On Self-Published Book Covers

Work in progress of a chalk pastel squid drawing.

The Same

When I started out self-publishing, there was a lot of pressure to use covers that looked like the ones big publishers would use. What a terrible thing it would be if people noticed the book was self-published. They might think it was different in some way. Different is bad.

I’d often had my short work rejected for being too different, too weird, too unlike what we’ve published before, not the direction we’re going in, and many other ways of saying it’s just plain odd. This raised the question of whether I actually wanted a cover that looked like I was writing something I wasn’t. The stories were different and maybe that wasn’t a bad thing. The cover should surely reflect that.

It turned out that big publishers didn’t disagree. There were covers that stood out from the crowd as being different, because that’s how the book was being marketed. One that stuck with me was The Perks of Being a Wallflower, where the majority of the cover is a solid colour. There’s a small picture of someone’s legs and feet in the top corner. The text is pushed to the edges.

A lot of online critique means well, but without context about the book and the publisher, that cover would be slammed. The elements shouldn’t be at the edges. Make the picture fill the whole space. Look at covers in your genre, because they don’t look like that. Indeed, some versions of the cover are more typically laid out. But it’s the one with the tiny picture that I noticed.

 

The Different

People talk about professionalism and quality, as though they’re carved in stone and never subjective. This is usually the artistic equivalent of a generic business suit, as though that would be suitable for every job and situation.

The Garden Gang books were written and illustrated by Jayne Fisher. She was a child and you can tell that from the drawings. The pen lines are clearly visible where the characters are coloured in. These books are not bad, low quality or unprofessional. The art and writing is just right for them. They were also published by Ladybird Books, an imprint of Penguin Random House.

Yayoi Kusama dresses in bright polka dots. She’s an artist known for her work with patterns. There’s nothing unprofessional about that.

In a creative industry, there’s a very big range in what is acceptable. If it works, it works. Sometimes there’s no way to know if it will work without trying it.

 

The Unchoice

In the end, I didn’t really have a choice about doing my own covers. I couldn’t afford anything else. But thinking about these issues helped me break away from trying to make covers that looked like other people’s covers. I made covers that fit my books, with a focus on the styles I was best at doing. The result was people have bought my books based on the covers and I started selling art as well.

The one people most often talk about is Werecockroach, because I drew it in wax crayons. It was a bit of a dig at people who complain about self-published covers drawn in crayon, though it’s also a scene in the book. This has worked when I’ve run adverts, because it really stands out in a line of book covers (crayon covers are not actually the most common sort outside of jokes). It marks the book as being extremely self-published in a way some readers want.

 

The Twist

That hasn’t been the end of the story though. There’s a plot twist, because the issue of AI generated covers is at the forefront. Suddenly, it’s become an advantage to have a cover that doesn’t have a style that screams AI.

My humble crayon drawing is very difficult for AI to get right, because the AI is not one of Asimov’s robots. It copies things based on probabilities, with no understanding of how a tool might be used to create it. Smooth finishes are preferred over brush marks and sketchy wibbles where someone’s hand shook. Attempts to copy these things never look quite right. More like a digital filter put over the top.

I visited the Tate Modern’s exhibit on Matisse some years back. Viewing his cutouts up close, the pencil lines can be seen, along with the pin marks where the paper was held. It’s something AI is currently unable to accurately copy.

It’ll be interesting to see what this means for self-published covers. In a world where readers will increasingly judge anything that looks like it might be AI, and there’s no guarantee that hired cover artists will be honest, there’s a bigger push for self-published authors to make their own covers. An author might be better off with a cover that’s simply a nice typeface on a plain background.

 

The Future

For myself, it’s clear that I’m better off producing art by hand as much as possible. It’s going to be an advantage to show the sketchy lines and other marks, to the point of thinking of ways to make them more obvious. Embracing the imperfections that show thought behind them rather than being the result of mathematical mistakes.

There’s a sadness to this though. I like doing my own covers. It’ll be fun to see if more authors go that route. But I wish it wasn’t something that was forced and going to make it harder for artists who do cover art commissions.

Maybe the future will end up more balanced, but until then, it’s time to break out the pencils.

Story in Rosalind’s Siblings

My story “Rewilding Nova” is in Rosalind’s Siblings. This anthology is about people with marginalised genders and sexes in science. My story is about a non-binary Romani ecologist with joint damage doing science in their back garden. It’s a cozy slice-of-life story about science and rewilding an alien planet.

Book Link: https://www.atthisarts.com/product/rosalinds-siblings/

Rosalind's Siblings Cover

Image Caption: A book cover with a maroon monochrome illustration of a person looking into a microscope. They’re wearing a short-sleeved buttonup shirt and have short hair with a floppy fringe. The title reads “Rosalind’s Siblings” with the subtitle “Fiction and Poetry Celebrating Scientists of Marginalized Genders”. The book is edited by Bogi Takács. The cover artist is Mia Carnevale.

There’s a mention in the introduction about groups the authors come from. I’m one of those who wanted to be a scientist (I went to university) and couldn’t (no jobs). It was nice to have space to explore things like different approaches to science and barriers to getting research accepted by other scientists.

My main inspiration was the way rewilding has happened in the UK, where the reintroduction of locally extinct native animals has frequently been delayed and blocked, but they just appeared anyway. Your pet beavers going missing and not reporting it could happen to anybody. Who among us hasn’t lost a few wild boar here and there.

Some aspects of the main character are based on me, though I wrote this before long covid and joint damage. I’ve always had stiff joints, so there’s always been a risk that illness and injury could cause something more serious. It’d been something I’d thought about and knew could potentially happen. I just wasn’t really imagining it’d happen in the time between submitting the story and it being published.

It’s taken a bit for this anthology to get out there, so I’m pleased it happened and I hope people enjoy the story!

Palia (Closed Beta)

Palia in white fancy text with beta below. The background is a green natural landscape with deerlike animals drinking from a river.Developer: Singularity 6
First Release: 2023 (Beta)
Version Played: PC Closed Beta

Humans disappeared from Palia long ago, leaving behind their ruins and the mystery about what happened. You’re a human and suddenly appear at the ruins. Time to meet the locals.

Palia is a cozy MMO with a focus on things like crafting and exploring, rather than combat. There are bows and animal hunting, but that’s as combat-oriented as it gets. Player characters don’t have hit points and simply respawn if they jump into dangerous places (like deep water).

The closed beta has two main areas and also the player housing (everyone has their own instance of the housing plot). I got lucky with closed beta access, so these are my thoughts on that.

It all starts with character creation. There are two body types (A and B) which have a set of faces linked to that body. Everything else can be used on either body. That means any voice, hairstyle, clothing or makeup. The basic selection has options for different races, including being able to have a hijab for those who want to cover their hair.

Though the body types aren’t assigned a gender, and being able to put any of the stuff on them is great, they are still rather binary in their overall shape choices. I would like a few more bodies to choose from. Or the option to choose between flat chest or breasts on the current bodies. Given the range of body types in the NPCs, I wouldn’t be surprised if this happens at some point.

Character creator screenshot

Image Caption: The character creator for Palia has a starry background with the interface on top. A range of hairstyles are shown, including straight and curly hair, braids, locs, and a hijab. A colour selector has a mixture of natural shades and other colours. The character is on the left, showing the selected wavy curls hairstyle.

The way the skills are handled in the game works well. These skills are things like growing crops, fishing, bug catching, hunting, mining, chopping down trees and furniture making. What’s nice here is that very little grinding is required. Once I had a feel for where to get all the materials, I’d wander around collecting whatever was around. A bug here, a tree there, maybe some mining.

Housing is introduced very early, so I quickly started on growing some crops and setting up crafting stations. This housing area starts with some harvestable resources (trees, rocks and mushrooms) and has a private pond for some fishing. The full buildable space needs to be unlocked during play, but it’s a good size that’s clearly intended for an endgame of decorating the whole thing.

Star quality (literally marked with a star in inventory) bugs and fish can be placed as pets, so my endgame will involve whole rooms full of pets, as that’s just how I roll.

House plot screenshot

Image Caption: My character stands on the housing plot at night. The character has brown skin, black and purple curly hair, and purple clothing with a leaf pattern. A small building, fenced area with crops, windmill, work stations and two cuddling plushies, can be seen. The game interface is shown, with an inventory bar, compass, quest objectives and focus bar.

I appreciated little things, like crops not dying if they run out of water (they simply pause growth) and decor not taking up any storage space. If multiple players hit the same harvestable resource, everyone gets the full loot. These design choices help to make things more relaxed.

I also enjoyed the story so far. Humans appear with only the memory of a starry void and a reassuring voice (this is the setting of the character creator). Some quests are about visiting ruins, with a focus on exploring and solving puzzles. There’s obviously more going on here about what happened to humans and how it’s connected to the flow (a form of magical energy).

Exploring screenshot

Image Caption: My character is in a derelict tower with holes in the wooden floor and ivy growing on the walls. A lantern and plushie are on the floor. The toy is a cute animal cuddling a mushroom. I want that toy.

The NPCs have lives and wander around (press m for the map to see where they are currently). Every NPC has a friendship quest line and some also have a romance quest line. These quests provide more information on the various characters and the world. Only thing I’d say here is the NPCs are purple elf people, anthro cats and robots. It’s a pity that players have to be human and can’t unlock any of those appearance options.

It’s a multiplayer game, but the current system isn’t good for people who want to directly play together. For those who try teaming up, it’s tricky to get on the same server/instance. Groups find they get split up if they change to a new area.

This means that though other players are around, it’s mostly a game for parallel play: most people play alone near each other, rather than with each other. Some resources actively need many people, such as cutting down the flow trees, but this tends to happen in an impromptu way. There isn’t a reason for the gang to stay together once it’s done.

Flow tree screenshot

Image Caption: Multiple characters swing axes at a purple glowing tree. The tree’s health bar shows it’s taking damage.

Housing could have some potential future issues, as access is restricted. Friends can visit, but particularly as the game ages, people will want to show strangers their awesome decorations. I hope that something like the Animal Crossing dream codes might be introduced for that.

The controls are usable, but more the sort of thing I associate with console games that have been moved to the PC. The mouse controls the camera and the keys control movement. There aren’t options to lock the camera behind the avatar or to turn left/right (the camera has to be pointed in the direction of travel).

Options include things to reduce motion sickness. Most game information is text, but it would have been good to have subtitles on the speech in the character creator and the intro/exit speech of the NPCs. An option to click to start/click to stop would be nice for skills, rather than having to hold the mouse button. I can cope now, but holding down buttons was very painful at the height of my arthritis, so this will be a challenge for some gamers.

In very important news, you can pet the dog. It’s an option that comes up sometimes when you’re talking to him, though there isn’t an animation that goes with it.

The game succeeds at being cozy. The current content is a solid foundation with room to expand. It may not appeal to people who want a team game and some of the controls are not the best. In the end though, it’s free and I’m finding it fun, so I’m here to stay for a bit. I’ve got carrots to harvest.

(Shameless plug: Everyone gets a refer-a-friend link, which earns special items in the game. Here’s mine if anyone wants to sign up an account. Open beta started on 10th August 2023, so anyone can sign up now. I’m not being paid for this, I just want the cute fountain: Palia Account Signup)

2022: Onwards

Another year is done and I appear to be healing. The neurological symptoms are mainly over, though it was a process to get back to working on things. The joints remain damaged and one of my knees doesn’t straighten. I’m always going to be fragile compared to how I was, but I appear to be broadly healthy (outside of the obvious mobility problems).

I took a break in summer to just do whatever came to mind. I read several novels, did some random mesh work for Second Life (I redid my cake shop) and wrote a short story.

The most difficult thing has been that I’ve always had executive dysfunction. I’m now faced with a list of things I should have been doing over the last few years, which makes it difficult to pick things and work on them. As such, I’m making no claim of doing anything in a sensible order or to a certain deadline.

 

Writing

Book sales were down last year. I’m several years behind releasing a new project and that’s been hurting sales. Unfortunately, knowing this creates a lot of pressure, which is not the best way to actually get a big project finished. I closed my Patreon, so I don’t have that as a backup either, but that does lead on to the next thing.

Some people have asked how to throw money at me and the next novel is some time away. So, I had the idea of publishing some single short stories available for $0.99. I’d aim for longer shorts (but shorter than novelette) and include some story notes at the end. That means even though some might be available elsewhere, or will be in the future, the story notes will remain a unique feature of the singles.

It didn’t go that well when I published a novelette in the past, but I recognise that times have changed. The average price of a self-published novel has gone up, making the shorts seem less expensive in comparison. Patreon has also popularised the idea of paying a dollar per thing (which is often a dollar per short story for a writer).

Anyway, if this interests you, let me know.

 

YouTube

I took down a lot of videos, so that I could edit them and reupload. This has been a great learning experience. I even managed to get usable audio on two videos where I had to cut it completely before. This isn’t the path to success or anything like that, but I don’t have the time or strength to really go for the channel. So I’m getting my backlist of videos as strong as possible.

I did make a few new videos. Some were done using a phone to film, which is easier for me to handle. As a result of this, I also started a TikTok account, where I’ve uploaded some of the vertical videos I did for YouTube. I can’t really use TikTok as it’s not accessible, but I can upload stuff there for people who prefer it over YouTube Shorts.

 

Communication

A big issue has been the demise of Twitter. I’m not leaving anytime soon, but it’s harder to be seen and to talk to people. I’ve tried various alternatives, but ended up only really using the two I already had: Tumblr and Reddit. Neither of those is really a replacement for the casual microblogging experience.

In terms of my social life, I’m doing well with Second Life. I have friends there. I have lots of stuff to do. Given that I can’t go out and do all the stuff I used to do, I’ve ended up doing more in Second Life. I’ve taken up a breedable cat game (KittyCats), expanded my shop land a bit, and hope to get into more building things this year.

In terms of chatting to other writers and the business side of things, everyone leaving for social networks I hate is obviously a problem. I’m not sure even sure if anyone will even see this blog post. It also ended my livetweeting of the Alien / Predator films, but at least I ended on a high with Alien vs. Predator, which I really enjoyed.

 

TL;DR

My health has improved a lot, other than continuing joint issues and reduced mobility. I’m hoping to publish a few shorts to get a little more money as I work on the next big writing project. I’m polishing videos and reuploading them on YouTube and TikTok. Twitter is dying, but I’m still there for now.

2021: Recovery

I’m well into my second year of post-COVID arthritis. The good news is that I am slowly recovering. The fatigue went away early in the year. The arthritis improved greatly after I was vaccinated. This doesn’t mean it’s completely gone. Walking is difficult. I still have to spend time managing joint function and pain. I don’t know if there will be permanent damage. But I can do a lot more than I could this time last year, so that’s a good thing.

One of the family has just retired. I knew this was coming, which is why I’ve been especially concerned about wanting to get new projects out in the last few years… and not being able to do so because of health and other disasters.

 

Art

Zazzle was my first project after I started to improve. My aim was to add 1000 products to my store, for a total of about 3000 public products. The new designs were things like basic patterns. The idea was to add generic stuff that tends to sell and worry about more creative things some other time.

I didn’t quite get to the total because Zazzle was also doing some cleaning. They removed products that weren’t selling or had been out of stock for a long time. Overall, I did add a lot of stuff, and sales were reasonable.

 

Publications

I had two stories in anthologies that were supposed to come out this year. “Busy Little Bees” was released in Common Bonds. Rosalind’s Siblings was cancelled. I didn’t sell any new stories this year.

 

Writing

Getting back into writing has been difficult. I did write two stories for Second Life hunts, though they were both ones with more random and strange structures. One was articles and journal entries and the like. The other described various species of spider. When I attempted to write things with more regular story structures, I completely failed. I have a lot of notes for a sequel to Werecockroach, but I struggled to actually write it.

Late in the year, I decided the best thing would be to write whatever worked. Random and strange worked for the short stories, so I picked something in my pending ideas which fitted that. The winner was Void Stew, which I’ve been tweeting about as the vegetable growing story. It’s all about people trapped in an endless void, who grow vegetables to survive.

There will be future issues with marketing this book. There’s some market for quieter slice-of-life stories, which this does come under. Though it’s also got random second person bits, one character with verse chapters, and a lot of stuff that can be harder to sell. I hadn’t intended to write it right now because of the potential difficulties.

But anyway, here I am. I need to finish something and I’ll just have to hope I find an audience. I’m hoping that getting something finished will mean I will be able to write the Werecockroach sequel, which I think does have an audience.

 

Other Things

I managed to post a few YouTube videos, including a brand new ASMR one with keyboard typing. I did a few of the new shorts as well, which was a nice way to ease back into it. I have no plans or schedule for my channel. I’ll just upload things as I get an urge to make a video.

I want to get back into reading now that my brain functions again. I have a few books in mind and was given a few recommendations. I don’t know if I’ll end up reviewing them or not.

 

TL;DR

My health is improving. I added a lot of basic patterns to Zazzle and started writing a book about growing vegetables in an endless void.