Super Sikh #1 – Eileen Kaur Alden, Supreet Singh Manchanda, Amit Tayal

Super Sikh CoverFull Title: Super Sikh #1 Takeoff and Landing
First Published: 26th April, 2017
Genre: Spy / Comic
Contributors: Eileen Kaur Alden (creator, adaptation); Supreet Singh Manchanda (creator); Amit Tayal (artist), Pradeep Sherawat (colourist), Adrian Reynolds (adaptation)
Available: Amazon.com | Amazon UK

Deep Singh is a U.N. Special Agent, but all the work is tiring him out, so he tries to take a holiday.

The first issue is an introduction to the character and central plot, where Deep goes on holiday to the USA and it doesn’t entirely work out. I saw this discussed as a superhero title, but it has more of an action spy vibe. Deep doesn’t have superhuman abilities and I didn’t get a feel that anyone else did either. He does have exceptional combat skills and some of the gadgets are more speculative.

My favourite thing about it was the family relationships. His family arrange for him to go away, and their concerns for him are clear. He has a cousin, Preeti, who works for the U.N. in research. When it comes to showing Sikhs, there’s a clear understanding of people approaching things in different ways. Deep’s older relatives wear traditional clothing. Deep’s clothing is more modern, but he has a turban and kara. Preeti has uncovered hair and no kara, outside of wearing one for a demonstration. I liked the attention to detail in how different characters expressed themselves and their faith.

Deep rarely has thoughts written out and he mainly speaks to tell jokes. This makes it difficult to really know who he is and what he thinks about what’s going on. There’s a lot of James Bond inspiration in the story, and it’d be fair to say that doesn’t focus on character much either, but that was something I didn’t like much in James Bond. I do like to get to know characters, and I don’t feel I knew much more about Deep than I did when I started reading.

The art is generally solid. It’s a realistic comic style and Deep’s facial expressions are good. I did feel some of the background characters weren’t as well rendered, particularly the black ones. I guess the artist has less experience of drawing people of some races, which may explain why there are so few background black characters. There are also some disability issues, as the art fell into using facial scarring and an eyepatch to denote someone as being evil.

There are issues when it comes to characters who aren’t Sikhs. Muslims are either terrorists or victims to be saved (when they’re women or girls). Mexicans are terrorists. Fat people are jokes. People who do bad things are crazy. There’s an attempt to subvert stereotypes when it comes to the Sikh characters, but stereotypes of anyone else are treated as the truth.

I can understand how it might have ended up here, as anyone who covers their hair or is non-white can be mistaken for being a Muslim. This means getting targeted by anti-Islamic discrimination. I get stopped by customs for a lot of random searches because they assume I’m Middle Eastern (and therefore, that I must be a Muslim). But it’s important to realise the primary issue isn’t that I’m being mistaken for a Muslim. It’s that there is prejudice against Muslims, and by extension, anyone assumed to be one. Stating that I can’t be a terrorist because I’m not a Muslim is suggesting the prejudice is grounded in fact, and that it would have been fair if they hadn’t been wrong about my identity. Like I say, I can understand why people have this reaction, but that doesn’t make it a good response. It shifts around who gets hurt rather than acknowledging the core problem. The comic very much has this type of reaction. It doesn’t tackle the assumptions that certain groups of people are terrorists and criminals. It simply distances Deep from being part of those groups.

Some of my comments could be worked out as the series continues, such as getting to know Deep a bit more. I’m rather more hesitant on the other stuff. It looks like crazy Islamic terrorist is going to be the flavour of main villain and I don’t think that’s going to be handled in a subversive way.

[A copy of this book was received from the publisher for review purposes]

Power Rangers (Film)

Alternate Titles: Saban’s Power Rangers
Genre: Young Adult Superhero / Film
Main Creative Team: Dean Israelite (director); John Gatins (screenplay); Matt Sazama (story); Burk Sharpless (story); Michele Mulroney (story); Kieran Mulroney (story)
Main Cast: Dacre Montgomery; Naomi Scott; RJ Cyler; Becky G; Ludi Lin; Bill Hader; Bryan Cranston; Elizabeth Banks
First Shown: 22nd March, 2017
Available: Cinemas

Five teenagers find coloured coins, which lead them to an alien spaceship. It turns out they’re Power Rangers and only they can save the Earth from Rita Repulsa (Elizabeth Banks).

This reboot of the franchise shows the formation of the first team of human Power Rangers. Jason (Dacre Montgomery) is the Red Ranger and the leader of the group. Kimberly (Naomi Scott) is the Pink Ranger and a former cheerleader. Billy (RJ Cyler) is the Blue Ranger and is a nerdy tech genius. Zach (Ludi Lin) is the Black Ranger and is a carer for his sick mother. Trini (Becky G) is the Yellow Ranger and a loner. They come together by being in the same place at the same time, where they find the coins that give them their powers.

Consequences are important in this story. Jason is introduced with a prank gone wrong, which leads to animal abuse and reckless driving. It’s lucky that no one dies. Kimberly has also behaved badly towards others. Initially, it looks like her former friends are being randomly mean to her, but it becomes apparent that she did something to cause that reaction. There’s no magic to put things back how they were, but it is possible to rebuild. It also shows a more grey approach to characters, where generally decent people can do awful things.

The rangers all start out as strangers to each other. There’s a lot of friendship building going on. Jason and Billy get the most development time. I also liked that Kimberly and Trini are shown hanging out, and offering each other support, after Trini’s initial distance from the group. It’s interesting to see how different friendships develop within the group.

There’s some suggestion of romance between Kimberly and Jason, but it felt natural that they’d identify with each other, given their situations. It also doesn’t go beyond a few looks and comments. There may be a kiss in the trailer, but this isn’t in the film, which is a good choice. I’m all for a bit more slow building in relationships.

I had mixed feelings about the camera angles used. There’s a lot of switching around views on things like car chases. It does create the feel of confusion, and the difficulty in staying aware of surroundings, when in such a situation. I did generally like the sets and shooting choices, but this one was a little difficult for me as someone who gets motion sickness.

There are a number of differences in the casting compared to the original series. Jason is the only remaining white character in the new team, though I’d note that he’s also the leader and the one set up as the initial character the audience meets. I realise this can come from a place of trying to get through the system, where a film with an apparent white lead is more likely to get funding, but it’d still be nice if this wasn’t needed to play the system.

In general though, the group is more diverse than the original series. The positive is that the new casting means Billy is African American, Trini is Mexican, Kimberly is South Asian and Zack is Chinese. This does broaden it out from the source material, and avoids having the Black Ranger as the black character, and the Yellow Ranger as Asian. The negative is that Trini used to be played by a Vietnamese actress, and there are no new East Asian girls in any role, so that’s an area where representation was lost. This is always a difficult issue, as the change will mean some people will see themselves who wouldn’t have before, and some won’t see themselves the way they did before. It’s a problem with media in general lacking diversity, that any such changes can have a big impact. This film is what it is in terms of who is shown, but I’d hope they’ll consider continuing to reimagine characters. I would love to see them consider an East Asian girl for the new ranger hinted for the sequel.

Billy is autistic and states directly that he’s on the spectrum. He describes himself as having a different way of thinking, rather than describing himself in negative ways. There’s a lot that I related to with Billy, from the tendency to monologue during difficult tasks, using scripts to introduce himself, and not liking to be touched. It’s also notable that he’s black, as portrayals of autistic people are often white people. This relates to wider problems, such as the underdiagnosis of black autistic people and issues faced dealing with groups like the police. It’s important for people to realise that autistic people can be anyone.

Trini is queer of some description. Zack guesses she might have girlfriend problems, based on her reaction to him assuming she has boyfriend problems. It’s uncertain exactly how she identifies, and the feeling I got was she was questioning. She’s figuring out labels, which aren’t the ones her family want for her. There are arguments both ways for having a clearer statement. On the one hand, films often avoid using the words, so it’s nice when it is made clear. On the other, this is the first section of a longer story, so it’s possible they’ll pull off questioning turning into figuring things out.

There were bits I didn’t like. The opening scenario with the prank was my least favourite part, because it felt like I was supposed to find it funny. It’s pretty hard to find something funny when it involves an unhappy animal.

Another part I wasn’t fond of was Kimberly stripping down to a bikini as Jason watches without her knowing. This is so she can swim, and if she’d later shown her awesome swimming/diving skill, it might have fit. But this isn’t shown again. I’d compare that to Trini, who is a hiker, being the first to figure how to use her powers to move quickly across terrain. There isn’t a similar swimming/diving moment with Kimberly. There could have been, given the locations used. So she appeared to be in her bikini in order to be seen by Jason.

There’s some throwing around of terms like crazy and lame, though the crazy part is more a description of the rangers rather than their opposition. Rita is mainly described as evil, rather than crazy.

The armour designs do have the thing where the girls get rounded breast plates and the boys get angular ones, though at least their armour covers them equally. The exception is Rita’s armour, as apparently the more evil a person gets, the sexier their armour and the less skin it covers.

There’s a little bit of swearing, some sexual references, and violence. It does take care to have monsters raised by Rita as the main opponents. In other words, opponents that aren’t sentient. The scariest parts are down to Rita, who threatens and murders people. That could be a little heavy for younger viewers, though most in the suggested range of tweens and up should be fine. I’m noting this because the original series was aimed a little younger, which some may not realise when deciding on this film.

I was pleased they did actually say, “It’s morphin time!” It may be a small thing, but I will never forgive Fantastic Four: Rise of the Silver Surfer for not including, “To me, my board!” Some catchphrases really need to be there.

It was a fun film. It had the colourful action expected from the franchise. The serious aspects covered a range of issues that teenagers can face, without getting too heavy. Combined with the diverse cast, it means a lot of children and teens will be able to see themselves, as well as enjoy the action. There were some scenes I didn’t like very much. There are also a few things I hope they develop in the sequels, such as Trini’s identity story, and how they cast future rangers. I will be on board to see where it goes next.

The Gauntlet – Karuna Riazi

Gauntlet CoverFirst Published: 28th March, 2017
Genre: Middle Grade Fantasy / Novel
Available: Amazon.com | Amazon UK

Farah and her friends get caught in a magical game. They’ll have to win challenges if they want to escape.

Farah is a quiet and analytical sort of person, who comes from a family that play a lot of games. I liked that she is Bangladeshi and a practising Muslim, who wears a hijab. This is treated in a positive way. Her friends have known her for a long time, so there’s no hostility or questioning from them (there’s some from the children from Farah’s new school, but this isn’t shown in detail).

Some of the side characters are fun, such as the giant lizard, but I wasn’t really feeling Farah’s two friends. Part of the issue was the time limit on everything they did, so there wasn’t the sort of downtime where they could talk to each other. There’s an added distance because Farah hasn’t seen them for some time and doesn’t know what to say.

When it comes to the gameplay aspect of the story, the book delivers on its promise. The game world is an elaborate clockwork construction with multiple layers. The children have to play games, solve puzzles, and all the while keep an eye on the bigger stakes. Due to them looking for Farah’s younger brother, Ahmad, there’s time for exploration of some of the world’s secrets. It’s very imaginative with a steampunk vibe. Though again, there were points where things rushed by rather quickly, as the characters weren’t in some areas long enough to really get a feel for them.

My biggest issue was with Ahmad. He’s a seven-year-old with ADHD. Before ADHD is mentioned, I thought he must be dying, because the family avoids upsetting him and doesn’t set any boundaries for him. Farah is expected to go along with anything Ahmad wants. She has to play with him instead of her friends and she has to let him win every game. Ahmad has to have presents on anyone’s birthday, though still demands to open and own Farah’s presents. When she stands up to him, she knows she’ll get in trouble if he throws a tantrum, as though it’s unreasonable for Farah to want things for herself. This is blamed on ADHD, when it’s really about how the family react to Ahmad. Added to this, Ahmad’s mind is described as maze-like, as though he’s an unfathomable puzzle to be solved. I wondered if all this might be addressed later in the book, but it isn’t.

I was down with the steampunk game, the people that lived inside it, and the overall puzzle-solving plot. I liked Farah as a main character. However, Ahmad’s treatment made me uncomfortable. It also felt like the pace moved a bit too quickly in places.

[A copy of this book was received from the publisher for review purposes]

Project Mc2 (Season One)

Project Mc2 LogoGenre: Children’s Spy / Television Series
Main Cast: Mika Abdalla; Ysa Penarejo; Victoria Vida; Genneya Walton; Danica McKellar; Melissa Mabie; Antonio Marziale
First Shown: 7th August, 2015
Available: Netflix

A space launch is threatened, so teenaged spy McKeyla McAlister (Mika Abdalla) is sent to investigate. When some of the girls at her new school figure out she’s a spy, McKeyla is forced to work with them.

Project Mc2 (Project Mc-Squared) aims to promote S.T.E.A.M. (science, technology, engineering, art and mathematics) among girls. The series is linked to its own toy range, including fashion dolls, science experiment kits, and fashion dolls that come with science experiments kits. I’m all for encouraging girls to blow things up (in totally safe ways) but my review focus will be on the programme side of it. However, I think it’s useful to know the full context of the series.

The characters are the core of the series, so I’ll start there. McKeyla is the lead spy. I liked that she was a generalist, rather than a specialist. Her focus is learning to be a leader, as she’s used to working alone. She’s the most serious of the girls. I’m pretty sure she’s intended to be read as white.

The two girls who initially notice something is odd about McKeyla are best friends. The first is Camryn Coyle (Ysa Penarejo). She’s into skater fashions and carries her skateboard around. She’s also the engineer of the group. Not a lot is discussed about her background, but the actress is Filipina-American. Her hair is dyed red (in an obviously dyed way), which I presume was to make each fashion doll have somewhat different hair.

Bryden Bandweth (Genneya Walton) is the computer expert and is very into social media. She talks in hashtags and posts everything to social media, even at times when she really shouldn’t. I did find this a little difficult at first, as she speaks very quickly. Bryden is black with wavy hair.

When the two girls realise they don’t have all the skills they need to figure out what McKeyla is up to, they approach Adrienne Attoms (Victoria Vida), a culinary chemist. Adrienne is very feminine, wearing skirts and heels, and carrying all her stuff around in a handbag. She’s the only character who has her background really expanded on in this season. She’s from Spain and speaks with a Spanish accent. I’m noting her as a Latina character as I’ve seen the actress say that’s the case (the actress is Latina herself). This is where I didn’t like the styling, as Adrienne has bleached blond hair. Though the initial thought may have been to have a doll range with different hair colours, much like Camryn’s hair dye, it also serves to make Adrienne look whiter. That didn’t sit well with me.

This is a short season, coming in at only three episodes. It tells one long story across the episodes. The space flight in question is a publicity thing for Prince Xander (Antonio Marziale), who is teenaged British royalty. I wasn’t too keen on this as the central plot. I never did the celebrity crush thing, so this has always been rather outside my experiences. Swooning over hot British royalty is more of an American thing, so I had a certain amount of eyerolling as a British person. It’s not that anything is wrong with this as such, but it wasn’t to my tastes. Fortunately, the plot focuses more on the girls learning to work together, so there is something there for people who aren’t interested in the celebrity crush angle.

The science ranges from things that are somewhat improbable to things that are rather simple. For example, Bryden’s hacking is mostly shown with her typing quickly without showing the screen. She is improbably fast at hacking things like this. Later, she hacks a security code with a simple number generator, which is a project most viewers could code with a little training. This may not be science realism, but it did work for the concept of the series. It means some of the science shown could be done by viewers, without being science geniuses. I also liked that The Quail (Danica McKellar), the woman who oversees the girls, is played by a real mathematician.

This season doesn’t push science at the expense of feminine girls. Adrienne is taken seriously from the start, as the other girls approach her for help. There’s a running joke of people not knowing what culinary chemistry is, but it’s more that this is a rarely represented field, rather than the practise of it being funny. I did enjoy the moment where she adds a dash of cinnamon to fingerprint powder, and no one else really knows enough about the subject to question it.

In general, this isn’t a “not like other girls” story. The leads are supposed to be the smartest, but there isn’t criticism of other girls and women. It’s adult men who are their main obstacle, as they don’t take the girls seriously. This is handled in a light way, but is unfortunately a very real thing that girls are likely to face if they go into science.

The girls are quite diverse when it comes to race. However, the show is weaker in other areas. Everyone is relatively thin, there are no disabled people, no QUILTBAG characters, and so forth. It wasn’t negative in those areas. There wasn’t fat-shaming or similar, and I’m glad they ate the baked goods Adrienne made without any comments on calories or diets. But I’m always pushing to see more representation in shows for this age group.

I think this series mostly hits its targets. It’s very colourful and bubbly. The central focus is on friendship and awesome science experiments. The girls don’t face more than some mild peril, so it’s not going to be scary for anyone but the youngest of viewers. It’s targeted very well at the tween and younger market, particularly for those looking for something fluffy and silly, rather than serious. My biggest issue is I’d like to see them broaden out who is included.

Pokémon Go: My First Adventure

Developer: Niantic
First Release: 6th July, 2016
Version Played: iPhone 5S (iOS)
Length: Endless
Available: Android and Apple iOS

Pokémon Go is an augmented reality (AR) game that runs on mobile devices. It’s based on the popular Pokémon series of games, with the general theme of catching, evolving and fighting cartoon animals. Game locations are in the real world, encouraging players to travel around. The basic game is free, though players can buy items to help them.

This is a journal of my first Pokémon Go adventure, as well as my overall thoughts on the game. I’ve played a few of the Nintendo DS Pokémon titles. This includes the one that came with a pedometer that let players earn things by walking. It turned out this was an issue, as I played those games in the USA, and I had a trainer account set to that region. I couldn’t change my region or my display name for the old account, which seems like really obvious things people might want to change. I had to start a new account. So the account side of it was not exactly at the cutting edge of account management systems, but at least I could get that set up in advance.

Something that’s an improvement on previous titles is it asks the player to choose a style, rather than asking if they’re a boy or a girl. I prefer it being framed as how I want my character to look, rather than my own gender (unless the game is going to actually let me enter my gender). In general though, there are very few options for the characters, which is an odd choice in a social game.

I caught my starter, a Bulbasaur, at home. The mechanism is to flick the ball on the screen with a finger. It’s a little tricky, but I got there in the end. Over the next few days, it became apparent there was a colony of bug Pokémon in the garden, as there were little flurries of leaves on the map and a few wandered inside. There were also quite a lot of bats over the road, in the house where someone was murdered, which was creepily accurate.

The game instructions are very sparse. I can understand why people think they have to walk towards Pokémon that appear on the map, because it seems logical. However, it isn’t required. As soon as they appear, they can be tapped and the catching process will begin. I could get those bats in the murder house without leaving my house.

starter

Image Caption: My hand holding a phone in my sitting room. On the screen, the image seen through the phone camera is shown. Bulbasaur (a green dinosaur with a plant bulb on the back) is sitting on a computer tower. A Poké Ball is on screen, with an arrow and hand icon showing how to throw it.

Finally, it was time, and the main adventure began. My fellow traveller was Spiritunicorn, because safe trainers go together, to deal with those really big Pokémon. We hadn’t gone far before a child shouted, “Excuse me. Are you playing Pokémon Go!?” I nodded, and they gave us a thumbs up. I’m apparently accidentally fashionable again. It happens sometimes.

There turned out to be quite a few PokéStops and Gyms nearby. The PokéStops let the player spin a coin for some rewards, such as more Poké Balls to catch Pokémon. The Gyms are where people can battle, but we were too low level for that at the start. All went well as we collected items and caught a few Pokémon on the way. We tried not to think too much about why we trusted this strange guy on the basis that he said he was a scientist. Why does he need all those Pokémon? What’s he doing with them? What’s actually in these pieces of candy we’re getting as rewards? I’m not saying this stranger was illegally harvesting animals, hiring children he could bribe with sweets without too many questions being asked, and liquidising the animals for his experiments. But it doesn’t exactly look like a proper catch and release programme to me.

Anyway, the choice of PokéStops was interesting. Quite a few are signs for things, rather than the things. An example is one sign that’s placed right next to the tower blocks. Unlike many towns, mine only has these few towers, so they’re a distinctive landmark. Other PokéStops were things like temporary artwork that was no longer there, so they’re lagged behind in history.

pokestop

Image Caption: On the right, a pale tower block with a sky blue stripe running down it. In front of the building is a sign with a map saying “Welcome to Greater Hollington”. The sign is the PokéStop. On the left, the image from the phone screen, showing a Spearow (bird Pokémon) sitting by the building, waiting to be caught.

We continued on towards the coast and the sea mist rolled in. I finally hit the level to join a team, which I did at the next Gym. It was a brick church with a tower. As the Gyms look like little towers on the map, this seemed rather apt. I went with Team Mystic because blue is a nice colour.

mapgym

Image Caption: On the right, a red brick church tower. On the left, the phone screen showing a character standing on a 3D map. Two gym towers are shown. The yellow one on the left is the church tower.

The available Pokémon should change based on the environment, which was clear on our outward route. Home had lots of bugs and a few birds. Asda had a bunch of rats around the back. And the coast had weird tentacle monsters and little lobsters with mushroom ears. The PokéStops also got a lot more historical as we moved into the older parts of town. One marked the house of Elsie Bowerman, a suffragette. Another marked the stone on the divide between the two towns, which is about the only sign it is two towns.

elsie

Image Caption: A blue history plaque on a wall, which is a PokéStop. The writing reads: Elsie Bowerman / 1889 – 1973 / Suffragette, Barrister and Survivor of the ‘Titanic’ disaster lived here / Hastings Borough Council.

Heading further into town, we stopped for lunch and to look around the shops. Pokémon Go players were everywhere. The town centre has a number of PokéStops, including the cricketer statue just outside the shopping centre. But other than Game promoting preorders of the next Pokémon DS title, the shops really weren’t getting in on it. If they’d had cuddly toys and other similar things, I’m sure people would have bought them.

Once we left town, we went through the park. The mist thinned, meaning it was a good time to recharge phones. Spiritunicorn has all the gadgets, so we plugged the phones into a solar panel. The game needs to be running in order to count the distance travelled, so it is hard on batteries.

solar

Image Caption: A portable solar panel on a wooden bench. Two phones are plugged in.

Across from our recharge point was another Gym, which I decided to try. It’s a war memorial with a figure on the top, because I have a thing about Gyms that look a bit like the Gym icons on the map.

It wasn’t an epic battle. I did manage to damage the Gym guardian a bit though. I bet that stung for a few seconds. It’s trickier than usual Pokémon games, as it isn’t turn based. Dodging and attacking are done in real time. It’s hard to say how good I was at that, as my Pokémon were so underpowered.

gym

Image Caption: On the right, a white pillar with a statue on top, viewed across the water. A flock of pigeons are between the pillar and the water. On the left, the phone screen showing a Paras (orange lobster with mushroom ears) fighting a Hypno (yellow biped).

Another unexpected thing about battles is the healing system. Potions are the only way of healing them up. I would have liked to see an alternative to this, like having Pokémon heal over time or by travelling a certain distance.

By the time we got to the end of the park, our phones were getting very low on batteries. We turned them off and headed home. All in all, we walked about 15km (9 miles). It only used 20MB of my phone’s data allowance, though this may be on the low side as the maps would have loaded through my home Wi-Fi. I caught many Pokémon and got a few nice shots through the game’s camera system.

pokemon

Image Caption: Three images taken with the game’s own camera system. Left is a Paras (orange lobster with mushroom ears) on a shingle beach, with the water and mist in the distance. Centre is a Pidgey (bird) on grey pavement stones, with people and scaffolding in the background. Right is a Zubat (blue bat) flying in a garden, next to a standing stone with a hole in it. All pictures have the username (PolenthBlake) placed in the lower right corner.

Our last adventure was close to home, where local players have taken to gathering in a church lych gate. It has a roof and is in range of two PokéStops. The police had evidently been called, though not for one of the players. The person of interest to the police was someone who just couldn’t stop talking. “I didn’t do that. Well, maybe that one time, but not today. Okay, maybe more than once, but not in the last ten minutes.” I do wonder if crime will go down in that area (it has a particular problem with people dumping rubbish) due to the number of people with mobile phones there at all hours.

Heading home meant collecting my thoughts about the game. An obvious one was accessibility. For someone who can leave the house, it isn’t required to actually walk. It uses distance rather than detecting walking gait, so wheelchairs and mobility scooters can also travel the distance. Players don’t have to visit certain PokéStops and Gyms, so can stick to those in accessible areas. This isn’t a game that would work very well for someone who can’t leave the house. It is possible to catch a few Pokémon at home, but it’d mean not getting new supplies at the PokéStops, not being able to hatch eggs, and all the rest.

Catching Pokémon could be tricky for some people, as it requires swiping the ball in the right direction. Some sort of automatic throw on tap would have been a good idea. It’s not like it’d harm the game if some people used the feature who didn’t need it, as catching the Pokémon is more about enjoying the AR.

My main criticism of accessibility in a nutshell: there aren’t alternative ways for doing things or options to customise the game controls.

I also think the instructions need work, as so little is explained. This is particularly true of how to catch Pokémon, as it’s not clear that the player doesn’t have to move towards them, and can keep going until they’re safe before they tap them. For example, one popped up while I was crossing a road. I had time to cross the road and step to the side of the path (out of anyone else’s way), before tapping the Pokémon and starting the catching sequence. Someone who doesn’t know that might think they have to stop in the road or cross back to get closer to the Pokémon.

Criticisms aside, it’s a very fun game. It’s not required to buy things to take part, outside of paying phone costs. Moving between free Wi-Fi areas would be an alternative, as town centres often have PokéStops and Gyms and places with free Wi-Fi. It was fun to see so many others playing the game, including adults, families with young children, and groups of teenagers. People who weren’t playing were still discussing Pokémon, such as reminiscing about the previous games. Everyone who spoke to us was friendly. This was a welcome change, particularly given the current political climate, where the “Go back where you came from!” brigade is out in force.

All I need now is some more Bulbasaurs, so I can feed candy made from their ground-up bones to my own Bulbasaur, and take over the world for Team Mystic. It’s a simple goal.