Sugar Scars – Travis Norwood

Sugar Scars CoverFirst Published: 28th July, 2015
Genre: Post-Apocalyptic / Novel
Available: Amazon.com | Amazon UK

Sugar is a type 1 diabetic. When a virus kills most of the world’s population, she hoards all the insulin she can find. But insulin can’t be stored forever. To survive, she’s going to have to make her own.

There will be some discussion of sexual assault in this review, though no graphic descriptions.

The basic premise is something that appealed to me. It’s a different kind of post-apocalyptic survival, as it deals with how to get something that requires a society to produce. This part is handled well enough. Sugar’s diabetes is something she constantly has to remember, by monitoring her blood sugar and food intake. Producing insulin also isn’t something she can do alone. It requires a community. Though there are people who use society’s collapse to do bad things, most of the survivors are simply trying to live their lives and help each other out. This is realistic, as most people don’t actually turn into serial killers the moment a disaster happens.

The issues I had weren’t with the main plotline of trying to set up insulin production. Communities that band together and help their sick and disabled members is something I’m down with, and I wish happened more in post-apocalyptic work. The problem was everything else.

Sugar does not act like an older teenager. She acts like a child. Though her voice does mature somewhat over time, the start was a mismatch between what the text says she is (a nineteen-year-old who has been in and out of various foster homes, and living on her own since she was eighteen) and her behaviour (maybe nine or ten years old at most). At first, I thought this might be purposeful. She might be non-neurotypical. But as it went on, I changed my mind, because of the gender binary stuff.

And there’s a lot of gender binary stuff going on. Women all want babies, even the ones who say they don’t. Men are all lust machines. Sugar thinks her first relationship was as an equal and she never relied on her boyfriend, yet what is shown is her struggling with basic tasks when he isn’t there to do them. He did manly man stuff, because he was the provider. She cooked and looked after the house. There’s a constant repeating of how small and tiny Sugar is (she’s a woman of average size) that I’ve come to associate with this sort of attitude. It’s a way to portray women as being like children. Which with Sugar’s immaturity, combined together in a package that says women really need menfolk around to look after them.

Non-white people are mostly there as background decoration, or for Sugar to sweep in and rescue. It’d be nice to say no gay people appeared, but one of the characters has a backstory of being raped by his father as a child, and by other boys of a similar age. Gay people are rapists and paedophiles. There are no counterexamples to this.

That’s touching on just a few of the bigger issues. There’s basically a layer of bigotry over every aspect of the book. The author’s worldview shines through clearly, and it’s a worldview that hates people like me. I was not particularly surprised that the author’s note says he aspires to be like Orson Scott Card. For anyone who loves Card and his politics, this might be a great book. For anyone else, it’s one to avoid.

[A copy of this book was received from the publisher for review purposes]

Wildwitch: Wildfire – Lene Kaaberbøl (author), Charlotte Barslund (translator), Rohan Eason (illustrator)

Wildfire CoverSeries: Wildwitch, #1
First Published: 7th January, 2016
Genre: Middle Grade Fantasy
Available: Amazon.com | Amazon UK

Clara is attacked by a large black cat on the way to school. When she gets sick from the wounds, her mother takes her to visit Aunt Isa for the first time. Isa is a wildwitch, and it looks like Clara might be too. The cat is only the start though. There’s something else going on, and it’s soon apparent that Clara needs training in order to defend herself.

The book looked as though it was inspired by traditional European witches. This is of particular interest to me, given my family connections. I wasn’t disappointed. The wildwitches are clearly based on that, down to having familiars (wildfriends), the nature focus of the magic, and a matriarchal system.

Much of the story is about Clara adjusting to what’s going on. She has to settle into staying with Aunt Isa, learn to get along with fellow apprentice Kahla, and figure out how to be a wildwitch. At the same time, all this means missing her mother and school friends. I liked that other concerns don’t magically disappear for the witches. Clara’s school has to be told she’s sick, to cover for her absence. Isa creates art to make money. The rest of the world doesn’t just fade away because there’s magic in it.

It also touches on systematic issues. The wildwitches aren’t right in every way. Their laws and traditions are subject to change, such as no longer making the ruling council blind themselves, and allowing some men in. Being close to nature doesn’t make an organisation infallible.

The way Clara’s training is handled is realistic. Clara has the raw ability and power, but she doesn’t have precision or control. A few weeks of training doesn’t suddenly make her a master. She’s a sledgehammer compared to Kahla. Wildwitches have to train for a long time. Clara doesn’t get around this because she’s the protagonist.

There were a few things that caught my attention in less positive ways. Kahla is non-white, and her skin is described as cinnamon. I’ll give the book its due that it doesn’t linger on that or keep repeating it, but food descriptions for skin are exotifying. I’m also a little undecided on the statement that blind people tend to be drawn to the council. It’s somewhat implied that it’s because they gain sight through their animals. I can see it might be true for some individuals (especially someone who wasn’t blind from birth), and it’s not stated that blind people are more magical or all drawn this way. But there’s still that implication that not having sight is something that needs patching up. I’d feel more comfortable if there had been blind people in other roles as well, who’d made other choices.

I enjoyed the story. There was a good balance of the more domestic scenes, where Clara is learning and figuring out where she stands, and the action scenes leading to the finale. I look forward to seeing how Clara’s abilities develop, and finding out more about the world of wildwitches.

[A copy of this book was received from the publisher for review purposes]

The Oddfits – Tiffany Tsao

Oddfits CoverSeries: The Oddfits Series, #1
First Published: 1st February, 2016
Genre: Fantasy / Novel
Available: Amazon.com | Amazon UK

Murgatroyd Floyd doesn’t fit in. He’s the only white child at school, has one friend, and nothing ever seems to work out for him. He’s also an Oddfit, able to visit another land called the More Known World. Once he reaches adulthood, a group who explore that world seek him out.

This is a portal story set in a person’s life before the portal. Murgatroyd sees a few glimpses of the More Known World, but it’s mainly not about that. It’s about his life growing up and living in Singapore. It’s also a story with mature themes written in a children’s book style. Both of these things made me interested in reading it. I did like the early part where Murgatroyd is befriending the ice cream seller. Unfortunately, that didn’t last.

Murgatroyd is abused right from the start. It’s not simply that he feels like he doesn’t fit in, but that the people around him actively try to harm him. This starts with his parents, who make sure his first day at school goes badly, then tell him it’s his fault. The abuse continues into adulthood, where they keep all his earnings, to be sure he doesn’t gain any independence.

The other people in his life are only marginally better. His employer sees him more as a novelty possession to make her restaurant look good, and his best friend is selfish. It only counts as better because they don’t spend as much time with Murgatroyd, so the damage they do is limited compared to his parents.

As the abuse continued, I was increasingly uncomfortable with how it was handled. At first, the tone feels as though the reader is supposed to laugh at the things happening to Murgatroyd. I wasn’t laughing. Later on, this abuse is blamed on the Known World reacting to Murgatroyd being an Oddfit. In other words, blame for the abuse is shifted away from the abusers. They couldn’t help it. Murgatroyd was just different and they had to treat him like that. Which is disturbingly close to how people try to minimise abuse against non-neurotypical children.

There are interesting elements to the story. The idea of the More Known World, and the parts shown of it, was potentially fascinating. It looks set for the series to make some different choice in terms of plot, compared to the usual portal story. Where it falls down is the challenge of making someone’s pre-portal life as exciting as the world on the other side. I don’t feel this book managed it. There wasn’t a whole lot of plot, so it was stretched very thin. There’s a lot of padding, such as the multiple paragraphs taken up listing out food items.

There are some things that may be an issue for readers. There are a few casual bigoted comments made, generally by characters (though some are in the narration). Examples are bystanders fat shaming people, Murgatroyd’s parents using binary gender assumptions as a weapon, and calling an unhealthy home environment schizophrenic. There are also some detailed descriptions of killing animals, as the restaurant where Murgatroyd works slaughters animals as a public entertainment. Basically, the book isn’t as fluffy as it might appear on a quick read of the opening, so go into it knowing that.

I liked some parts of the book enough that I might read the next one. This acted as a prologue more than anything, and it might be the aspect of abusers not being able to help abusing will be subverted later. It’s difficult to tell at this point, as a lot of the nature of the More Known World wasn’t explained. I’d also hope the next book picks up the pace, now that the world and the main players are introduced. This is a book that had potential, but never quite reached it.

[A copy of this book was received from the publisher for review purposes]

The Secret Life of Daisy Fitzjohn – Tania Unsworth

Daisy Fitzjohn CoverAlternate Titles: Brightwood
First Published: 10th March, 2016
Genre: Middle Grade / Novel
Available: Amazon.com | Amazon UK

Daisy has never left her home in Brightwood Hall. She lives a comfortable life with her mother, surrounded by the history of her family. Until her mother disappears, and a man appears at the house.

The fact that Daisy has never left Brightwood Hall already hints that something odd is going on. That something is her mother experiencing a trauma as a child. She hoards supplies and other items, to the point of filling up the rooms in the manor house with storage shelves. She only leaves to get supplies, and doesn’t want Daisy going out at all. That fear of losing things has been enabled by the family’s wealth. She’s never really had to face her trauma, because it’s very easy to shut the world out living in a manor house. It’s easy to hoard when you have so much space.

I liked that the story did address these things. Daisy comes to realise how much her mum’s life has been influenced by those past events. And how this has trickled down to Daisy’s life.

Daisy is a fun protagonist. She holds conversations with the animals and artwork. This includes statues, topiary bushes and portraits of her ancestors. Whether this is entirely imaginary is up for debate. They certainly help her come to a decision about what to do when the man arrives.

I enjoyed the writing style and pacing of the book. There are elements of mystery, about who the man is and why he’s there. There’s some action, as Daisy acts out her plans. I wish I could end the review there, because there are a lot of things about the book I really like. I was promised an adventure set in a manor house, and it delivered on that.

The problem was The Crazy. Daisy has been told that The Crazy runs in the family. It means a person is vile and has most likely murdered people. This made me wince the first time it was introduced, but I gave some benefit of the doubt that it would be addressed later. It wasn’t. The best Daisy gets to is maybe people would call her mum crazy, but she’s not properly crazy as she’s not violent. Daisy doesn’t realise, at any level, that The Crazy is upper class entitlement, rather than a health condition. If you feel you’re better than anyone else and entitled to things, you’re not going to care who you hurt to get it… those other people aren’t really people, after all. This is an entirely sane, if unpleasant, response to privilege. What really struck me is it was a small part of the story, which could have been changed in ten minutes of editing. A few reworded sentences and a new name for The Crazy would have made all the difference. All it would have taken was considering how it might impact a non-neurotypical reader.

The result was though I generally enjoyed the book, I was cringing at those moments when The Crazy came up. They pulled me out of the story. Crazy often looks more like Daisy’s mum. Crazy often looks more like me. It doesn’t make someone a murderer.

[A copy of this book was received from the publisher for review purposes]

Beyond Eyes

Developer: tiger & squid
First Release: 8th September, 2015
Version Played: PS4
Length: Short

 

Beyond Eyes is a short exploration game, about a girl called Rae going to find her missing cat friend.

The marketing descriptions for Rae’s backstory are a bit of a mess, and don’t line up with what’s stated in the game. In the game, Rae is blinded in a fireworks accident. She becomes reclusive, staying in her garden, as a reaction to the trauma of the accident. That summer, she befriends a cat she calls Nani. The seasons travel through to winter, Nani starts to visit less and less often, and by spring he’s disappeared. Rae heads out to find him.

The difference is the marketing versions say she’s been blind since she was a toddler. However, the game shows her as near the same age (and wearing the same clothes) when she has her accident. The passing of the seasons would make it about a year later when she heads out. This also fits better with her general level of skill in moving around. If she had been blind since she was a toddler, it would come across as strange that she wasn’t more skilled at moving around. This would mean she’d been blind for most of her childhood, which just doesn’t fit.

But anyway, if I hadn’t read those descriptions, I’d have said this takes place about a year later.

The strength of the game is the way the world is painted around Rae. As she uses her other senses to navigate, she imagines the world, and it appears around her. This means she sometimes gets things wrong, such as thinking cloth flapping in the wind is a clothesline, when it’s a scarecrow. She might imagine a gate as closed because it was when she first encountered it, but someone’s opened it since then. As this representation exists only in her mind, it’s also influenced by her current mental state. When she’s frightened, the colours are less bright. When she’s confused, areas can disappear.

Though there are some sadder/tenser moments, it’s overall a gentle experience. Rae’s world is an idyllic village with flowers and birds singing, rendered in watercolour. The threats she faces are common ones, such as crossing the road or a loud dog.

I liked that Rae’s accident was not portrayed as the end of her life. Withdrawal is a normal (though not the only) response to trauma. The key here is it’s also showing her facing that, by leaving to find Nani. Life carries on.

There were two things I noted as not ideal in the portrayal of blindness. It’s odd that Rae’s eyes are closed all the time. Even in cases where the eyes are removed, the eyelids are not usually sewn shut in humans. I wonder if this was done to avoid showing damaged or absent eyes. The second point also doubles as a gameplay issue. There’s a misconception that blind people can’t move quickly. That blind children don’t run when they play, adults never run for the bus, and even a fast confident walk is seen as out of the question. This isn’t true. It’s natural for someone who is re-learning how to navigate to be cautious, but slow movement speed is not inherent to being blind.

The gameplay issue being Rae moves slowly all the time. For the initial exploration, this speed is fine. But it gets painful when backtracking to explore all the areas, which isn’t a good gameplay choice for an exploration game. It makes sense both from a real world perspective, and a game perspective, to have her pick up the pace in areas she’s already been. Even a cautious child is going to move faster going back down the path she knows is fine. It also would have been a nice touch if her basic walk had slowly increased in speed during her adventure, as she got more confident.

In terms of gameplay, I would have liked more events. There were some already in the world, such as being able to feed flowers to a cow, and finding memories of Nani. But there were also places that felt empty. Some of these had objects that could have triggered events. I didn’t feel the balance of things to find, versus the time taken to explore, had been hit.

Accessibility options for blind players would have been good, such as the option to have a narrator reading the story (it’s text only) and controller vibrations when hitting obstacles. Also worth noting the undiscovered areas are white, which can be a migraine or motion sickness trigger for some people. If you’re in that category, keeping game sessions short is advisable.

Overall, Beyond Eyes is a nice addition to the exploration genre. It has some strong points, such as the way the world is painted from Rae’s perception and the beautiful artwork. I would have liked a faster backtracking speed and more things to find, but this didn’t stop me enjoying it. Fans of quieter exploration games and walking simulators are likely to enjoy the game. It took me around six hours to finish everything, including reruns for trophies.