Among the Sleep

Among the Sleep CoverDeveloper: Krillbite Studio
First Release: 29th May, 2014
Version Played: PlayStation 4
Length: Short
Available: PS Store US | PS Store UK | Steam

On a two-year-old’s birthday, something goes very wrong. An unseen force enters the house at night. Armed only with a teddy bear, it’s time to find Mommy.

This is a game about creepy horror, rather than blood and gore. The world is a very scary place for a toddler. In an early stage, a strange noise sent me hiding under the furniture… only to realise it was the gurgling of a radiator, as heard through a toddler’s ears. That feeling of vulnerability meant I was carefully trying to climb down from furniture, as I was very aware that large falls could be an issue.

But as the game continues, the world gets increasingly unsafe. Those scary sounds might actually be monsters, and the only thing a toddler can do about them is hide. Sometimes escaping meant having to drop from heights, or climb things I wouldn’t have wanted to climb, because things would be worse if I didn’t.

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Image Caption: A trophy achievement screenshot for “Baby Mozart”. A toddler’s view of themselves and a xylophone on the ground. The crosshair turns into a hand over the xylophone.

The gameplay is relatively simple. Puzzles are within what a toddler can do, such as moving chairs to reach door handles and throwing objects. The main focus is exploring and unravelling what’s going on. You can crawl (the fastest movement speed) and walk (not so fast, but better for seeing things). And run, but I didn’t find any need for that, as crawling is a lot faster and safer. Teddy is carried on your back most of the time, but can be hugged to provide light. He also occasionally offers advice on what to do.

Each of the levels has a different theme, but all of them have elements from the toddler’s home. A forest has furniture in it and a playground has decorations based on the child’s owl toy. It made things familiar, yet also strange. In addition to the main story, there’s a prologue giving more backstory on the relationship between the child’s parents.

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Image Caption: A backlit playground, with an animal rocker. The crosshair is just about visible in the centre.

I felt the game did a good job of capturing the powerlessness of being a young child. It’s not just about physical strength and ability, but a lack of control over life. There are hints at family troubles from the start, but the child has no power over that. They can’t escape when things turn abusive. I also liked that it reinforced that no one is too young to be hurt by the bad things going on around them. They might not understand it in the same way as an adult, but that’s not the same as saying it doesn’t matter if they’re hurt because they won’t understand or remember it. I remember things back to when I was a baby, so I’ve always had a dim view of the idea that someone can be too young to be hurt.

My main criticism is the climbing mechanic. There’s a button to press to climb things, but at times it doesn’t work for no obvious reason. I had to shift around until finding the magic spot that would start the climb.

A small area of the closet level has flickering lights, which creates a strobe effect. It can be passed quickly, but it’s good to be ready for it. This game is also high on motion sickness triggers. The toddler gait sways. There’s a lot of camera movement climbing up things, and going from crawling to walking and back again. Despite that, I didn’t find it too bad on that front. There’s a crosshair in the middle of the screen, which helps to provide a stable point of reference. The sections are short, meaning it’s easy to schedule breaks. The crosshair and subtitles were on by default in the PlayStation version, which makes a nice change.

This is a great choice for fans of short atmospheric exploration games. It captures the feeling of being a scared child, and offers a perspective that’s rarely explored in games. Note that it does include themes of child abuse and alcoholism, as well as supernatural threats.

Camp Midnight – Steven T. Seagle (writer), Jason Adam Katzenstein (artist)

Camp Midnight CoverFirst Published: 3rd May, 2016
Genre: Middle Grade Horror / Graphic Novel
Available: Amazon.com | Amazon UK

Skye doesn’t want to spend the summer with her dad and step-mother. It turns out they don’t want her around either, and send her to summer camp. A confusion means she ends up at Camp Midnight, where everyone is a monster. Except for Skye and possibly her new friend Mia.

This is a fun graphic novel, dealing with some difficult issues in an accessible way. Skye has been hurt by her parent’s divorce. She reacts by lashing out at everyone, without considering how her rudeness and sarcastic responses might hurt people. Something she has to face at the camp is how throw-away comments can end up hurting people, no matter what the intent.

The story runs through the whole time at the camp, from getting her choice of bunk on arrival to taking part in special events. The main focus is her friendship with Mia, though she also has to deal with the popular girls and a crush on a cute boy. The latter two aspects are nothing new, but the friendship with Mia is great. I was rooting for them both to find their place at the camp and beyond.

I liked the handling of consent issues. Mia doesn’t like being touched. Though she might sometimes be okay with it, sometimes she doesn’t want to. Skye accepts this and finds a touchless alternative to shaking hands. It’s nice to see a clear statement that if someone says no to something, you respect that, no matter how snarky you are.

I’m rather lukewarm on depictions of witches as fantasy monsters, but I don’t have any specific criticism here. The witch in charge of the camp is shown as a person and obviously cares about the campers. It’s not bad as such depictions go.

Each page has a limited colour palette, apart from an occasional frame intended to stand out. For example, one page may be greens and blues, and another page may be in oranges. This adds to the spooky atmosphere. The composition hints at monsters, with backgrounds forming faces and monstrous shadows. It’s well spaced, with a few panels on each page, and writing at a comfortable reading size. The art is a perfect match for the story.

This book is on the borderline between upper middle grade and lower young adult. The main themes are friendship and dealing with family issues, but there is some early teen stuff like her crush. It’s ideal for readers in that middling area.

[A copy of this book was received from the publisher for review purposes]

You Have Been Murdered and Other Stories – Andrew Kozma

Book CoverFirst Published: 8th February, 2016
Genre: Speculative Fiction / Short Story Collection
Available: Amazon.com | Amazon UK | Smashwords

This is a mini-collection of four short stories. They’re generally dark stories, with some violence, though the focus is more on the atmosphere. The theme that really ties them together is helplessness. The protagonists can do very little about what’s happening around them. They can observe and they can speak, but they can’t change what’s happening.

The stories were reasonable, though I think they’d have worked better in a collection with a few longer pieces mixed in for contrast.

 

You Have Been Murdered

Told in second person, you’re a woman who has just been murdered. But as you’re still aware and able to move, you’re not going to let that stop you from holding a dinner party. I’d have liked to see the mystery angle of this one developed. It’s very likely the murderer was one of the dinner guests. It would have been interesting to know a little more about the guests, in order to make a guess about which one it might have been. As it is, the end wasn’t as strong as the beginning.

 

Teller of Tales

In a post-apocalyptic future, water is scarce. Susan is a child at the Annex, which grows its own food and is generally prosperous. Some strangers arrive seeking sanctuary, and Susan discovers the tales she’s been told are not all as they seem. This isn’t a story where a child can miraculously save the day. Which is realistic, if somewhat tragic.

 

Breach of Contract

A man represents an oil company, who’ve been renting land on a reservation. When the oil stops being delivered, he’s sent in to find out why. I liked some of the imagery in this, such as the giant reed. I wasn’t so hot on the Native American representation, as it consists of a man called Chokfi (who I’m assuming is Rabbit). That makes a change from yet another Coyote, but it doesn’t change that he was more mystical mouthpiece than character. Native Americans represent a mystical force bringing justice, rather than people, which doesn’t sit well with me.

 

The Trouble-Men

The world is ending, via many freak occurrences. One of these is the Trouble-Men, who visit a man trying to survive. I liked this one the best. It has a creepy atmosphere and the reveal of why the Trouble-Men are there is paced well for the story length.

[A copy of this book was received from the author for review purposes]

This Strange Way of Dying – Silvia Moreno-Garcia

Collection CoverFirst Published: 1st September, 2013
Genre: Speculative Fiction / Short Story Collection
Available: Amazon.com | Amazon UK

Silvia Moreno-Garcia’s collection has stories mostly set in Mexico, with speculative and folkloric themes. My favourite was “Maquech”, about selling live beetle jewellery. The beetle is the last one decorated by a particular crafter, and brings with it dreams of the jungle. Yet it has to be sold to cover basic living costs, to a rich person who only wants it as this season’s shiny thing.

It’s a strong collection, with a range of themes and approaches. Recommended for those who like stories of the quietly strange.

Fungi Anthology Available

Fungi CoverThe Fungi anthology by Innsmouth Free Press is now out (the official release date is 1st December, 2012). It has a mushroom person on the cover! You can’t get much more shiny than that. When my contributor’s copy arrives, I’ll put it on the shelf and admire the mushroomness.

But back on the word part. My story is called Letters to a Fungus, and is a bunch of letters written to a fungus. Admittedly, I don’t get any elaborate title points for that one*. It’s also my first published story about fungi, which is funny considering how much I like them.

The basic inspiration was giant fungi, such as the one discovered in Oregon. People tend to assume the mushroom is the fungus, but a lot of the mushrooms in an area may be produced by a single fungus (much as a bush may have lots of berries, but it’s still a single bush). As fun as mushrooms can be, we shouldn’t ever forget the real body of the fungus is out of sight, and might not be what we expect.

The Fungi website has a short piece on why they picked my story, and my answer to, “Why write about fungi?” (Though I’ll note I’m not a gigantic mushroom with a laptop**.) The Innsmouth website has a page with purchase information, including links to online shops and the option to buy directly from the publisher.

There’s also a Goodreads giveaway going on, ending on December 31, 2012. It’s open to people in the US, Canada, UK and Australia. You can add the book to your to-read list, or review it, from the Goodreads pages: hardback, paperback and Kindle versions.

That’s all the linkage. If you get hold of a copy, I hope you enjoy it!

* If it’d been a series of limericks written to a cat, and been called Letters to a Fungus, I could call it surrealism. But as it is, it’s one of those stories where people will ask, “What’s it about?” because they don’t entirely believe it really is a series of letters to a fungus. Maybe they’ve never written to a fungus. Some people are anti-fungal like that.

** I’m actually a tiny mushroom with a desktop.

# The art is by Oliver Wetter.