The Oddfits – Tiffany Tsao

Oddfits CoverSeries: The Oddfits Series, #1
First Published: 1st February, 2016
Genre: Fantasy / Novel
Available: Amazon.com | Amazon UK

Murgatroyd Floyd doesn’t fit in. He’s the only white child at school, has one friend, and nothing ever seems to work out for him. He’s also an Oddfit, able to visit another land called the More Known World. Once he reaches adulthood, a group who explore that world seek him out.

This is a portal story set in a person’s life before the portal. Murgatroyd sees a few glimpses of the More Known World, but it’s mainly not about that. It’s about his life growing up and living in Singapore. It’s also a story with mature themes written in a children’s book style. Both of these things made me interested in reading it. I did like the early part where Murgatroyd is befriending the ice cream seller. Unfortunately, that didn’t last.

Murgatroyd is abused right from the start. It’s not simply that he feels like he doesn’t fit in, but that the people around him actively try to harm him. This starts with his parents, who make sure his first day at school goes badly, then tell him it’s his fault. The abuse continues into adulthood, where they keep all his earnings, to be sure he doesn’t gain any independence.

The other people in his life are only marginally better. His employer sees him more as a novelty possession to make her restaurant look good, and his best friend is selfish. It only counts as better because they don’t spend as much time with Murgatroyd, so the damage they do is limited compared to his parents.

As the abuse continued, I was increasingly uncomfortable with how it was handled. At first, the tone feels as though the reader is supposed to laugh at the things happening to Murgatroyd. I wasn’t laughing. Later on, this abuse is blamed on the Known World reacting to Murgatroyd being an Oddfit. In other words, blame for the abuse is shifted away from the abusers. They couldn’t help it. Murgatroyd was just different and they had to treat him like that. Which is disturbingly close to how people try to minimise abuse against non-neurotypical children.

There are interesting elements to the story. The idea of the More Known World, and the parts shown of it, was potentially fascinating. It looks set for the series to make some different choice in terms of plot, compared to the usual portal story. Where it falls down is the challenge of making someone’s pre-portal life as exciting as the world on the other side. I don’t feel this book managed it. There wasn’t a whole lot of plot, so it was stretched very thin. There’s a lot of padding, such as the multiple paragraphs taken up listing out food items.

There are some things that may be an issue for readers. There are a few casual bigoted comments made, generally by characters (though some are in the narration). Examples are bystanders fat shaming people, Murgatroyd’s parents using binary gender assumptions as a weapon, and calling an unhealthy home environment schizophrenic. There are also some detailed descriptions of killing animals, as the restaurant where Murgatroyd works slaughters animals as a public entertainment. Basically, the book isn’t as fluffy as it might appear on a quick read of the opening, so go into it knowing that.

I liked some parts of the book enough that I might read the next one. This acted as a prologue more than anything, and it might be the aspect of abusers not being able to help abusing will be subverted later. It’s difficult to tell at this point, as a lot of the nature of the More Known World wasn’t explained. I’d also hope the next book picks up the pace, now that the world and the main players are introduced. This is a book that had potential, but never quite reached it.

[A copy of this book was received from the publisher for review purposes]

Beyond Eyes

Developer: tiger & squid
First Release: 8th September, 2015
Version Played: PS4
Length: Short

 

Beyond Eyes is a short exploration game, about a girl called Rae going to find her missing cat friend.

The marketing descriptions for Rae’s backstory are a bit of a mess, and don’t line up with what’s stated in the game. In the game, Rae is blinded in a fireworks accident. She becomes reclusive, staying in her garden, as a reaction to the trauma of the accident. That summer, she befriends a cat she calls Nani. The seasons travel through to winter, Nani starts to visit less and less often, and by spring he’s disappeared. Rae heads out to find him.

The difference is the marketing versions say she’s been blind since she was a toddler. However, the game shows her as near the same age (and wearing the same clothes) when she has her accident. The passing of the seasons would make it about a year later when she heads out. This also fits better with her general level of skill in moving around. If she had been blind since she was a toddler, it would come across as strange that she wasn’t more skilled at moving around. This would mean she’d been blind for most of her childhood, which just doesn’t fit.

But anyway, if I hadn’t read those descriptions, I’d have said this takes place about a year later.

The strength of the game is the way the world is painted around Rae. As she uses her other senses to navigate, she imagines the world, and it appears around her. This means she sometimes gets things wrong, such as thinking cloth flapping in the wind is a clothesline, when it’s a scarecrow. She might imagine a gate as closed because it was when she first encountered it, but someone’s opened it since then. As this representation exists only in her mind, it’s also influenced by her current mental state. When she’s frightened, the colours are less bright. When she’s confused, areas can disappear.

Though there are some sadder/tenser moments, it’s overall a gentle experience. Rae’s world is an idyllic village with flowers and birds singing, rendered in watercolour. The threats she faces are common ones, such as crossing the road or a loud dog.

I liked that Rae’s accident was not portrayed as the end of her life. Withdrawal is a normal (though not the only) response to trauma. The key here is it’s also showing her facing that, by leaving to find Nani. Life carries on.

There were two things I noted as not ideal in the portrayal of blindness. It’s odd that Rae’s eyes are closed all the time. Even in cases where the eyes are removed, the eyelids are not usually sewn shut in humans. I wonder if this was done to avoid showing damaged or absent eyes. The second point also doubles as a gameplay issue. There’s a misconception that blind people can’t move quickly. That blind children don’t run when they play, adults never run for the bus, and even a fast confident walk is seen as out of the question. This isn’t true. It’s natural for someone who is re-learning how to navigate to be cautious, but slow movement speed is not inherent to being blind.

The gameplay issue being Rae moves slowly all the time. For the initial exploration, this speed is fine. But it gets painful when backtracking to explore all the areas, which isn’t a good gameplay choice for an exploration game. It makes sense both from a real world perspective, and a game perspective, to have her pick up the pace in areas she’s already been. Even a cautious child is going to move faster going back down the path she knows is fine. It also would have been a nice touch if her basic walk had slowly increased in speed during her adventure, as she got more confident.

In terms of gameplay, I would have liked more events. There were some already in the world, such as being able to feed flowers to a cow, and finding memories of Nani. But there were also places that felt empty. Some of these had objects that could have triggered events. I didn’t feel the balance of things to find, versus the time taken to explore, had been hit.

Accessibility options for blind players would have been good, such as the option to have a narrator reading the story (it’s text only) and controller vibrations when hitting obstacles. Also worth noting the undiscovered areas are white, which can be a migraine or motion sickness trigger for some people. If you’re in that category, keeping game sessions short is advisable.

Overall, Beyond Eyes is a nice addition to the exploration genre. It has some strong points, such as the way the world is painted from Rae’s perception and the beautiful artwork. I would have liked a faster backtracking speed and more things to find, but this didn’t stop me enjoying it. Fans of quieter exploration games and walking simulators are likely to enjoy the game. It took me around six hours to finish everything, including reruns for trophies.