Attack Of The Lizard King – Rex Stone (author), Mike Spoor (illustrator)

Attack of the Lizard King CoverSeries: Dinosaur Cove, #1 / Dinosaur Cove Cretaceous, #1
First Published: March, 2008
Genre: Children’s Time Travel / Chapter Book
Available: Amazon.com | Amazon UK

Jamie moves to Dinosaur Cove, where his dad is going to open a dinosaur museum in a lighthouse. While out looking for fossils on the beach, he and his friend Tom find a portal back to the time of the dinosaurs.

This is a fun chapter book, and the first in a series. The boys explore the dinosaur world and have a few close encounters (though nothing too scary). While they’re searching, Jamie has a fossil guide that gives him information on the things they find. The book includes a map at the end showing the path the boys took and a glossary of the new words. Recommended for any dinosaur-lovers who are moving on from picture books.

Above World – Jenn Reese

Above World CoverSeries: Above World, #1
First Published: 14th February, 2012
Genre: Middle Grade Science Fiction / Novel
Available: Amazon.com | Amazon UK

The breathing technology used by the Kampii (mermaids) is failing. The adults won’t do anything, so Aluna and her friend Hoku travel up to the surface to find answers (young Kampii don’t get their mermaid tails until they’re older, so they still have legs). In the above world, there are unaltered humans, bird people and horse people (among others). They’re under attack from the upgraders (cyborgs).

This book is a fun action-adventure. The world is a dystopian spin on old mythology, without being too gritty. The current situation is one that developed from the founding of the various colonies, so as well as travelling the world, they also have to learn about their past. I enjoyed the contrast between the two main characters – Aluna as a warrior and Hoku as a scientist. It was nice to see Aluna having positive relationships with other girls/women, rather than being the one special girl who hated all the other womenfolk (as so many books with warrior girls/women tend to do).

There were some points that made me pause. Though it’s good that being cool mermaids and so forth isn’t a white person only zone, I wish the racial descriptions had been less ambiguous. There’s mention of brown skin, but that leaves a lot to the imagination in the sort of way where people rewrite in their heads to make everyone white (especially when the character isn’t on the cover). It would have been nice to have some mention of other features, such as hair, facial features and remaining pieces of culture.

I wasn’t too comfortable with what was shown of Dash’s people. They seem rather pseudo-Native American, which is potentially problematic when they’re a race of horse people. Or the suggestion that the desert was an uninhabited area free to be colonised by the genetically changed. However, it’s possible both issues are handled in later books, as these things were told second hand rather than seen.

I did enjoy the book despite those concerns and look forward to the sequel.

Music Videos: Created Partners

Created partners are a classic of speculative fiction. Usually a person hurt or disillusioned with relationships creates a new partner. The theme stems from a fantasy of having the perfect romance with the perfect partner. But unlike a romance novel, there’s a whole layer of creepiness in creating a perfect partner. It raises questions about free will and slavery. The reality may not turn out quite the way people were hoping.

‘Coin-Operated Boy’ – The Dresden Dolls

Inserting a coin into the boy

Music Genre: Dark Cabaret

Video Genre: Dark Cabaret

About the Band: The Dresden Dolls consists of Amanda Palmer and Brian Viglione.

About the Video: The lyrics and video sum up the creepiness of the created partner trope. The coin-operated boy (Brian) is the wish-fulfilment partner who won’t hurt Amanda, but he’s also “just a toy” who doesn’t get a say in anything. It has a stage theme, with exaggerated stage makeup and scenery like a stage set.

(Being coin-operated seems like a hassle to me, as you kept having to unlock his coin compartment to get them out. And he’d rattle. But maybe I’m overthinking this…)

YouTube Links:

Coin-Operated Boy

‘The Girl and the Robot’ – Röyksopp featuring Robyn

Robyn meets the robot

Music Genre: Pop

Video Genre: Science Fiction

About the Band/Singers: Röyksopp is a Norwegian musical duo. Robyn is a singer from Sweden.

About the Video: There’s nothing idealised about this relationship, either in the visuals or the lyrics. Flashbacks to the first meeting show a relationship that started well, but grew cold. The robot is not under Robyn’s command, and decides to spend all day working instead of spending time with her. The images of Robyn at home and the robot at work share visual elements, which pulls it together nicely.

Also unusually for the created partner trope, the robot is not designed to look attractive. He’s your usual blocky humanoid robot.

YouTube Links:

The Girl and the Robot (YouTube) – I believe this is the official one, but it’s region locked and I couldn’t check it.

The Girl and the Robot (Daily Motion)

‘Robot Girlfriend Song’ – Rhett and Link

The advert for the robot girlfriend

Music Genre: Comedy

Video Genre: Geek

About the Band: Rhett and Link are comedy duo Rhett McLaughlin and Link Neal.

About the Video: This video pokes fun at the robot girlfriend idea, and the male geeks who dream of such a girlfriend. One day, they’ll realise that dating a female geek is a better solution (even if she doesn’t come with built-in Solitaire and may steal your comic books).

YouTube Links:

Robot Girlfriend Song

‘Busy ‘ – Olly Murs

Rose: Painting her eyes

Music Genre: Pop

Video Genre: Fantasy

About the Singer: Olly Murs is a singer from England.

About the Video: For those who like the romantic (if still creepy) side of created partners, this video has Olly creating a dream girlfriend (Rose) out of papier mache. His life with Rose is shown, in a very 70s world (possibly the only time when vomit yellow was fashionable). They hang out reading books, pretending to go for drives and eating popcorn. This one is speculative, but it takes a little while to get there.

YouTube Links:

Busy

Roses Story in Nature (Nature Futures)

My hard science fiction piece “War of the Roses” is in the current issue of Nature (Volume 467 (7316), 7 October 2010). At least, that’s what their website says and I’m going to believe them.

It looks like the story is available online at the moment, but I don’t know how long that’ll last as they’re not primarily an online market: War of the Roses

Back when I was studying for my ecology degree, Nature was one of those places trainee scientists wanted to get published in. Perhaps a paper about some amazing research into the sort of things ecologists research*. I probably wouldn’t have believed time-travelling future me if I said I’d get a piece of fiction published there.

At least fiction doesn’t need citations**.

* Usually stuff like measuring lichens and wading out into swamps to take insect samples. Ecologists are the hardy branch of biologists.

** Blake, Polenth, A Bunch of Random Stuff about Roses, Polenth’s Brain, 2010

I, Robot and the Uncanny Valley

A photo of Sonny: He has a realistically shaped face and eyes, but his workings show through artificial skin.Discussions of the movie I, Robot tend to focus on how Asimovy it really was (or wasn’t). I was interested in another feature: how the uncanny valley was used in movie. This post talks a bit about what the uncanny valley is, how I, Robot used it and how that might relate to non-visual fiction.

** includes spoilers for I, Robot **

What Is The Uncanny Valley?

The uncanny valley is a theory about how people react to increasingly human-like things. The theory states that people become more emotionally positive to things as they become increasingly human. A lizard is more like a human than a turnip, so lizards get more warm fuzzy feelings. A monkey is more like a human than a lizard, so monkeys get more warm fuzzy feelings.

But just before something reaches being a full human, there’s a drop in positive emotions towards it. This drop is the uncanny valley. It’s the point where a thing stops looking endearingly humanised and starts looking freakily sub-human. Or the point where a human is no longer seen as human and drops into the valley (zombies are the classic speculative fiction example of that… still all human and rather uncanny).

Robot design is an area where this matters. Makers want to make their robots human-like enough to make people feel good about them, but not step too far and fall into the valley.

Uncanny = Evil

The main use of the uncanny valley in the film is to signify evil.

The old robots are humanoid, but they have a blockier build and clearly robotic faces. They’re shown behaving in sympathetic ways, such as robots in storage huddling together. These robots are at the positive peak. They show sympathetic, human-like features, without appearing to be too human.

The new robots are down there in the valley. They have human-like faces, realistic eyes and rounded limbs, yet don’t look entirely human. Their voices are soft and more human-like than the old robots, yet also emotionless. The uncanny valley is telling you these robots are evil.

This is a pretty standard use of uncanny valleyness. It manipulates the audience into sympathising with the old robots and distrusting the new ones.

Why Don’t The Future People Think They’re Freaky?

Other than the protagonist, people trust the new robots. Even the protagonist doesn’t think they look untrustworthy (not any more so than the old robots anyway). So why don’t the future people think the robots are freaky?

One criticism of the uncanny valley is that it’s culturally based. A person’s experiences will change where (and possibly if) the valley exists. This is shown when humans drop into the valley.

Supposing you had a friend who didn’t have hands. You have no problem perceiving your friend as being human. A stranger isn’t used to your friend, and places him in the uncanny valley. The stranger’s reactions are hostile and untrusting. This example is unfortunately not that hypothetical – people with obvious deformities, scarring and missing limbs can end up in the uncanny valley and are treated accordingly.

The important point is that you and the stranger have different thresholds for what’s human and what’s not. However, given time, the stranger will get to know the friend, and will stop seeing hands as a defining human feature*.

Back to robots, it’s clear that a society’s view on robot appearance could modify. What’s uncanny at first may not be in a few generations time**. (On the other hand, it’s possible there’s a limit on what people would accept as human. As we have no evidence either way, a story could take either view***).

Why Do We Like Sonny?

Sonny is one of the uncanny robots. This is emphasised in his early appearances, by displaying almost human behaviour. He dreams and can draw, yet draws with precision with both hands at once. He’ll fight to survive, yet does so with superhuman strength and agility. Unlike our friend with no hands, he’s not displaying completely human behaviour. It’s going to be difficult to overcome that feeling of uncanniness.

By the end of the film, Sonny is showing human understanding of things like loyalty, deception and the value of free choice. It’s interesting that while watching the film, I have no trouble accepting Sonny, yet the screenshots still look creepy. Appearance may put a robot into the valley, but behaviour can pull them out of it.

This shouldn’t be a surprise, as behaviour is the thing that tells you real humans are humans. Often a screen robot looks uncanny because its behaviour is a little off (this can also be true of 3D animated people… the audience picks up on tiny errors in the movement that betrays the fact it’s a simulation).

How Do We Like Sonny?

This is a question that’s hard to answer. When we take someone or something back out of the valley, what are we actually doing? Do we see them as…

  • A human (whether they are or not). Any differences are accepted as normal human variation.
  • Near-human. We may not have had a category for that before, but our brains start to realise there’s a middle-ground between human and not.
  • An exception. We’d still find others like them just as uncanny, but the individual is accepted.

In the case of the friend without hands, it’s going to be the first one. We soon realise that hands were never a defining part of being human anyway. The friend behaves in an entirely human way, so it’s not a difficult leap to make.

With Sonny, there’s still a voice saying he isn’t human. Whether we’re seeing him in a near-human category, or he’s just sneaking closer to be seen as fully human, is hard to say.

It would be fair to say that any one of those options could be realistic in a story.

Application to Fiction

Stories don’t have the same visuals as films, but the ways character might react may be based on this principle.

One interesting issue is that it might means it’s easier to accept a non-human robot as a sentient being with rights. The robot who falls in the valley has to overcome feelings of distrust – something an out-of-valley robot doesn’t have to contend with.

The robot Asimo is a classic out-of-valley design. Roughly humanoid and able to move in a human-like way, but robotic enough that he doesn’t fall in the valley. People react in a positive way to Asimo****, and this would obviously be a great advantage if Asimo were sentient and trying to gain rights. People wouldn’t assume he was evil.

On the other hand, Sonny has an uphill struggle. It’s interesting that the movie makers didn’t try to make Sonny look outwardly friendlier than the other new robots. The viewer has to overcome their own prejudices to see Sonny as anything other than the bad guy.

Few robot stories deal with the potential issues of a robot facing discrimination for its appearance. Perhaps a new robot line would be a little too human-looking and not sell as well, so they face being dismantled for parts. Perhaps when it comes to choosing between believing the blocky robot and the almost-human one, a character might go with their instinct and chose the blocky robot (possibly with disastrous consequences).

The sort of cultural change needed to accept an almost-human robot as human (or as definitely not human, and not uncanny) would take a long time to reach. In the meantime, all those robots in the valley have a problem. It’s odd that their problem doesn’t appear in fiction as much as you might expect.

* This has some real world significance too, because it suggests that it’s important for people to have experience of a wide range of people. If they don’t, they run they risk of seeing other humans as non-human.

** In Doctor Who, Donna (a modern day woman) meets automated greeters at a library in the future. These greeters have human faces on them, to put patrons at ease. They’re normal to the future people, but freaky to Donna.

*** Kryton, an android in Red Dwarf, has a blocky appearance. The crew discovers that earlier models look identical to humans. When asked why Kryton looks more primitive, he explains it’s because humans didn’t like their androids looking too human. Later models were made to look less human on purpose*****.

**** One example was the reaction to the Honda advert where Asimo moves through a museum. Some watchers were moved to tears, as it shows a very positive view of technology… a friendly robot reacting the way a human might to the museum exhibits. Few (if any) people thought “that robot looks like a mass murderer… I wouldn’t let him near those gadgets”.

The advert can be watched here. And just because it’s fun, dancing robots!

***** Though the way people react to humans in costumes is always somewhat different. Data from Star Trek was made to look slightly not human, in both behaviour and appearance. Yet he didn’t tend to set of people’s uncanny valley alarm. He’s a man in a costume and we know it.

Sonny photo is Copyright © Twentieth Century Fox Film Corporation. Used for review purposes.