Pokémon Go: My First Adventure

Developer: Niantic
First Release: 6th July, 2016
Version Played: iPhone 5S (iOS)
Length: Endless
Available: Android and Apple iOS

Pokémon Go is an augmented reality (AR) game that runs on mobile devices. It’s based on the popular Pokémon series of games, with the general theme of catching, evolving and fighting cartoon animals. Game locations are in the real world, encouraging players to travel around. The basic game is free, though players can buy items to help them.

This is a journal of my first Pokémon Go adventure, as well as my overall thoughts on the game. I’ve played a few of the Nintendo DS Pokémon titles. This includes the one that came with a pedometer that let players earn things by walking. It turned out this was an issue, as I played those games in the USA, and I had a trainer account set to that region. I couldn’t change my region or my display name for the old account, which seems like really obvious things people might want to change. I had to start a new account. So the account side of it was not exactly at the cutting edge of account management systems, but at least I could get that set up in advance.

Something that’s an improvement on previous titles is it asks the player to choose a style, rather than asking if they’re a boy or a girl. I prefer it being framed as how I want my character to look, rather than my own gender (unless the game is going to actually let me enter my gender). In general though, there are very few options for the characters, which is an odd choice in a social game.

I caught my starter, a Bulbasaur, at home. The mechanism is to flick the ball on the screen with a finger. It’s a little tricky, but I got there in the end. Over the next few days, it became apparent there was a colony of bug Pokémon in the garden, as there were little flurries of leaves on the map and a few wandered inside. There were also quite a lot of bats over the road, in the house where someone was murdered, which was creepily accurate.

The game instructions are very sparse. I can understand why people think they have to walk towards Pokémon that appear on the map, because it seems logical. However, it isn’t required. As soon as they appear, they can be tapped and the catching process will begin. I could get those bats in the murder house without leaving my house.

starter

Image Caption: My hand holding a phone in my sitting room. On the screen, the image seen through the phone camera is shown. Bulbasaur (a green dinosaur with a plant bulb on the back) is sitting on a computer tower. A Poké Ball is on screen, with an arrow and hand icon showing how to throw it.

Finally, it was time, and the main adventure began. My fellow traveller was Spiritunicorn, because safe trainers go together, to deal with those really big Pokémon. We hadn’t gone far before a child shouted, “Excuse me. Are you playing Pokémon Go!?” I nodded, and they gave us a thumbs up. I’m apparently accidentally fashionable again. It happens sometimes.

There turned out to be quite a few PokéStops and Gyms nearby. The PokéStops let the player spin a coin for some rewards, such as more Poké Balls to catch Pokémon. The Gyms are where people can battle, but we were too low level for that at the start. All went well as we collected items and caught a few Pokémon on the way. We tried not to think too much about why we trusted this strange guy on the basis that he said he was a scientist. Why does he need all those Pokémon? What’s he doing with them? What’s actually in these pieces of candy we’re getting as rewards? I’m not saying this stranger was illegally harvesting animals, hiring children he could bribe with sweets without too many questions being asked, and liquidising the animals for his experiments. But it doesn’t exactly look like a proper catch and release programme to me.

Anyway, the choice of PokéStops was interesting. Quite a few are signs for things, rather than the things. An example is one sign that’s placed right next to the tower blocks. Unlike many towns, mine only has these few towers, so they’re a distinctive landmark. Other PokéStops were things like temporary artwork that was no longer there, so they’re lagged behind in history.

pokestop

Image Caption: On the right, a pale tower block with a sky blue stripe running down it. In front of the building is a sign with a map saying “Welcome to Greater Hollington”. The sign is the PokéStop. On the left, the image from the phone screen, showing a Spearow (bird Pokémon) sitting by the building, waiting to be caught.

We continued on towards the coast and the sea mist rolled in. I finally hit the level to join a team, which I did at the next Gym. It was a brick church with a tower. As the Gyms look like little towers on the map, this seemed rather apt. I went with Team Mystic because blue is a nice colour.

mapgym

Image Caption: On the right, a red brick church tower. On the left, the phone screen showing a character standing on a 3D map. Two gym towers are shown. The yellow one on the left is the church tower.

The available Pokémon should change based on the environment, which was clear on our outward route. Home had lots of bugs and a few birds. Asda had a bunch of rats around the back. And the coast had weird tentacle monsters and little lobsters with mushroom ears. The PokéStops also got a lot more historical as we moved into the older parts of town. One marked the house of Elsie Bowerman, a suffragette. Another marked the stone on the divide between the two towns, which is about the only sign it is two towns.

elsie

Image Caption: A blue history plaque on a wall, which is a PokéStop. The writing reads: Elsie Bowerman / 1889 – 1973 / Suffragette, Barrister and Survivor of the ‘Titanic’ disaster lived here / Hastings Borough Council.

Heading further into town, we stopped for lunch and to look around the shops. Pokémon Go players were everywhere. The town centre has a number of PokéStops, including the cricketer statue just outside the shopping centre. But other than Game promoting preorders of the next Pokémon DS title, the shops really weren’t getting in on it. If they’d had cuddly toys and other similar things, I’m sure people would have bought them.

Once we left town, we went through the park. The mist thinned, meaning it was a good time to recharge phones. Spiritunicorn has all the gadgets, so we plugged the phones into a solar panel. The game needs to be running in order to count the distance travelled, so it is hard on batteries.

solar

Image Caption: A portable solar panel on a wooden bench. Two phones are plugged in.

Across from our recharge point was another Gym, which I decided to try. It’s a war memorial with a figure on the top, because I have a thing about Gyms that look a bit like the Gym icons on the map.

It wasn’t an epic battle. I did manage to damage the Gym guardian a bit though. I bet that stung for a few seconds. It’s trickier than usual Pokémon games, as it isn’t turn based. Dodging and attacking are done in real time. It’s hard to say how good I was at that, as my Pokémon were so underpowered.

gym

Image Caption: On the right, a white pillar with a statue on top, viewed across the water. A flock of pigeons are between the pillar and the water. On the left, the phone screen showing a Paras (orange lobster with mushroom ears) fighting a Hypno (yellow biped).

Another unexpected thing about battles is the healing system. Potions are the only way of healing them up. I would have liked to see an alternative to this, like having Pokémon heal over time or by travelling a certain distance.

By the time we got to the end of the park, our phones were getting very low on batteries. We turned them off and headed home. All in all, we walked about 15km (9 miles). It only used 20MB of my phone’s data allowance, though this may be on the low side as the maps would have loaded through my home Wi-Fi. I caught many Pokémon and got a few nice shots through the game’s camera system.

pokemon

Image Caption: Three images taken with the game’s own camera system. Left is a Paras (orange lobster with mushroom ears) on a shingle beach, with the water and mist in the distance. Centre is a Pidgey (bird) on grey pavement stones, with people and scaffolding in the background. Right is a Zubat (blue bat) flying in a garden, next to a standing stone with a hole in it. All pictures have the username (PolenthBlake) placed in the lower right corner.

Our last adventure was close to home, where local players have taken to gathering in a church lych gate. It has a roof and is in range of two PokéStops. The police had evidently been called, though not for one of the players. The person of interest to the police was someone who just couldn’t stop talking. “I didn’t do that. Well, maybe that one time, but not today. Okay, maybe more than once, but not in the last ten minutes.” I do wonder if crime will go down in that area (it has a particular problem with people dumping rubbish) due to the number of people with mobile phones there at all hours.

Heading home meant collecting my thoughts about the game. An obvious one was accessibility. For someone who can leave the house, it isn’t required to actually walk. It uses distance rather than detecting walking gait, so wheelchairs and mobility scooters can also travel the distance. Players don’t have to visit certain PokéStops and Gyms, so can stick to those in accessible areas. This isn’t a game that would work very well for someone who can’t leave the house. It is possible to catch a few Pokémon at home, but it’d mean not getting new supplies at the PokéStops, not being able to hatch eggs, and all the rest.

Catching Pokémon could be tricky for some people, as it requires swiping the ball in the right direction. Some sort of automatic throw on tap would have been a good idea. It’s not like it’d harm the game if some people used the feature who didn’t need it, as catching the Pokémon is more about enjoying the AR.

My main criticism of accessibility in a nutshell: there aren’t alternative ways for doing things or options to customise the game controls.

I also think the instructions need work, as so little is explained. This is particularly true of how to catch Pokémon, as it’s not clear that the player doesn’t have to move towards them, and can keep going until they’re safe before they tap them. For example, one popped up while I was crossing a road. I had time to cross the road and step to the side of the path (out of anyone else’s way), before tapping the Pokémon and starting the catching sequence. Someone who doesn’t know that might think they have to stop in the road or cross back to get closer to the Pokémon.

Criticisms aside, it’s a very fun game. It’s not required to buy things to take part, outside of paying phone costs. Moving between free Wi-Fi areas would be an alternative, as town centres often have PokéStops and Gyms and places with free Wi-Fi. It was fun to see so many others playing the game, including adults, families with young children, and groups of teenagers. People who weren’t playing were still discussing Pokémon, such as reminiscing about the previous games. Everyone who spoke to us was friendly. This was a welcome change, particularly given the current political climate, where the “Go back where you came from!” brigade is out in force.

All I need now is some more Bulbasaurs, so I can feed candy made from their ground-up bones to my own Bulbasaur, and take over the world for Team Mystic. It’s a simple goal.

Story at The Tomorrow Project

Happy Yellow StarArc (a new fiction magazine run by the New Scientist people) and The Tomorrow Project are running regular fiction contests. I entered for the theme ‘the future of pleasure’ and was a runner-up.

“Through the Hoops” follows Shaista and Rita Singh, as they practise a futuristic form of parkour / freerunning. You can read a free PDF version, and comment, on The Tomorrow Project website. Or check out Arc’s comments on their Tumblr.

Behind the story…

One of the question posed in the longer description was, What new games will we play?

When I got a 3DS for my birthday, one of the first things I found was Face Raiders*. The game displays the room around you using the 3DS’s camera, and adds on dimensional rifts and aliens to shoot. Augmented reality games interest me a lot more than virtual reality, because it’s not about locking yourself away in a pod somewhere. It’s about getting out and about, only with a slightly different view on the world.

So while thinking about augmented reality, I thought about what you could do in a game the size of a city. The idea of a giant platformer game, by actually having the skills to perform the jumps, was an obvious one.

This has additional conflicts, because the skills needed to navigate a city already exist. Neither parkour or freerunning proponents want it to become a competitive sport. It brings commercialisation and a change in attitude. But with some parkour / freerunning games already existing, it’s easy to see how they might be adapted for an augmented reality system, whether people like it or not.

Though gamers don’t always play by the rules…**

* More accurately, my critique partner found it, photographed himself very badly as the first alien, and then I took it back. I’ve refused to delete the bad photo. He’ll have to live with me shooting at him.

** How quickly can I kill all the Lemmings? How many Earthquakes does it take to destroy a city? How far can I run through the dungeon naked before a dragon eats me? Let’s lock all my Sims in a room and set it on fire!