Power Rangers (Film)

Alternate Titles: Saban’s Power Rangers
Genre: Young Adult Superhero / Film
Main Creative Team: Dean Israelite (director); John Gatins (screenplay); Matt Sazama (story); Burk Sharpless (story); Michele Mulroney (story); Kieran Mulroney (story)
Main Cast: Dacre Montgomery; Naomi Scott; RJ Cyler; Becky G; Ludi Lin; Bill Hader; Bryan Cranston; Elizabeth Banks
First Shown: 22nd March, 2017
Available: Cinemas

Five teenagers find coloured coins, which lead them to an alien spaceship. It turns out they’re Power Rangers and only they can save the Earth from Rita Repulsa (Elizabeth Banks).

This reboot of the franchise shows the formation of the first team of human Power Rangers. Jason (Dacre Montgomery) is the Red Ranger and the leader of the group. Kimberly (Naomi Scott) is the Pink Ranger and a former cheerleader. Billy (RJ Cyler) is the Blue Ranger and is a nerdy tech genius. Zach (Ludi Lin) is the Black Ranger and is a carer for his sick mother. Trini (Becky G) is the Yellow Ranger and a loner. They come together by being in the same place at the same time, where they find the coins that give them their powers.

Consequences are important in this story. Jason is introduced with a prank gone wrong, which leads to animal abuse and reckless driving. It’s lucky that no one dies. Kimberly has also behaved badly towards others. Initially, it looks like her former friends are being randomly mean to her, but it becomes apparent that she did something to cause that reaction. There’s no magic to put things back how they were, but it is possible to rebuild. It also shows a more grey approach to characters, where generally decent people can do awful things.

The rangers all start out as strangers to each other. There’s a lot of friendship building going on. Jason and Billy get the most development time. I also liked that Kimberly and Trini are shown hanging out, and offering each other support, after Trini’s initial distance from the group. It’s interesting to see how different friendships develop within the group.

There’s some suggestion of romance between Kimberly and Jason, but it felt natural that they’d identify with each other, given their situations. It also doesn’t go beyond a few looks and comments. There may be a kiss in the trailer, but this isn’t in the film, which is a good choice. I’m all for a bit more slow building in relationships.

I had mixed feelings about the camera angles used. There’s a lot of switching around views on things like car chases. It does create the feel of confusion, and the difficulty in staying aware of surroundings, when in such a situation. I did generally like the sets and shooting choices, but this one was a little difficult for me as someone who gets motion sickness.

There are a number of differences in the casting compared to the original series. Jason is the only remaining white character in the new team, though I’d note that he’s also the leader and the one set up as the initial character the audience meets. I realise this can come from a place of trying to get through the system, where a film with an apparent white lead is more likely to get funding, but it’d still be nice if this wasn’t needed to play the system.

In general though, the group is more diverse than the original series. The positive is that the new casting means Billy is African American, Trini is Mexican, Kimberly is South Asian and Zack is Chinese. This does broaden it out from the source material, and avoids having the Black Ranger as the black character, and the Yellow Ranger as Asian. The negative is that Trini used to be played by a Vietnamese actress, and there are no new East Asian girls in any role, so that’s an area where representation was lost. This is always a difficult issue, as the change will mean some people will see themselves who wouldn’t have before, and some won’t see themselves the way they did before. It’s a problem with media in general lacking diversity, that any such changes can have a big impact. This film is what it is in terms of who is shown, but I’d hope they’ll consider continuing to reimagine characters. I would love to see them consider an East Asian girl for the new ranger hinted for the sequel.

Billy is autistic and states directly that he’s on the spectrum. He describes himself as having a different way of thinking, rather than describing himself in negative ways. There’s a lot that I related to with Billy, from the tendency to monologue during difficult tasks, using scripts to introduce himself, and not liking to be touched. It’s also notable that he’s black, as portrayals of autistic people are often white people. This relates to wider problems, such as the underdiagnosis of black autistic people and issues faced dealing with groups like the police. It’s important for people to realise that autistic people can be anyone.

Trini is queer of some description. Zack guesses she might have girlfriend problems, based on her reaction to him assuming she has boyfriend problems. It’s uncertain exactly how she identifies, and the feeling I got was she was questioning. She’s figuring out labels, which aren’t the ones her family want for her. There are arguments both ways for having a clearer statement. On the one hand, films often avoid using the words, so it’s nice when it is made clear. On the other, this is the first section of a longer story, so it’s possible they’ll pull off questioning turning into figuring things out.

There were bits I didn’t like. The opening scenario with the prank was my least favourite part, because it felt like I was supposed to find it funny. It’s pretty hard to find something funny when it involves an unhappy animal.

Another part I wasn’t fond of was Kimberly stripping down to a bikini as Jason watches without her knowing. This is so she can swim, and if she’d later shown her awesome swimming/diving skill, it might have fit. But this isn’t shown again. I’d compare that to Trini, who is a hiker, being the first to figure how to use her powers to move quickly across terrain. There isn’t a similar swimming/diving moment with Kimberly. There could have been, given the locations used. So she appeared to be in her bikini in order to be seen by Jason.

There’s some throwing around of terms like crazy and lame, though the crazy part is more a description of the rangers rather than their opposition. Rita is mainly described as evil, rather than crazy.

The armour designs do have the thing where the girls get rounded breast plates and the boys get angular ones, though at least their armour covers them equally. The exception is Rita’s armour, as apparently the more evil a person gets, the sexier their armour and the less skin it covers.

There’s a little bit of swearing, some sexual references, and violence. It does take care to have monsters raised by Rita as the main opponents. In other words, opponents that aren’t sentient. The scariest parts are down to Rita, who threatens and murders people. That could be a little heavy for younger viewers, though most in the suggested range of tweens and up should be fine. I’m noting this because the original series was aimed a little younger, which some may not realise when deciding on this film.

I was pleased they did actually say, “It’s morphin time!” It may be a small thing, but I will never forgive Fantastic Four: Rise of the Silver Surfer for not including, “To me, my board!” Some catchphrases really need to be there.

It was a fun film. It had the colourful action expected from the franchise. The serious aspects covered a range of issues that teenagers can face, without getting too heavy. Combined with the diverse cast, it means a lot of children and teens will be able to see themselves, as well as enjoy the action. There were some scenes I didn’t like very much. There are also a few things I hope they develop in the sequels, such as Trini’s identity story, and how they cast future rangers. I will be on board to see where it goes next.

Three Fourths Home: Extended Edition

Three Fourths Home LogoDeveloper: [bracket]games
First Release: 20th March, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Kelly talks to her family on the phone as she drives home through a storm.

This is a simple interactive story. The main story is the drive, though the extended edition also includes an epilogue and some extras. The art looks like monochrome cutouts, with the background shifting to reflect the conversations. It’s a simple and effective style. My main issue is the text was grey on white with rain cutting across it, which is not very readable.

The player chooses dialogue options during the drive to change the direction of the conversation. Choosing an option makes that what happened, such as deciding what happened when Kelly left home earlier in the day. There shouldn’t really be anything to go wrong with gameplay this simple, but the player has to hold down one of the trigger buttons for the entire game. When the button is held down, the car drives forward and the conversations continue. When it’s released, the game pauses. This is not an accessible design decision, as it can cause wrist and hand problems. I did like the way everything froze in time when it paused, but this could have been done with a single press to start the car and another press to stop it.

That criticism aside, it’s an interesting game. It’s a quiet story of family relationships. Kelly has been away from home and not kept in contact, so she’s got a lot to talk about.

Game screenshot

Image Caption: The top part of the screen has cutout-style art. Dark grey corn is in the foreground and background. A car drives along a road in the midground. In the distance, there are lighter grey power lines. White rain cuts across the image. The lower part of the screen is white, with the text: “Mom: What does that mean?” in grey with white rain cutting across it.

Mom is very critical of Kelly. It’s easy to see why Kelly avoided contacting home. Though it may come from a place of concern, it’s still done in a way that isn’t good for Kelly.

Kelly’s younger brother is Ben. It’s not stated directly, but he appears to be autistic. He has difficulty gauging the emotional reactions of the rest of the family. He’s very focused on certain interests. This might come across as a little simplistic in representation, but Ben’s stories help add some depth. He tells one story during the drive. The extras include a few more of these stories, which have themes like a sister going away forever and family problems. It’s made clear that Ben is noticing what’s happening and does care. He’s just having trouble expressing it. I did like that his interests included creative things, and changed over time, rather than assuming autistic people have one true interest forever and that interest has to be maths.

Dad had an accident at work that led to a leg amputation. Talking to him can reveal some of the issues he’s facing, such as pain management and trauma from the accident. There’s some discussion of alcoholism.

Kelly is partly shaped by the player choices, though there are things in her history that can’t be changed. The epilogue works well to expand on Kelly’s life, as it deals with the time before she came home. She’s very self-critical, in a way that doesn’t match up with reality. For example, her thoughts on her assignment are far worse than the actual assignment and teacher’s comments in the extras. A nice touch in the epilogue is the player can decide if Kelly’s partner is a boyfriend or a girlfriend. Mom does not comment on that, outside of being surprised that Kelly is dating.

It’s a short game and can be played multiple times. There are different branches through the conversations, though not to the point of it entirely changing the story. The ending is set and it’s not a happy one. This is also my main comment when it comes to the disability representation. It’s not that I had a big issue with how the characters were portrayed, as they came across realistically. But this is ultimately a tragic story, which tends to be typical rather than the exception when it comes to disabled characters. The game also lacks accessibility options, such as darker text and alternatives to holding down the drive button. Those things combined mean I liked it well enough, but not enough to go through the hand pain it causes.