Fourth World – Lyssa Chiavari

Fourth World CoverSeries: The Iamos Trilogy, #1
First Published: 28th December, 2015
Genre: Young Adult Science Fiction / Novel
Available: Amazon.com | Amazon UK

Isaak lives on Mars and discovers something that hints at the history of the planet. Nadin lives on Iamos and her people are threatened with destruction.

The beginning of the book focuses on Isaak, with Nadin coming into it later on. It’s clear from the start that they’re both on Mars in different times. Isaak is literally digging up Nadin’s history, as he assists on a geology dig site.

I liked the worldbuilding of Iamos. Its culture has hints of ancient Earth civilisations, but it isn’t exactly like any one of those. There’s a strict caste system, eugenics, and other markings of a totalitarian regime presenting itself as being for the good of the people.

Mars is not so strong. It felt very present day, from pop culture references to technology. I shouldn’t be able to recognise everything in a book set in the future, because there should have been new things appearing during the passage of time. Even if that’s just a new band or book series that’s the current big thing.

I enjoyed the overall story, as it focuses on how corporations and governments keep things from people for the benefit of those at the top. It’s a slow build at first as Isaak and friends figure out what’s happening, then speeds up once Nadin’s part gets going. There are some resolutions at the end, but this isn’t really a standalone story.

The cast is generally diverse when it comes to race and sexuality. Isaak is Latino and Nadin is non-white. The supporting characters are various races, and one of Isaak’s friends has two mothers. There’s some bigotry, such as slurs aimed at one of Isaak’s friends, but mostly these things are accepted without much comment.

Isaak is demisexual, which is made clear later on as he says it directly. Given that, I did wonder at Isaak suddenly going off on love and sex being what makes people human. Nadin is asexual but is still figuring it out and thinks of herself as broken. There’s some forced intimate contact (hugs and kisses). It’s not that any of this is unrealistic, as asexual people can internalise the message that love/sex are required to be human and something is wrong with them. Sexual assault is a common risk, along with blaming the asexual person for viewing it as assault. But it’s not really a portrayal with happy endings, at least as far as this book goes. It’s possible it’ll come around in future books in the series. I hope it does, because this would be a bad place to leave things.

Disability isn’t touched on in a major way. Where it’s referenced, it isn’t positive. Words like lame, spaz and moron are used. Crazy and psycho are aimed at people who might be dangerous. Isaak’s mother has motion sickness, but it’s not described that way. Instead, “she always insisted VR gave her motion sickness.” The wording casts doubt on that, as it isn’t that she has motion sickness, it’s that she says she does. As someone who gets motion sick frequently, I can assure readers that the vomit googles really do cause issues, and motion sickness is really real.

This is an entertaining read. The plot interested me enough to want to know what happens next. However, I’m cautious about where the relationships are going. The asexual experiences weren’t unrealistic, but they were realistic in a rather sad way, so there’s a lot resting on how the series resolves that.

Three Fourths Home: Extended Edition

Three Fourths Home LogoDeveloper: [bracket]games
First Release: 20th March, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Kelly talks to her family on the phone as she drives home through a storm.

This is a simple interactive story. The main story is the drive, though the extended edition also includes an epilogue and some extras. The art looks like monochrome cutouts, with the background shifting to reflect the conversations. It’s a simple and effective style. My main issue is the text was grey on white with rain cutting across it, which is not very readable.

The player chooses dialogue options during the drive to change the direction of the conversation. Choosing an option makes that what happened, such as deciding what happened when Kelly left home earlier in the day. There shouldn’t really be anything to go wrong with gameplay this simple, but the player has to hold down one of the trigger buttons for the entire game. When the button is held down, the car drives forward and the conversations continue. When it’s released, the game pauses. This is not an accessible design decision, as it can cause wrist and hand problems. I did like the way everything froze in time when it paused, but this could have been done with a single press to start the car and another press to stop it.

That criticism aside, it’s an interesting game. It’s a quiet story of family relationships. Kelly has been away from home and not kept in contact, so she’s got a lot to talk about.

Game screenshot

Image Caption: The top part of the screen has cutout-style art. Dark grey corn is in the foreground and background. A car drives along a road in the midground. In the distance, there are lighter grey power lines. White rain cuts across the image. The lower part of the screen is white, with the text: “Mom: What does that mean?” in grey with white rain cutting across it.

Mom is very critical of Kelly. It’s easy to see why Kelly avoided contacting home. Though it may come from a place of concern, it’s still done in a way that isn’t good for Kelly.

Kelly’s younger brother is Ben. It’s not stated directly, but he appears to be autistic. He has difficulty gauging the emotional reactions of the rest of the family. He’s very focused on certain interests. This might come across as a little simplistic in representation, but Ben’s stories help add some depth. He tells one story during the drive. The extras include a few more of these stories, which have themes like a sister going away forever and family problems. It’s made clear that Ben is noticing what’s happening and does care. He’s just having trouble expressing it. I did like that his interests included creative things, and changed over time, rather than assuming autistic people have one true interest forever and that interest has to be maths.

Dad had an accident at work that led to a leg amputation. Talking to him can reveal some of the issues he’s facing, such as pain management and trauma from the accident. There’s some discussion of alcoholism.

Kelly is partly shaped by the player choices, though there are things in her history that can’t be changed. The epilogue works well to expand on Kelly’s life, as it deals with the time before she came home. She’s very self-critical, in a way that doesn’t match up with reality. For example, her thoughts on her assignment are far worse than the actual assignment and teacher’s comments in the extras. A nice touch in the epilogue is the player can decide if Kelly’s partner is a boyfriend or a girlfriend. Mom does not comment on that, outside of being surprised that Kelly is dating.

It’s a short game and can be played multiple times. There are different branches through the conversations, though not to the point of it entirely changing the story. The ending is set and it’s not a happy one. This is also my main comment when it comes to the disability representation. It’s not that I had a big issue with how the characters were portrayed, as they came across realistically. But this is ultimately a tragic story, which tends to be typical rather than the exception when it comes to disabled characters. The game also lacks accessibility options, such as darker text and alternatives to holding down the drive button. Those things combined mean I liked it well enough, but not enough to go through the hand pain it causes.

She Remembered Caterpillars

Game LogoDeveloper: jumpsuit entertainment
First Release: 17th January, 2017
Version Played: PC (Steam)
Available: Steam

A girl is determined to save her father from death using the power of fungi.

This is a puzzle game based on navigating little fungus people (gammies) to launch pads, so they can fly away. Getting there involves crossing caterpillar bridges and other obstacles. The gammies are marked by a colour and a shape, which dictates which obstacles they can cross. The design of the puzzles is clear. Using colours and shapes gives a backup for anyone who can’t use one or the other, which is helpful for colourblindness or not being able to see fine detail very well.

The difficulty of the puzzles increases slowly. New mechanics have a simple level to show how they work. However, the text instructions for how things work are sparse. This won’t be a problem for most players most of the time, but some players may need a little more guidance to get started.

Progress through the game is split into acts, which slowly take the player higher up a structure. Each act has a distinctive art theme, which reflects the feel of the story at that point. I loved the style of the art. It’s hand drawn and whimsical, in a twisted fungal kind of way.

The story is told through text, which appears at the start of the levels and acts. It floats between memories of the girl and her father, and trying to save him using the gammies. Other uses of fungi are also hinted at, suggesting a world where fungal things are integral to everything. It’s a non-linear approach to storytelling that I see more often in short stories than games, and it fits very well here.

Gammies fly away

Image Caption: A raised structure of pathways is surrounded by mist. The structure has an organic feel in muted earth tones. Bright caterpillar bridges in blue (with circles), red (with squares) and purple (with Ds) join the sections. Three gammies fly helicopter-style from fungal launch pads. This is what happens on finishing a level. The gammies are little fungus people with faces and colours/shapes to match the bridges.

The progression of the art and story was balance well through the acts. The puzzles were mostly spaced well, as each act introduces a few new things. The exception was act seven, which saw a change in scenery, but no new mechanics. This was the weakest act for me, as the gameplay felt like it was staying on a level rather than advancing. That’s not a strong criticism though, as mainly I felt the game kept things fresh with new gameplay elements.

I enjoyed the game and would recommend it. The shape and colour concept of the puzzles was interesting, and it was very relaxed as there was no time limit. The art and story were great. Everything combined together to create something unique. It took me around five hours to complete the puzzles, but could take more or less time depending on skill. Though this is generally a cute game, note that the story does involve death and medical procedures. Lame is used as an insult at one point.

[A copy of this game was received from the developer for review purposes]

Dead Air – Michelle Schusterman

Dead Air CoverSeries: The Kat Sinclair Files, #1
First Published: 1st September, 2015
Genre: Middle Grade Urban Fantasy / Novel
Available: Amazon.com | Amazon UK | Penguin Random House

Kat Sinclair’s dad gets a new job presenting a ghost-hunting TV show. Kat goes with him and starts a behind-the-scenes blog, but there’s more going on than she ever imagined.

Kat is dealing with family issues. Her mother has left. This gives Kat the freedom to find her own style, such as finally being able to cut her hair and wear horror t-shirts. She also gets on a lot better with her dad and grandmother (from her mother’s side). But at the same time, she’s angry her mother left. The children Kat meets on the set also have their own family issues to face. The parents here aren’t shown as one-sided evil people or as always getting it right. They’re realistic families trying to figure things out.

The internet features prominently. Each chapter opens with things like emails, blog posts and forum comments. Kat writes her blog as well as staying in touch with friends and family. It covers the positive things, like people being able to share their interests. It also covers the darker sides, of death threats and obsessive fans. I liked that it handled those issues without making it sound like the internet was the start of them. Kat’s own grandmother had a stalker when she was younger. The tools change, but there will always be people who take it too far.

There is a dash of the supernatural here, but the heart of the story is really the people, rather than the ghosts. Kat has to deal with Oscar, who is about her age. They’re both being homeschooled by the show’s intern Mi Jin. And there’s the whole issue of why the show has such a high turnover of hosts. The mystery unfolds at a reasonable pace. It was obvious to me long before it was to Kat, but that does mean it’s something the reader can figure out.

One of the crew, Lidia, has a congenital heart condition. She has a pacemaker, takes medicine, and has seizures. I did have concerns that this might be written off as having a supernatural cause. Seizures often get shown as something mystical rather than actual seizures. That doesn’t happen here. Some things might aggravate her symptoms, but it isn’t suggested that her heart condition was due to anything other than natural causes. However, I wasn’t fond of the plot requiring the triggering of seizures, as in reality, there’s never a good reason to do this.

Kat is biracial, with a white mother and black father. Her father is the one who appears the most in the story. Mi Jin is presumably Korean American based on her name, though it isn’t stated. There’s a gay supporting character. Generally, these things are handled with a light touch. The plot isn’t focused on them, but they aren’t missable.

This is a fun ghostly adventure, with references to classic horror films, and some new creepy tales of its own. There is some discussion of death (the ghosts tend to have died in bad circumstances), death threats and related violence. It’s handled at an age-appropriate level.

[A copy of this book was received from the publisher for review purposes]

Dreadnought – April Daniels

Dreadnought CoverSeries: Nemesis, #1
First Published: 24th January, 2017
Genre: Young Adult Superhero / Novel
Available: Amazon.com | Amazon UK

Danny is transgender, but she’s scared about telling anyone. When the superhero Dreadnought dies and transfers his powers to Danny, suddenly she gains her ideal body. Now everyone can see she’s a girl, so keeping it secret isn’t going to work anymore.

There are some pacing issues at the start. Dreadnought’s history is included as one long chunk of explanation, rather than sprinkling it in. Fortunately, this isn’t a common thing in the book and the pacing does improve.

Danny has social issues to face, such as the reaction from her parents and going back to school. She catches the attention of the local superhero team, which Dreadnought had been part of before his death. She also meets another young hero, Calamity, who has a very different perspective. Calamity is Latina and her family haven’t been treated well by the authorities, so she doesn’t trust the local team. Danny and Calamity’s relationship was the best part for me. They’re marginalised in different ways, which impacts their approaches to being heroes. Right from the start, Calamity is worried about the police and other authorities. This is something that Danny hasn’t really had to think about, as being white shields her from a lot of it.

The new supervillain is introduced right at the start, when Dreadnought is killed. It takes longer for anyone to figure out what she’s up to, as it isn’t the sort of plot the heroes are expecting. This opens up a larger mystery that will undoubtedly be the rest of the series.

I found this book very heavy, as there’s a lot of bigotry. Danny is called a variety of slurs, from ones aimed at trans people to ableist ones. She’s frequently misgendered. Her parents are abusive, and were before she transitioned, so that only gets worse. The result is Danny believes she’s a terrible person and constantly berates herself about being stupid and worthless. Then there’s the hero who thinks Danny is trying to infiltrate womankind and likens being trans to being a rapist. Some readers going through similar issues might find comfort in seeing someone else facing this, but some might find it too much.

Disability is touched on, though not in depth. Prior to getting superpowers, Danny has some hearing loss. This isn’t really explored outside of mentioning it was the case, which struck me as odd. Crowded places sound very different to me if I have something boosting the sound. An amputee appears later, but those scenes are too brief for me to have much to say. I expect that to be more relevant in the next book.

Though I thought it was a reasonable story, the binary way it approached gender didn’t work for me. Danny has internalised the idea that girls and boys have to act in set ways. Girls do this, boys do that. Girls have emotions like this, boys have emotions like that. There are a few quick references to maybe not everyone fitting this division, but it’s worded as though they’re rare exceptions to the rule.

In contrast, the narrative did challenge things like the media’s presentation of women’s bodies, the pressure to starve to stay thin, and other things like that. In those cases, Danny comes around to realising she’s internalised bad things. The gender stuff doesn’t get that realisation. A particular moment of discomfort is when a girl says she was forced to learn about makeup as the only girl in the family, which Danny thinks sounds wonderful without any reservations. This is no different from Danny being forced into playing football by her dad, as it’s all about enforcing expected gender roles, but it isn’t framed as a problem.

There are positive things about the book. It shows a trans lesbian teen coming out on top despite abuse and intolerance from the people around her. The larger mystery being set up for the series looks interesting. I only wish it’d not been quite so rigid when it came to gender.

[A copy of this book was received from the publisher for review purposes]