Dreadnought – April Daniels

Dreadnought CoverSeries: Nemesis, #1
First Published: 24th January, 2017
Genre: Young Adult Superhero / Novel
Available: Amazon.com | Amazon UK

Danny is transgender, but she’s scared about telling anyone. When the superhero Dreadnought dies and transfers his powers to Danny, suddenly she gains her ideal body. Now everyone can see she’s a girl, so keeping it secret isn’t going to work anymore.

There are some pacing issues at the start. Dreadnought’s history is included as one long chunk of explanation, rather than sprinkling it in. Fortunately, this isn’t a common thing in the book and the pacing does improve.

Danny has social issues to face, such as the reaction from her parents and going back to school. She catches the attention of the local superhero team, which Dreadnought had been part of before his death. She also meets another young hero, Calamity, who has a very different perspective. Calamity is Latina and her family haven’t been treated well by the authorities, so she doesn’t trust the local team. Danny and Calamity’s relationship was the best part for me. They’re marginalised in different ways, which impacts their approaches to being heroes. Right from the start, Calamity is worried about the police and other authorities. This is something that Danny hasn’t really had to think about, as being white shields her from a lot of it.

The new supervillain is introduced right at the start, when Dreadnought is killed. It takes longer for anyone to figure out what she’s up to, as it isn’t the sort of plot the heroes are expecting. This opens up a larger mystery that will undoubtedly be the rest of the series.

I found this book very heavy, as there’s a lot of bigotry. Danny is called a variety of slurs, from ones aimed at trans people to ableist ones. She’s frequently misgendered. Her parents are abusive, and were before she transitioned, so that only gets worse. The result is Danny believes she’s a terrible person and constantly berates herself about being stupid and worthless. Then there’s the hero who thinks Danny is trying to infiltrate womankind and likens being trans to being a rapist. Some readers going through similar issues might find comfort in seeing someone else facing this, but some might find it too much.

Disability is touched on, though not in depth. Prior to getting superpowers, Danny has some hearing loss. This isn’t really explored outside of mentioning it was the case, which struck me as odd. Crowded places sound very different to me if I have something boosting the sound. An amputee appears later, but those scenes are too brief for me to have much to say. I expect that to be more relevant in the next book.

Though I thought it was a reasonable story, the binary way it approached gender didn’t work for me. Danny has internalised the idea that girls and boys have to act in set ways. Girls do this, boys do that. Girls have emotions like this, boys have emotions like that. There are a few quick references to maybe not everyone fitting this division, but it’s worded as though they’re rare exceptions to the rule.

In contrast, the narrative did challenge things like the media’s presentation of women’s bodies, the pressure to starve to stay thin, and other things like that. In those cases, Danny comes around to realising she’s internalised bad things. The gender stuff doesn’t get that realisation. A particular moment of discomfort is when a girl says she was forced to learn about makeup as the only girl in the family, which Danny thinks sounds wonderful without any reservations. This is no different from Danny being forced into playing football by her dad, as it’s all about enforcing expected gender roles, but it isn’t framed as a problem.

There are positive things about the book. It shows a trans lesbian teen coming out on top despite abuse and intolerance from the people around her. The larger mystery being set up for the series looks interesting. I only wish it’d not been quite so rigid when it came to gender.

[A copy of this book was received from the publisher for review purposes]

Skeleton Man – Joseph Bruchac

Skeleton Man CoverSeries: Skeleton Man, #1
First Published: 1st August, 2001
Genre: Middle Grade Horror / Novel
Available: Amazon.com | Amazon UK

When Molly’s parents disappear, she’s sent to live with an uncle she’s never seen before. He reminds her of the story of the Skeleton Man, but will anyone believe her?

The story starts after Molly’s parents have vanished, but it flashes back to previous events such as her parents not coming home and meeting her uncle. Her uncle reminds her of the old Mohawk story of the Skeleton Man. This is about a man who likes the taste of human flesh, so eats all of his own until he’s only a skeleton. Then he starts eating his family. Her uncle is pale, thin, and she’s never seen him eat. But more importantly, she’s sure he doesn’t have good intentions towards her, whatever those might be.

I liked the theme of using stories to understand the world. Thinking about the Skeleton Man gives Molly a framework for dealing with what’s happening around her. The stories in her dreams help her decide what she’s going to do. This is also reinforced with modern stories, as Molly feels comforted by the songs from musicals sung by her teacher, Ms. Shabbas.

Though what’s happening at her uncle’s house is creepy, there’s also horror in what happens outside. Molly has her concerns dismissed by the adults who should be protecting her. Her only ally is her teacher. Ms. Shabbas believes something is wrong, without expecting Molly to be use exactly the right words. It’s clear Molly is frightened and that’s enough. But the people with the real power to act are reluctant to listen. This will be relatable for many children, who’ve tried to go to adults only to have their concerns brushed aside.

Ms. Shabbas has her own obstacles when it comes to being heard. Her concerns about Molly are not taken particularly seriously, even though she’d know the children in her class and would be in the good position to realise something isn’t right. No one outright says she’s being too imaginative, as happens to Molly, but there is that polite attempt to not listen to what she’s saying if at all possible. This is subtle, as the only indicator given is that Ms. Shabbas has an afro, but I certainly took that as being a black woman making it harder to be heard.

Race and culture is touched on in other ways. One reason Molly is sure she won’t be believed is the Skeleton Man isn’t a shared story with the adults she’s approaching. Molly takes her own dreams very seriously, but is aware that talking about them won’t go down well. She’s also very critical of her own appearance, such as finding her dark hair ugly and wanting to dye it blonde. It reminded me of wanting to straighten my hair when I was a child, because I’d already picked up on my hair not being deemed acceptable. Children shouldn’t face these pressures telling them non-white features are ugly, but they do, so Molly’s criticism of herself was unfortunately very plausible.

There is a reference to the idea of being crazy as a potential cause of the uncle’s behaviour. The adults involved make a specific link between people who are non-neurotypical and survivors of trauma as being likely to act this way. Molly pushes this aside as unlikely. But the link is still being made between evil acts and craziness, in a way that some readers will take away as being the probable cause.

Outside of my concerns on the evil and crazy link, I enjoyed the story. It creates that unsettling feel right from the start. As well as the potential supernatural angles, it also touches on some rather more everyday (if not any less horrifying) issues.

The reading difficulty of the book is aimed at lower middle grade. It’s a very short novel with relatively easy words. The edition I read had pictures by Sally Wern Comport to break up the text. Note that it does have horror themes and cannibalism references.

Everybody’s Gone to the Rapture

Game LogoDeveloper: The Chinese Room
First Release: 11th August, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Everyone has disappeared in a small village in Shropshire. All that remains are the things they left behind and a mysterious light.

This is an exploration game, where the story of the apocalypse is uncovered by searching around for scenes. These act out what went on before and during the event. The people are made from light, showing it’s a memory of what’s happened, not something happening in real time. Each area is named for a person, and finding all their important scenes unlocks the finale to their story.

Though it’s a story about strange events, it focuses much more on the human side. It’s about how people in the village cope with what’s going on. It’s about their relationships and history. Tying it all together is the story of Kate and Stephen, the scientists working at the local observatory. Kate is African American, a woman with a doctorate, and kept her last name after marriage. All things that don’t go down well in an insular village. Stephen, her husband, is a local lad. He doesn’t really understand the issues Kate is facing.

I enjoyed the way the story unfolded, from finding the first blood-stained tissues to the final revelations. There are some answers, but there’s also a lot left open to interpretation.

The village is a great setting for the game. The beautiful countryside is a strong contrast to the horrors. There’s a feeling of isolation from walking around the empty houses and streets. It’s also a little surreal due to the way time moves around the player. Each area is at a different time of day, so the sun swings around quickly at the transitions. Then it waits until the player moves on. I felt as though the light was trying to explain what happened, though why remains a mystery, as the character controlled by the player is never revealed.

A farm field in the game

Image Caption: An open gate leads into a field of golden wheat, ready for harvest. Trees surround the field. A barn and a windmill are in the distance.

Accessibility is a problem, due to the terrible save system. There’s no manual save. The autosave only happens at points where the player has to tilt the controller to see a scene. Nothing else makes the save happen, including story scenes that happen when close by (the majority of them), listening to radios, and finding collectibles. As there are a limited number of tilt scenes, this means it’s very easy to lose progress. My first two goes at the game, I didn’t get very far before I had to stop due to motion sickness. My next attempt, I avoided activating the tilt story scenes. Instead, I kept a list, and only backtracked to them when I needed to stop. Being able to save frequently is really important for people who need to keep playtimes short.

There is a decent density of things to find for the size of area. There are also quick routes to previous areas if required. However, the game does have collectibles and players may need to search for missed scenes. Which means the lack of a proper run to backtrack is an issue. There is sort of a run, as holding one button down will eventually increase the speed, but it doesn’t help much. Restricting players to walking speed only really works when there’s no need to go backwards. I probably felt this more because of the need to backtrack to saves all the time (often whilst feeling sick, so getting there quickly would have made it a lot more comfortable).

I realise developers do these things because they think it helps immersion and makes the experience more magical. So to be clear, this does not make me feel immersed and does not improve my gaming experience. Nothing kills the mood more than having to keep lists of where I can save and hoping I can get there before I vomit on my PlayStation.

In terms of story and setting, it’s an interesting game. It relies on creating a chilling atmosphere, rather than jump scares and the like. There’s some blood and dead animals, but it doesn’t go heavily into gore. It’s likely to appeal to anyone who likes that quiet horror feel. I only wish some of the technical aspects, such as running and the save system, had been as carefully done. It feels like the way someone who doesn’t play games might design those features, which isn’t very practical for actually playing.

Sword and Star – Sunny Moraine

Series: Root Code, #3
First Published: 21st May, 2016
Genre: Space Opera / Novel
Available: Amazon.com | Amazon UK | Riptide / Anglerfish

The rebel fleet is recovering after a major battle, but more losses are to come. This puts a strain on Adam’s relationship with his husband Lochlan. Meanwhile, Sinder has a plan to get rid of the rebels and save the Protectorate.

The book is told from the perspectives of several characters, though Adam is presented as the main protagonist. Adam is a former member of the Protectorate. Lochlan is from the Bideshi, a group of space nomads. The rebels are made up of a mixture of both. Previously, Adam had been accepted by the Bideshi and trained by their Aalim (people with powers) to use his own powers.

The core of the story focuses on character relationships. A lot of time is spent recovering from attacks, with the tensions that arise when the initial rush of action is over. I liked the general idea of that, but I wish it hadn’t mainly been romantic relationships. Friendships and other family relationships were pushed to the side, such as someone’s children being conveniently absent and only mentioned in passing. It was that odd feeling of a community made up of a series of couples, rather than having a range of relationships.

I did like the political elements, as both sides have to make alliances and plan strategies. Sinder’s sections were particularly good for this, as it explores the ways he convinces himself the end justifies the means. He enlists the help of Julius, an exiled Bideshi, and tries to ignore that there might be very good reasons for the exile.

The worldbuilding had some elements with potential. Bideshi ships have a forest inside and an alien race appears briefly. Those things didn’t appear as more than background detail though.

The characters are various races, such as Lochlan and others of the Bideshi being black, though culturally things are pretty Western. The story of Abraham is told in detail and Western history is remembered. But other cultures are down to a few names and a forgotten statue. The main relationship is two men, though the other relationships are men and women. So there’s some diversity, but not perhaps as much as I’d hoped.

Some areas aren’t handled well at all. The Aalim are blind, which is connected to their abilities. It uses the common trope of them having magical sight. Their blindness was also constantly reinforced, in a way that felt very othering. The characters couldn’t appear without some reference to them being blind. Their eyes were blind eyes. When they looked at things, it was emphasised that they weren’t really looking, because they were blind.

Julius is albinistic. He’s described as having unnaturally pale skin, and that it’s disturbing when he’s dressed in white as that matches his skin. It could be argued this is from Sinder’s perspective, but the narrative also reinforces it as being true. Julius has supernatural abilities gained through violent means (some of which is shown graphically). He’s portrayed as an irredeemable monster. This falls into the stereotype of the evil albino, with a side helping of blaming his evil on insanity.

There were other things that didn’t work for me, like describing Adam using his abilities as though it was rape, Lochlan almost hitting Adam, and the general white saviour feel of Adam’s story.

It’s not a bad science fiction story. I liked the political parts and the interactions between the antagonists. It could appeal to someone who likes a strong focus on romantic relationships during difficult times. But the parts that didn’t work for me really didn’t, to the point of putting the book down for long periods.

[A copy of this book was received from the publisher for review purposes]

Love, Lattes and Angel – Sandra Cox

Love, Lattes and Angel CoverSeries: Mutants, #3
First Published: 12th April, 2016
Genre: Young Adult Science Fiction / Novel
Available: Amazon.com | Amazon UK

Piper is a dolphin-human hybrid, called a dolph. She and her friends are on the run from the scientist who created the dolphs. Her friends include her human boyfriend Tyler, her baby daughter Angel, dolph siblings Joel and Amy, and her human grandfather. Angel was recently created in a lab, from Piper and Joel’s DNA, and seems to have many new abilities. They’ll have to deal with strange storms, voodoo, and love triangles. Note that though it’s generally a light book, there are some scenes of medical torture.

I like stories centred around oceans and mermaids, so I thought I’d give this one a try. Dolphin-human hybrids sounded as though they could be interesting, even with a mention of a love triangle (which isn’t my thing) and voodoo (often handled very badly) in the description. Sometimes I regret my choices.

It’s told from the alternating perspectives of Piper and Joel. The book is not well-written right from the start. It has confusing and awkward lines, dialogue that doesn’t sound real, and paper-thin characters. The opening makes little sense, as it has Joel waking up from having his tracking chip removed. But no one considered that taking off the suppressor he was wearing would lead the bad guys right to them. There’s no obvious reason why the suppressor couldn’t be kept near the chip at all times during surgery, except that the plot couldn’t happen if they were sensible.

So Piper, Joel and Angel need to get back to the others immediately, as the bad guys might be on the way. That means time to stop for a swim, which mainly seems to happen so Joel can admire Piper’s long legs, flat belly and perky breasts. That’s obviously more important than getting to safety.

Piper doesn’t get to make her own decisions about the love triangle (with Tyler and Joel). It’s all about what the men decide to do, not about what she decides. They decide if it’d be wrong for her to have a relationship with them. They decide when it’s over. Piper is often likened in the narrative to her daughter. They do the same things, get the same gifts from Joel, and he thinks of them together as his girls… but Piper is an adult and Angel is a child. Everyone seems to forget that Piper is not a child, and should be able to make her own decisions.

At one point, Piper does complain that a decision was made for her. But the narrative is quick to confirm she’s just being silly, as Joel knows best and is doing what’s right. Later, Piper thinks of herself as being female and irrational. Thank goodness she has some rational men around to guide her and save her from danger.

Angel is the perfect child. She doesn’t smell like vomit, never needs her nappies changed, and is always cooperative. She is the best dolph of them all, as she can speak as a baby, swim faster, is telepathic, and knows the languages of all living creatures. I was waiting for some crack, but she remains perfect in every way. I suppose she had to be, because it’s not like her parents were about to come up with a plan before rushing into certain death.

This is science fiction that doesn’t realise it’s not hard science, so keeps trying to explain things in ways that break the suspension of disbelief. More handwaving the details would have gone a long way, because the science is magic.

For example, having DNA from a certain species wouldn’t magically give someone the abilities of that species. Only having the traits the DNA codes for would do that. But in this book, dolphin DNA means they can swim faster, without any fins, flippers, webbed hands/feet or anything of that nature. When Angel can swim even faster, they think she must have some fish DNA that causes that. But still no outward physical swimming adaptations.

What dolphin DNA does give them is a blowhole and the ability to hold their breath for a long time. It also gives them eyes the colour of the ocean, hot model bodies, wonderful body scent, and beautiful voices. Because dolphins are known for all those things.

There’s also the discussion about dolphin telepathy. Saying that dolphins are telepathic, and therefore that’s why Angel is telepathic, is the sort of handwaving that goes on in science fiction. However, it actually says, “Dolphins can encode information with their echolocation and whistles. Some folks consider that telepathic.” I encode information in sounds from my vocal chords all the time, which I like to call having a language.

On to the part I was concerned about from the initial description: the voodoo. Molita is a vodou high priestess, who does various rituals for them. Angel, of course, is wiser than anyone who practises vodou and teaches Moilta better ways to do things. Later, there’s a conversation between the characters to explain to the reader about vodou. The whole thing is awkward, and full of the white characters thinking of it as dangerous dark magic and the like. There is at least some pushback that it’s a religion, but I wouldn’t call this a good example of vodou. It’s about on a level with the rest of the book.

Amy is barely there as a character, until she needs rescuing. One of the bad guys is described as albino, which reinforces the trope of albinistic people being inherently evil. Everyone falls in instalove. There are just so many points where I regretted thinking dolphin-human hybrids sounded fun.

Bad writing, worldbuilding and characterisation mean there’s not a lot going for this. I can see people reading it to boggle at the badness, but there’s not a lot else to recommend it. I did like the pet chicken.

[A copy of this book was received from the publisher for review purposes]