Book Launch: Werecockroach – Science Fantasy Novella

It’s launch day for my new novella! Werecockroach is a tale of aliens and werecockroaches. I’ll talk a little bit about the book, including a few story notes with background on some of the themes. But first, here are some quick links if you want to skip all that. The book is available at Amazon US, Amazon UK and Smashwords. Other retailers are listed on the official book page. The page also has links to cover merchandise and a brief content guide.

 

Book Description

Rin moves into a new flat on the day the aliens arrive. Their new flatmates are laid-back Sanjay and conspiracy theorist Pete. It doesn’t take long to notice some oddities about the pair, like hoarding cardboard and hissing at people when they’re angry. Something strange is going on, but it’s not all due to the aliens.

The book also includes a bonus short story, from the perspective of one of the supporting characters from the novella.

 Werecockroach  Cover

 

On Cockroaches

The idea for the book came from having hissing cockroaches as pets. One of the biggest misconceptions when people find out about my pets is that they’re like the cockroaches that invade people’s kitchens. There are a lot of different species of cockroaches. Hissers aren’t one of the ones that people will see in their homes (outside of being pets).

They’re from the forests of Madagascar and eat things that have fallen to the forest floor. Pet cockroaches are fed mainly on fruit and vegetables, with a little meat protein here and there. They don’t smell strongly, they don’t fly, and they tame easily. All round, they’re very hardy and easy to keep.

They hiss in various different ways. The one people typical know is the loud disturbance hiss, but they make a number of other hisses. A common one is a soft hiss that accompanies normal daily activities. They’ll sometimes hiss to themselves and sometimes they’ll hiss back and forth with another cockroach. Some are more vocal than others. I’ve had some that hardly ever hiss to some that hiss softly for most of the time they’re awake.

The biggest thing I’ve learnt from keeping them is how much personality they have. Each cockroach is different. They like different foods and they react in different ways. They learn and remember, which is why they soon get to know that I’m not a dangerous predator who wants to eat them. They’re funny little critters, and if they could turn into humans, I’d be happy to invite them round for tea.

 

On Identity and Time

The characters in the novella share aspects of my identity, though it doesn’t mean that they have identical life experiences. One thing I had to consider was how age would change things. When I was younger, being androgynous was the only way that I’d heard to describe being non-binary, long before I’d ever heard the term non-binary. It also wasn’t uncommon for anyone who didn’t quite fit in a gay/straight divide to end up in the bisexual community, so that was primarily how I described myself when I was younger, rather than aromantic and asexual.

Rin wouldn’t have grown up with those experiences. Information has been much more available since the internet, as well as giving people better access to communities. This isn’t a bad thing, but it is a different thing, so the book was partly an exercise in considering how things might have gone differently if I’d been born a little bit later. Would I have chosen agender instead of androgyne to describe my gender? Would I have gone directly to aroace? I won’t ever really know, but it was likely enough to say that’s how it went for Rin.

My experiences of dyslexia (Rin) and sensory processing disorder (Pete) were also influenced by age. There was some awareness of dyslexia when I was younger, though it mostly didn’t go beyond maybe giving someone a bit of extra time in tests. I didn’t know SPD existed until I was well into adulthood. Before that, I was treated as being picky, because no one really acknowledged that those sensory things caused a lot of discomfort and pain.

Hidden hearing loss is probably the most influenced by time, as the studies that identified it were only in the 21st century. Even Rin would have been born before anyone knew about that. But I liked the idea of them knowing what was going on. It would have helped me to know a lot earlier than I did (I was obviously aware that I had tinnitus once I was old enough to realise that not everyone had loud sounds in their ears, but hidden hearing loss was a later thing).

What has stayed about the same is my experience of race, because people react much the same way now as they did when I was younger. Not everything is progress.

Can You Find My Robot’s Arm? – Chihiro Takeuchi

Robot CoverFirst Published: 4th July, 2017
Genre: Children’s Science Fiction / Picture Book
Available: Amazon.com | Amazon UK

Two robots search for a missing arm.

There’s nothing unexpected about the plot. The robots look for the missing arm, as well as trying out other possible alternative arms. It’s a story based on repeated actions (going to a location and trying a new arm), where the fun is seeing where they go and what they try next.

It’s set in a world populated by robots. The narrator searching for their robot’s arm is also a robot. It’s unclear if “my robot” means literally owning the robot or a family member. However, the pictures suggest it was intended in a family context. They live in a family home, search together, and one doesn’t act as though working for the other.

Some of the animals also appear to be robots or cyborgs, as they have gears inside. Others have bones and appear to be biological animals. I don’t know why the robots need a sweet shop, and other food items, but maybe some of the robots are powered by biofuel or they’re also cyborgs. These are things I would have asked about when I was five, so the biofuel/cyborg answers might be useful when reading this to a science-minded child.

The art is paper cutouts with dark shapes on a light background. Some of these scenes are very detailed, so there are a lot of little things to find. I liked the variety of places searched, including a factory and aquarium. This also means the possible alternative arms are all sorts of things, many of them very silly. The arm’s fate is shown, though not mentioned in the text.

Most of the language is easy, so it would be ideal as a book for learners to try reading themselves. It would also be a good book for reading aloud, though the story is likely to be a little too simple for older picture book readers.

[A copy of this book was received from the publisher for review purposes]

She Remembered Caterpillars

Game LogoDeveloper: jumpsuit entertainment
First Release: 17th January, 2017
Version Played: PC (Steam)
Available: Steam

A girl is determined to save her father from death using the power of fungi.

This is a puzzle game based on navigating little fungus people (gammies) to launch pads, so they can fly away. Getting there involves crossing caterpillar bridges and other obstacles. The gammies are marked by a colour and a shape, which dictates which obstacles they can cross. The design of the puzzles is clear. Using colours and shapes gives a backup for anyone who can’t use one or the other, which is helpful for colourblindness or not being able to see fine detail very well.

The difficulty of the puzzles increases slowly. New mechanics have a simple level to show how they work. However, the text instructions for how things work are sparse. This won’t be a problem for most players most of the time, but some players may need a little more guidance to get started.

Progress through the game is split into acts, which slowly take the player higher up a structure. Each act has a distinctive art theme, which reflects the feel of the story at that point. I loved the style of the art. It’s hand drawn and whimsical, in a twisted fungal kind of way.

The story is told through text, which appears at the start of the levels and acts. It floats between memories of the girl and her father, and trying to save him using the gammies. Other uses of fungi are also hinted at, suggesting a world where fungal things are integral to everything. It’s a non-linear approach to storytelling that I see more often in short stories than games, and it fits very well here.

Gammies fly away

Image Caption: A raised structure of pathways is surrounded by mist. The structure has an organic feel in muted earth tones. Bright caterpillar bridges in blue (with circles), red (with squares) and purple (with Ds) join the sections. Three gammies fly helicopter-style from fungal launch pads. This is what happens on finishing a level. The gammies are little fungus people with faces and colours/shapes to match the bridges.

The progression of the art and story was balance well through the acts. The puzzles were mostly spaced well, as each act introduces a few new things. The exception was act seven, which saw a change in scenery, but no new mechanics. This was the weakest act for me, as the gameplay felt like it was staying on a level rather than advancing. That’s not a strong criticism though, as mainly I felt the game kept things fresh with new gameplay elements.

I enjoyed the game and would recommend it. The shape and colour concept of the puzzles was interesting, and it was very relaxed as there was no time limit. The art and story were great. Everything combined together to create something unique. It took me around five hours to complete the puzzles, but could take more or less time depending on skill. Though this is generally a cute game, note that the story does involve death and medical procedures. Lame is used as an insult at one point.

[A copy of this game was received from the developer for review purposes]