Project Mc2 (Season One)

Project Mc2 LogoGenre: Children’s Spy / Television Series
Main Cast: Mika Abdalla; Ysa Penarejo; Victoria Vida; Genneya Walton; Danica McKellar; Melissa Mabie; Antonio Marziale
First Shown: 7th August, 2015
Available: Netflix

A space launch is threatened, so teenaged spy McKeyla McAlister (Mika Abdalla) is sent to investigate. When some of the girls at her new school figure out she’s a spy, McKeyla is forced to work with them.

Project Mc2 (Project Mc-Squared) aims to promote S.T.E.A.M. (science, technology, engineering, art and mathematics) among girls. The series is linked to its own toy range, including fashion dolls, science experiment kits, and fashion dolls that come with science experiments kits. I’m all for encouraging girls to blow things up (in totally safe ways) but my review focus will be on the programme side of it. However, I think it’s useful to know the full context of the series.

The characters are the core of the series, so I’ll start there. McKeyla is the lead spy. I liked that she was a generalist, rather than a specialist. Her focus is learning to be a leader, as she’s used to working alone. She’s the most serious of the girls. I’m pretty sure she’s intended to be read as white.

The two girls who initially notice something is odd about McKeyla are best friends. The first is Camryn Coyle (Ysa Penarejo). She’s into skater fashions and carries her skateboard around. She’s also the engineer of the group. Not a lot is discussed about her background, but the actress is Filipina-American. Her hair is dyed red (in an obviously dyed way), which I presume was to make each fashion doll have somewhat different hair.

Bryden Bandweth (Genneya Walton) is the computer expert and is very into social media. She talks in hashtags and posts everything to social media, even at times when she really shouldn’t. I did find this a little difficult at first, as she speaks very quickly. Bryden is black with wavy hair.

When the two girls realise they don’t have all the skills they need to figure out what McKeyla is up to, they approach Adrienne Attoms (Victoria Vida), a culinary chemist. Adrienne is very feminine, wearing skirts and heels, and carrying all her stuff around in a handbag. She’s the only character who has her background really expanded on in this season. She’s from Spain and speaks with a Spanish accent. I’m noting her as a Latina character as I’ve seen the actress say that’s the case (the actress is Latina herself). This is where I didn’t like the styling, as Adrienne has bleached blond hair. Though the initial thought may have been to have a doll range with different hair colours, much like Camryn’s hair dye, it also serves to make Adrienne look whiter. That didn’t sit well with me.

This is a short season, coming in at only three episodes. It tells one long story across the episodes. The space flight in question is a publicity thing for Prince Xander (Antonio Marziale), who is teenaged British royalty. I wasn’t too keen on this as the central plot. I never did the celebrity crush thing, so this has always been rather outside my experiences. Swooning over hot British royalty is more of an American thing, so I had a certain amount of eyerolling as a British person. It’s not that anything is wrong with this as such, but it wasn’t to my tastes. Fortunately, the plot focuses more on the girls learning to work together, so there is something there for people who aren’t interested in the celebrity crush angle.

The science ranges from things that are somewhat improbable to things that are rather simple. For example, Bryden’s hacking is mostly shown with her typing quickly without showing the screen. She is improbably fast at hacking things like this. Later, she hacks a security code with a simple number generator, which is a project most viewers could code with a little training. This may not be science realism, but it did work for the concept of the series. It means some of the science shown could be done by viewers, without being science geniuses. I also liked that The Quail (Danica McKellar), the woman who oversees the girls, is played by a real mathematician.

This season doesn’t push science at the expense of feminine girls. Adrienne is taken seriously from the start, as the other girls approach her for help. There’s a running joke of people not knowing what culinary chemistry is, but it’s more that this is a rarely represented field, rather than the practise of it being funny. I did enjoy the moment where she adds a dash of cinnamon to fingerprint powder, and no one else really knows enough about the subject to question it.

In general, this isn’t a “not like other girls” story. The leads are supposed to be the smartest, but there isn’t criticism of other girls and women. It’s adult men who are their main obstacle, as they don’t take the girls seriously. This is handled in a light way, but is unfortunately a very real thing that girls are likely to face if they go into science.

The girls are quite diverse when it comes to race. However, the show is weaker in other areas. Everyone is relatively thin, there are no disabled people, no QUILTBAG characters, and so forth. It wasn’t negative in those areas. There wasn’t fat-shaming or similar, and I’m glad they ate the baked goods Adrienne made without any comments on calories or diets. But I’m always pushing to see more representation in shows for this age group.

I think this series mostly hits its targets. It’s very colourful and bubbly. The central focus is on friendship and awesome science experiments. The girls don’t face more than some mild peril, so it’s not going to be scary for anyone but the youngest of viewers. It’s targeted very well at the tween and younger market, particularly for those looking for something fluffy and silly, rather than serious. My biggest issue is I’d like to see them broaden out who is included.

Dead Air – Michelle Schusterman

Dead Air CoverSeries: The Kat Sinclair Files, #1
First Published: 1st September, 2015
Genre: Middle Grade Urban Fantasy / Novel
Available: Amazon.com | Amazon UK | Penguin Random House

Kat Sinclair’s dad gets a new job presenting a ghost-hunting TV show. Kat goes with him and starts a behind-the-scenes blog, but there’s more going on than she ever imagined.

Kat is dealing with family issues. Her mother has left. This gives Kat the freedom to find her own style, such as finally being able to cut her hair and wear horror t-shirts. She also gets on a lot better with her dad and grandmother (from her mother’s side). But at the same time, she’s angry her mother left. The children Kat meets on the set also have their own family issues to face. The parents here aren’t shown as one-sided evil people or as always getting it right. They’re realistic families trying to figure things out.

The internet features prominently. Each chapter opens with things like emails, blog posts and forum comments. Kat writes her blog as well as staying in touch with friends and family. It covers the positive things, like people being able to share their interests. It also covers the darker sides, of death threats and obsessive fans. I liked that it handled those issues without making it sound like the internet was the start of them. Kat’s own grandmother had a stalker when she was younger. The tools change, but there will always be people who take it too far.

There is a dash of the supernatural here, but the heart of the story is really the people, rather than the ghosts. Kat has to deal with Oscar, who is about her age. They’re both being homeschooled by the show’s intern Mi Jin. And there’s the whole issue of why the show has such a high turnover of hosts. The mystery unfolds at a reasonable pace. It was obvious to me long before it was to Kat, but that does mean it’s something the reader can figure out.

One of the crew, Lidia, has a congenital heart condition. She has a pacemaker, takes medicine, and has seizures. I did have concerns that this might be written off as having a supernatural cause. Seizures often get shown as something mystical rather than actual seizures. That doesn’t happen here. Some things might aggravate her symptoms, but it isn’t suggested that her heart condition was due to anything other than natural causes. However, I wasn’t fond of the plot requiring the triggering of seizures, as in reality, there’s never a good reason to do this.

Kat is biracial, with a white mother and black father. Her father is the one who appears the most in the story. Mi Jin is presumably Korean American based on her name, though it isn’t stated. There’s a gay supporting character. Generally, these things are handled with a light touch. The plot isn’t focused on them, but they aren’t missable.

This is a fun ghostly adventure, with references to classic horror films, and some new creepy tales of its own. There is some discussion of death (the ghosts tend to have died in bad circumstances), death threats and related violence. It’s handled at an age-appropriate level.

[A copy of this book was received from the publisher for review purposes]

Everybody’s Gone to the Rapture

Game LogoDeveloper: The Chinese Room
First Release: 11th August, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Everyone has disappeared in a small village in Shropshire. All that remains are the things they left behind and a mysterious light.

This is an exploration game, where the story of the apocalypse is uncovered by searching around for scenes. These act out what went on before and during the event. The people are made from light, showing it’s a memory of what’s happened, not something happening in real time. Each area is named for a person, and finding all their important scenes unlocks the finale to their story.

Though it’s a story about strange events, it focuses much more on the human side. It’s about how people in the village cope with what’s going on. It’s about their relationships and history. Tying it all together is the story of Kate and Stephen, the scientists working at the local observatory. Kate is African American, a woman with a doctorate, and kept her last name after marriage. All things that don’t go down well in an insular village. Stephen, her husband, is a local lad. He doesn’t really understand the issues Kate is facing.

I enjoyed the way the story unfolded, from finding the first blood-stained tissues to the final revelations. There are some answers, but there’s also a lot left open to interpretation.

The village is a great setting for the game. The beautiful countryside is a strong contrast to the horrors. There’s a feeling of isolation from walking around the empty houses and streets. It’s also a little surreal due to the way time moves around the player. Each area is at a different time of day, so the sun swings around quickly at the transitions. Then it waits until the player moves on. I felt as though the light was trying to explain what happened, though why remains a mystery, as the character controlled by the player is never revealed.

A farm field in the game

Image Caption: An open gate leads into a field of golden wheat, ready for harvest. Trees surround the field. A barn and a windmill are in the distance.

Accessibility is a problem, due to the terrible save system. There’s no manual save. The autosave only happens at points where the player has to tilt the controller to see a scene. Nothing else makes the save happen, including story scenes that happen when close by (the majority of them), listening to radios, and finding collectibles. As there are a limited number of tilt scenes, this means it’s very easy to lose progress. My first two goes at the game, I didn’t get very far before I had to stop due to motion sickness. My next attempt, I avoided activating the tilt story scenes. Instead, I kept a list, and only backtracked to them when I needed to stop. Being able to save frequently is really important for people who need to keep playtimes short.

There is a decent density of things to find for the size of area. There are also quick routes to previous areas if required. However, the game does have collectibles and players may need to search for missed scenes. Which means the lack of a proper run to backtrack is an issue. There is sort of a run, as holding one button down will eventually increase the speed, but it doesn’t help much. Restricting players to walking speed only really works when there’s no need to go backwards. I probably felt this more because of the need to backtrack to saves all the time (often whilst feeling sick, so getting there quickly would have made it a lot more comfortable).

I realise developers do these things because they think it helps immersion and makes the experience more magical. So to be clear, this does not make me feel immersed and does not improve my gaming experience. Nothing kills the mood more than having to keep lists of where I can save and hoping I can get there before I vomit on my PlayStation.

In terms of story and setting, it’s an interesting game. It relies on creating a chilling atmosphere, rather than jump scares and the like. There’s some blood and dead animals, but it doesn’t go heavily into gore. It’s likely to appeal to anyone who likes that quiet horror feel. I only wish some of the technical aspects, such as running and the save system, had been as carefully done. It feels like the way someone who doesn’t play games might design those features, which isn’t very practical for actually playing.

Sword and Star – Sunny Moraine

Series: Root Code, #3
First Published: 21st May, 2016
Genre: Space Opera / Novel
Available: Amazon.com | Amazon UK | Riptide / Anglerfish

The rebel fleet is recovering after a major battle, but more losses are to come. This puts a strain on Adam’s relationship with his husband Lochlan. Meanwhile, Sinder has a plan to get rid of the rebels and save the Protectorate.

The book is told from the perspectives of several characters, though Adam is presented as the main protagonist. Adam is a former member of the Protectorate. Lochlan is from the Bideshi, a group of space nomads. The rebels are made up of a mixture of both. Previously, Adam had been accepted by the Bideshi and trained by their Aalim (people with powers) to use his own powers.

The core of the story focuses on character relationships. A lot of time is spent recovering from attacks, with the tensions that arise when the initial rush of action is over. I liked the general idea of that, but I wish it hadn’t mainly been romantic relationships. Friendships and other family relationships were pushed to the side, such as someone’s children being conveniently absent and only mentioned in passing. It was that odd feeling of a community made up of a series of couples, rather than having a range of relationships.

I did like the political elements, as both sides have to make alliances and plan strategies. Sinder’s sections were particularly good for this, as it explores the ways he convinces himself the end justifies the means. He enlists the help of Julius, an exiled Bideshi, and tries to ignore that there might be very good reasons for the exile.

The worldbuilding had some elements with potential. Bideshi ships have a forest inside and an alien race appears briefly. Those things didn’t appear as more than background detail though.

The characters are various races, such as Lochlan and others of the Bideshi being black, though culturally things are pretty Western. The story of Abraham is told in detail and Western history is remembered. But other cultures are down to a few names and a forgotten statue. The main relationship is two men, though the other relationships are men and women. So there’s some diversity, but not perhaps as much as I’d hoped.

Some areas aren’t handled well at all. The Aalim are blind, which is connected to their abilities. It uses the common trope of them having magical sight. Their blindness was also constantly reinforced, in a way that felt very othering. The characters couldn’t appear without some reference to them being blind. Their eyes were blind eyes. When they looked at things, it was emphasised that they weren’t really looking, because they were blind.

Julius is albinistic. He’s described as having unnaturally pale skin, and that it’s disturbing when he’s dressed in white as that matches his skin. It could be argued this is from Sinder’s perspective, but the narrative also reinforces it as being true. Julius has supernatural abilities gained through violent means (some of which is shown graphically). He’s portrayed as an irredeemable monster. This falls into the stereotype of the evil albino, with a side helping of blaming his evil on insanity.

There were other things that didn’t work for me, like describing Adam using his abilities as though it was rape, Lochlan almost hitting Adam, and the general white saviour feel of Adam’s story.

It’s not a bad science fiction story. I liked the political parts and the interactions between the antagonists. It could appeal to someone who likes a strong focus on romantic relationships during difficult times. But the parts that didn’t work for me really didn’t, to the point of putting the book down for long periods.

[A copy of this book was received from the publisher for review purposes]

Cyborg Vol. 1: Unplugged – David F. Walker

Cyborg CoverFirst Published: 29th March, 2016
Genre: Superhero / Graphic Novel
Contributors: David F. Walker (writer); Ivan Reis (penciller); Joe Prado (artist); Adriano Lucas (colourist); Rob Leigh (letterer)
Available: Amazon.com | Amazon UK

Attackers from another dimension kill Cyborg and steal his arms. But Cyborg doesn’t stay dead and his arms regenerate. He heads to S.T.A.R. Labs to find out what’s going on with his technology. Meanwhile, in another dimension, a war against alien cyborgs rages.

This graphic novel includes the first six issues of Cyborg’s comic. It tells a complete story, though does leave some plot threads open for future stories. The opening introduces what’s been happening in Detroit while Cyborg was off being a superhero, as well as providing space for Cyborg to reflect on his life and relationships. This part interested me the most, as it means finding out about the man behind the snarky superhero.

Inevitably, the two storylines come together, and there’s some alien cyborg action. The highlight of that part was the art. The aliens are detailed, and there’s a certain organic messiness to the cybernetics. The battle scenes are a place where this really gets to shine. My only complaint with the artwork was the cat who Cyborg talks to before and after. The cat didn’t seem as detailed or expressive as the other characters. Though he wasn’t in a lot of frames, it stuck with me.

Cyborg’s backstory is having most of his body destroyed and replaced by machines, including a replacement eye and arms. Disability issues often aren’t addressed in stories like this. When prosthetics give someone superhuman abilities, it’s usually handled as though there aren’t any issues at all. That isn’t the case here, though the way it was handled wasn’t perfect. I liked that the cybernetic technology is treated as the untested equipment that it is, with the concerns that raises for Cyborg about what’s happening to his body. He also faces being treated like a science experiment by the scientists, including his own father. The struggle against feeling dehumanised is linked back to how he felt just after the accident, when he was hesitant to go outside due to reactions from other people. Even after becoming a superhero, he faces people asking him invasive personal questions, from how he goes to the toilet to his sex life. Superhuman prosthetics don’t make these social consequences go away.

Other social concerns are touched on in the early part of the story, such as differing access to medical care. A man with a missing eye and crude prosthetic arm is one of the protesters outside the labs. Detroit is suffering financially, and access to the best medical care is not something everyone has. This leads to body shops, where people can have untested cybernetics attached. It’s an option that can be within reach for people failed by the medical system, but it means surgery in shady back alley establishments and uncertainty about what the cybernetics will do.

It was a great setup… but it gets lost once the action starts, and is wrapped up neatly in a simplistic cure narrative. This highlights an issue with the aftermath in general. I’d expect a lot more devastation left behind, rather than things going back to normal so quickly. The way everything wraps up feels rushed.

I also would have liked to see more of Sarah. She’s shown as a supportive friend, and possible love interest, but doesn’t get to do a whole lot. I couldn’t say much about her. I want to see them as friends before I can really buy them as a possible romance.

I don’t think this is a bad introduction to Cyborg’s solo adventures. It has some time to develop him as a character, as well as some action. There’s more to explore when it comes to how his cybernetics are changing. The ending was the weakest part, though there is the potential to address those themes in more detail in future stories.

[A copy of this book was received from the publisher for review purposes]