Dreadnought – April Daniels

Dreadnought CoverSeries: Nemesis, #1
First Published: 24th January, 2017
Genre: Young Adult Superhero / Novel
Available: Amazon.com | Amazon UK

Danny is transgender, but she’s scared about telling anyone. When the superhero Dreadnought dies and transfers his powers to Danny, suddenly she gains her ideal body. Now everyone can see she’s a girl, so keeping it secret isn’t going to work anymore.

There are some pacing issues at the start. Dreadnought’s history is included as one long chunk of explanation, rather than sprinkling it in. Fortunately, this isn’t a common thing in the book and the pacing does improve.

Danny has social issues to face, such as the reaction from her parents and going back to school. She catches the attention of the local superhero team, which Dreadnought had been part of before his death. She also meets another young hero, Calamity, who has a very different perspective. Calamity is Latina and her family haven’t been treated well by the authorities, so she doesn’t trust the local team. Danny and Calamity’s relationship was the best part for me. They’re marginalised in different ways, which impacts their approaches to being heroes. Right from the start, Calamity is worried about the police and other authorities. This is something that Danny hasn’t really had to think about, as being white shields her from a lot of it.

The new supervillain is introduced right at the start, when Dreadnought is killed. It takes longer for anyone to figure out what she’s up to, as it isn’t the sort of plot the heroes are expecting. This opens up a larger mystery that will undoubtedly be the rest of the series.

I found this book very heavy, as there’s a lot of bigotry. Danny is called a variety of slurs, from ones aimed at trans people to ableist ones. She’s frequently misgendered. Her parents are abusive, and were before she transitioned, so that only gets worse. The result is Danny believes she’s a terrible person and constantly berates herself about being stupid and worthless. Then there’s the hero who thinks Danny is trying to infiltrate womankind and likens being trans to being a rapist. Some readers going through similar issues might find comfort in seeing someone else facing this, but some might find it too much.

Disability is touched on, though not in depth. Prior to getting superpowers, Danny has some hearing loss. This isn’t really explored outside of mentioning it was the case, which struck me as odd. Crowded places sound very different to me if I have something boosting the sound. An amputee appears later, but those scenes are too brief for me to have much to say. I expect that to be more relevant in the next book.

Though I thought it was a reasonable story, the binary way it approached gender didn’t work for me. Danny has internalised the idea that girls and boys have to act in set ways. Girls do this, boys do that. Girls have emotions like this, boys have emotions like that. There are a few quick references to maybe not everyone fitting this division, but it’s worded as though they’re rare exceptions to the rule.

In contrast, the narrative did challenge things like the media’s presentation of women’s bodies, the pressure to starve to stay thin, and other things like that. In those cases, Danny comes around to realising she’s internalised bad things. The gender stuff doesn’t get that realisation. A particular moment of discomfort is when a girl says she was forced to learn about makeup as the only girl in the family, which Danny thinks sounds wonderful without any reservations. This is no different from Danny being forced into playing football by her dad, as it’s all about enforcing expected gender roles, but it isn’t framed as a problem.

There are positive things about the book. It shows a trans lesbian teen coming out on top despite abuse and intolerance from the people around her. The larger mystery being set up for the series looks interesting. I only wish it’d not been quite so rigid when it came to gender.

[A copy of this book was received from the publisher for review purposes]

Love, Lattes and Angel – Sandra Cox

Love, Lattes and Angel CoverSeries: Mutants, #3
First Published: 12th April, 2016
Genre: Young Adult Science Fiction / Novel
Available: Amazon.com | Amazon UK

Piper is a dolphin-human hybrid, called a dolph. She and her friends are on the run from the scientist who created the dolphs. Her friends include her human boyfriend Tyler, her baby daughter Angel, dolph siblings Joel and Amy, and her human grandfather. Angel was recently created in a lab, from Piper and Joel’s DNA, and seems to have many new abilities. They’ll have to deal with strange storms, voodoo, and love triangles. Note that though it’s generally a light book, there are some scenes of medical torture.

I like stories centred around oceans and mermaids, so I thought I’d give this one a try. Dolphin-human hybrids sounded as though they could be interesting, even with a mention of a love triangle (which isn’t my thing) and voodoo (often handled very badly) in the description. Sometimes I regret my choices.

It’s told from the alternating perspectives of Piper and Joel. The book is not well-written right from the start. It has confusing and awkward lines, dialogue that doesn’t sound real, and paper-thin characters. The opening makes little sense, as it has Joel waking up from having his tracking chip removed. But no one considered that taking off the suppressor he was wearing would lead the bad guys right to them. There’s no obvious reason why the suppressor couldn’t be kept near the chip at all times during surgery, except that the plot couldn’t happen if they were sensible.

So Piper, Joel and Angel need to get back to the others immediately, as the bad guys might be on the way. That means time to stop for a swim, which mainly seems to happen so Joel can admire Piper’s long legs, flat belly and perky breasts. That’s obviously more important than getting to safety.

Piper doesn’t get to make her own decisions about the love triangle (with Tyler and Joel). It’s all about what the men decide to do, not about what she decides. They decide if it’d be wrong for her to have a relationship with them. They decide when it’s over. Piper is often likened in the narrative to her daughter. They do the same things, get the same gifts from Joel, and he thinks of them together as his girls… but Piper is an adult and Angel is a child. Everyone seems to forget that Piper is not a child, and should be able to make her own decisions.

At one point, Piper does complain that a decision was made for her. But the narrative is quick to confirm she’s just being silly, as Joel knows best and is doing what’s right. Later, Piper thinks of herself as being female and irrational. Thank goodness she has some rational men around to guide her and save her from danger.

Angel is the perfect child. She doesn’t smell like vomit, never needs her nappies changed, and is always cooperative. She is the best dolph of them all, as she can speak as a baby, swim faster, is telepathic, and knows the languages of all living creatures. I was waiting for some crack, but she remains perfect in every way. I suppose she had to be, because it’s not like her parents were about to come up with a plan before rushing into certain death.

This is science fiction that doesn’t realise it’s not hard science, so keeps trying to explain things in ways that break the suspension of disbelief. More handwaving the details would have gone a long way, because the science is magic.

For example, having DNA from a certain species wouldn’t magically give someone the abilities of that species. Only having the traits the DNA codes for would do that. But in this book, dolphin DNA means they can swim faster, without any fins, flippers, webbed hands/feet or anything of that nature. When Angel can swim even faster, they think she must have some fish DNA that causes that. But still no outward physical swimming adaptations.

What dolphin DNA does give them is a blowhole and the ability to hold their breath for a long time. It also gives them eyes the colour of the ocean, hot model bodies, wonderful body scent, and beautiful voices. Because dolphins are known for all those things.

There’s also the discussion about dolphin telepathy. Saying that dolphins are telepathic, and therefore that’s why Angel is telepathic, is the sort of handwaving that goes on in science fiction. However, it actually says, “Dolphins can encode information with their echolocation and whistles. Some folks consider that telepathic.” I encode information in sounds from my vocal chords all the time, which I like to call having a language.

On to the part I was concerned about from the initial description: the voodoo. Molita is a vodou high priestess, who does various rituals for them. Angel, of course, is wiser than anyone who practises vodou and teaches Moilta better ways to do things. Later, there’s a conversation between the characters to explain to the reader about vodou. The whole thing is awkward, and full of the white characters thinking of it as dangerous dark magic and the like. There is at least some pushback that it’s a religion, but I wouldn’t call this a good example of vodou. It’s about on a level with the rest of the book.

Amy is barely there as a character, until she needs rescuing. One of the bad guys is described as albino, which reinforces the trope of albinistic people being inherently evil. Everyone falls in instalove. There are just so many points where I regretted thinking dolphin-human hybrids sounded fun.

Bad writing, worldbuilding and characterisation mean there’s not a lot going for this. I can see people reading it to boggle at the badness, but there’s not a lot else to recommend it. I did like the pet chicken.

[A copy of this book was received from the publisher for review purposes]

Wildwitch: Wildfire – Lene Kaaberbøl (author), Charlotte Barslund (translator), Rohan Eason (illustrator)

Wildfire CoverSeries: Wildwitch, #1
First Published: 7th January, 2016
Genre: Middle Grade Fantasy
Available: Amazon.com | Amazon UK

Clara is attacked by a large black cat on the way to school. When she gets sick from the wounds, her mother takes her to visit Aunt Isa for the first time. Isa is a wildwitch, and it looks like Clara might be too. The cat is only the start though. There’s something else going on, and it’s soon apparent that Clara needs training in order to defend herself.

The book looked as though it was inspired by traditional European witches. This is of particular interest to me, given my family connections. I wasn’t disappointed. The wildwitches are clearly based on that, down to having familiars (wildfriends), the nature focus of the magic, and a matriarchal system.

Much of the story is about Clara adjusting to what’s going on. She has to settle into staying with Aunt Isa, learn to get along with fellow apprentice Kahla, and figure out how to be a wildwitch. At the same time, all this means missing her mother and school friends. I liked that other concerns don’t magically disappear for the witches. Clara’s school has to be told she’s sick, to cover for her absence. Isa creates art to make money. The rest of the world doesn’t just fade away because there’s magic in it.

It also touches on systematic issues. The wildwitches aren’t right in every way. Their laws and traditions are subject to change, such as no longer making the ruling council blind themselves, and allowing some men in. Being close to nature doesn’t make an organisation infallible.

The way Clara’s training is handled is realistic. Clara has the raw ability and power, but she doesn’t have precision or control. A few weeks of training doesn’t suddenly make her a master. She’s a sledgehammer compared to Kahla. Wildwitches have to train for a long time. Clara doesn’t get around this because she’s the protagonist.

There were a few things that caught my attention in less positive ways. Kahla is non-white, and her skin is described as cinnamon. I’ll give the book its due that it doesn’t linger on that or keep repeating it, but food descriptions for skin are exotifying. I’m also a little undecided on the statement that blind people tend to be drawn to the council. It’s somewhat implied that it’s because they gain sight through their animals. I can see it might be true for some individuals (especially someone who wasn’t blind from birth), and it’s not stated that blind people are more magical or all drawn this way. But there’s still that implication that not having sight is something that needs patching up. I’d feel more comfortable if there had been blind people in other roles as well, who’d made other choices.

I enjoyed the story. There was a good balance of the more domestic scenes, where Clara is learning and figuring out where she stands, and the action scenes leading to the finale. I look forward to seeing how Clara’s abilities develop, and finding out more about the world of wildwitches.

[A copy of this book was received from the publisher for review purposes]

The Oddfits – Tiffany Tsao

Oddfits CoverSeries: The Oddfits Series, #1
First Published: 1st February, 2016
Genre: Fantasy / Novel
Available: Amazon.com | Amazon UK

Murgatroyd Floyd doesn’t fit in. He’s the only white child at school, has one friend, and nothing ever seems to work out for him. He’s also an Oddfit, able to visit another land called the More Known World. Once he reaches adulthood, a group who explore that world seek him out.

This is a portal story set in a person’s life before the portal. Murgatroyd sees a few glimpses of the More Known World, but it’s mainly not about that. It’s about his life growing up and living in Singapore. It’s also a story with mature themes written in a children’s book style. Both of these things made me interested in reading it. I did like the early part where Murgatroyd is befriending the ice cream seller. Unfortunately, that didn’t last.

Murgatroyd is abused right from the start. It’s not simply that he feels like he doesn’t fit in, but that the people around him actively try to harm him. This starts with his parents, who make sure his first day at school goes badly, then tell him it’s his fault. The abuse continues into adulthood, where they keep all his earnings, to be sure he doesn’t gain any independence.

The other people in his life are only marginally better. His employer sees him more as a novelty possession to make her restaurant look good, and his best friend is selfish. It only counts as better because they don’t spend as much time with Murgatroyd, so the damage they do is limited compared to his parents.

As the abuse continued, I was increasingly uncomfortable with how it was handled. At first, the tone feels as though the reader is supposed to laugh at the things happening to Murgatroyd. I wasn’t laughing. Later on, this abuse is blamed on the Known World reacting to Murgatroyd being an Oddfit. In other words, blame for the abuse is shifted away from the abusers. They couldn’t help it. Murgatroyd was just different and they had to treat him like that. Which is disturbingly close to how people try to minimise abuse against non-neurotypical children.

There are interesting elements to the story. The idea of the More Known World, and the parts shown of it, was potentially fascinating. It looks set for the series to make some different choice in terms of plot, compared to the usual portal story. Where it falls down is the challenge of making someone’s pre-portal life as exciting as the world on the other side. I don’t feel this book managed it. There wasn’t a whole lot of plot, so it was stretched very thin. There’s a lot of padding, such as the multiple paragraphs taken up listing out food items.

There are some things that may be an issue for readers. There are a few casual bigoted comments made, generally by characters (though some are in the narration). Examples are bystanders fat shaming people, Murgatroyd’s parents using binary gender assumptions as a weapon, and calling an unhealthy home environment schizophrenic. There are also some detailed descriptions of killing animals, as the restaurant where Murgatroyd works slaughters animals as a public entertainment. Basically, the book isn’t as fluffy as it might appear on a quick read of the opening, so go into it knowing that.

I liked some parts of the book enough that I might read the next one. This acted as a prologue more than anything, and it might be the aspect of abusers not being able to help abusing will be subverted later. It’s difficult to tell at this point, as a lot of the nature of the More Known World wasn’t explained. I’d also hope the next book picks up the pace, now that the world and the main players are introduced. This is a book that had potential, but never quite reached it.

[A copy of this book was received from the publisher for review purposes]

The Order: 1886

The Order: 1886 Cover

Developer: Ready At Dawn
First Release: 20th February, 2015
Version Played: PS4
Length: Medium

The Order: 1886 is a steampunk game set in London. The Order is a group of knights, named for the original knights of the round table, who prolong their lives by drinking blackwater from the grail. Their mission is to fight the half-breeds (such as the lycans… werewolves by another name).

Though the game has some shooter and stealth elements, it’s mainly about the story. That makes it a good place to start when discussing the game, as this is likely to make or break whether someone enjoys it.

Story

The story follows Sir Galahad, starting with the prologue where he’s being held prisoner by the Order, and flashing back to what led to this. In the flashback, a lot of things are happening in London. The poor are rebelling against oppression. A killer (Jack the Ripper) is targeting prostitutes. The patients of a mental asylum have broken out, and there’s suspicion of a lycan connection. The knights have a lot to deal with, but not everything is as it seems.

Anyone expecting a more common action game narrative of defeating the big bad and saving the day is likely to be disappointed, as it’s not that sort of story. It’s more about Galahad’s personal journey, as he discovers things aren’t as black and white as he assumed, and has to decide where he stands.

One thing I look for in steampunk is how colonial themes are tackled. Some stories are prone to glorifying the British Empire and all it did. The Order doesn’t. Some of the characters certainly think that way, but it’s clear to the player that the poor join the rebellion out of desperation for how they’re treated. The authorities are doing little about the murdered women, and something odd was going down at the asylum.

The supernatural elements are shown as taking advantage of the British Empire’s expansion, rather than being responsible for it. A subtle difference, but an important one, as blaming it all on magic is a common way for stories to avoid addressing history.

In terms of inclusion, there are two Indian women who are important to the story. However, I would have liked to see a wider racial mix among the inhabitants of Whitechapel. At this point in history (and there’s no suggestion that the game version is any different) people moved to London from all parts of the Empire. Few would make it into the upper classes (such as the knights), but the poor workers would be more diverse.

The biggest issue with the story was not developing some of the characters and subplots. The collectables would have been a good way to introduce more information about the things going on at the asylum and hospital. The knights visit a brothel, which makes sense as prostitutes are being targeted by Jack the Ripper. But they don’t actually talk to anyone to find out more about that, which seems like a wasted opportunity. These things could have been fleshed out without giving away everything. And in turn, a little more story in the subplots would have given more space to develop the characters.

Overall though, I enjoyed the story. It was the gameplay where my reaction was more lukewarm.

Gameplay

The shooter parts of the game were solid. It’s cover-based shooting, with a variety of weapons. There are a number of fun science weapons, designed by Tesla (though I would have liked more time to explode things with these). I also liked the tools, such as the lockpicking, morse code sender and circuit breaker. These could have been used more, such as having some puzzles that required them, but the basic mechanism for how they worked was fine. If this was all the gameplay, it would have been fun.

Unfortunately, the game also had quick time events. These can be fiddly for someone like me, as my coordination isn’t the best, and reacting quickly to onscreen prompts is difficult. I could at least retry the cutscenes with quick time events, so I got there eventually. The stopping point was the stealth takedowns. Rather than sneaking up and hitting the takedown key, it has rings around the button prompt. Only at the precise moment the rings hit the prompt, and the buttons highlights, can the takedown be performed successfully. Failure means total failure, as Galahad forgets how to fight if they turn around to face him. Which meant I failed as often as I succeeded. This was hard enough when I had to perform two takedowns in a row. But a later chapter with multiple takedowns was extremely difficult, and not in a fun challenging way. I thought I wouldn’t be able to complete the game due to that chapter. I can’t imagine why any developer would think it was fun to fail, and fail, and fail, and fail, for hours on end. So my assumption is they didn’t consider that quick time events can be a problem for people (I’d note that using an easy difficulty only seems to change the gun fights, not the reaction time for quick time events).

Subtitles

The subtitles had some issues. They were a little small for a start. Fine on the big screen I’m using, but I feel for anyone using them on a smaller screen.

I often got no subtitles for a conversation happening next to me, but at the same time I got subtitles for a conversation happened elsewhere. I would have also liked non-translated subtitles to go with dialogue in other languages (this was especially strange when the French character used the odd French word in mostly English dialogue, and the subtitles translated it… I wanted to know what he actually said).

The game was pretty free of bugs, though I did find one with the subtitles. I picked up a newspaper while a conversation was happening, and the subtitles got stuck on the screen.

It does feel like they needed a tester who uses subtitles regularly.

Graphics and Polish

The game’s graphics are as good as the promotion promised them to be. It sets a high bar for photorealistic games. Outside of my subtitle bug, I didn’t find anything else amiss. There was no getting stuck on geometry, trophies failing to award, save file corruption or other issues of that nature. It was clearly polished to a high standard.

As someone who likes collectables, I would have liked them to have more additional lore in them. I also would have liked a collectables log, so I could track them. The basic system for collectibles is really nice (Galahad can pick them up and look them over), so the potential is there.

No game is perfect, but this one certainly gives the feel of hitting what the developers set out to do.

Conclusions

The Order: 1886 is a beautiful game, with an interesting setting and storyline. It will appeal to steampunk fans, with its airships, Tesla devices and other trappings. For someone who is good at quick time events, it will be a quick play with easy trophies. However, I don’t recommend it for anyone who struggles with quick time events, as the chapters with multiple stealth takedowns will be frustratingly difficult.

I’m on the fence about whether I’d get another game in the series. The stealth takedowns were the least fun I’ve had in a game for a long while, and I’m not sure the story is going to be enough to sign up for that.