Every Heart a Doorway – Seanan McGuire

Series: Wayward Children, #1
First Published: 5th April, 2016
Genre: Urban Fantasy / Novella
Available: Amazon.com | Amazon UK

Nancy has spent the last few years in the Halls of the Dead, an underworld where stillness is valued. When she returns, she ends up at a boarding school for other teenagers like her, who are longing to return to their worlds.

Contrary to the book’s official description, it’s not about children who are spat out by their portal worlds when their potential is used up. Some can return to their worlds if they find another door. Some will go back and forth many times. Which is a pity, because I liked the idea of draining children of their miracle powers like some sort of portal world vampire, but there you go.

There’s obviously a deeper system going on here, with the worlds mapped out in directions like Nonsense and Logic, but this never really gets developed. Most of the interesting setup is dropped once the murder mystery begins. Speculative murder mysteries are my thing, but this one really didn’t work for me. I figured they’d go around finding out about everyone’s worlds, in the hopes of finding clues to the killer. What actually happens is they don’t do a lot of investigating, ignore the very obvious clues, then have the answer fall into their laps at the end. Note that this is a darker mystery, so the deaths are gory and the bodies are described in detail.

Nancy is a romantic asexual person. The book attempts to explain asexuality in basic terms, but in a way that is impersonal to Nancy. It’s like a definition for someone who hasn’t heard of asexuality. Which makes it a problem when asexuality is being defined as not having a desire for sex, rather than not feeling sexual attraction. This is true for Nancy, but not for all asexual people, so it would have been better if she’d made the description personal.

The discussion of romance is rather more confused. She makes it clear she did enjoy dating when she was young enough that there wasn’t pressure for sex. She directly states she’s not aromantic. Then she goes on to describe people as being like paintings, so she doesn’t want to date because she wouldn’t date a painting. In other words, she doesn’t get into romantic relationships with people she’s not sexually attracted to, which is no one, so therefore she doesn’t date. I’m not really sure what all that was about. Maybe Nancy was confused. Maybe the author was confused. I couldn’t tell which.

However, my biggest issue with her asexuality is that it’s portrayed as a bigger problem than having returned from the Halls of the Dead. Her parents push her to date and she thinks it’s inevitable in relationships that she’ll be pressured into sex. Nancy was put into sexually awkward situations just to show her being uncomfortable, like her roommate wanting to know if Nancy wanted sex with someone, and if she could masturbate whilst Nancy was in the room. The overall feel is that it would be impossible for Nancy to exist in society as an asexual person, and so she turns her back on society.

There’s an attempt to distance Nancy’s death and stillness from asexuality, by saying a lot of people in the Halls of the Dead were sexual. Which would work better if being asexual wasn’t a reason for her to want to return there and retreat from society forever.

Nancy states she doesn’t have an eating disorder, but that’s not how it looks. She’s attempting to survive on the food that sustained her in the Halls of the Dead. That means mostly fruit juice. It’s a fantastical eating disorder for an unusual reason, but she’s still restricting her portion sizes, and this is still going to kill her. However, as it isn’t addressed as an eating disorder, there aren’t any downsides. It’s shown as rather ethereal and mysterious, which was getting a little too close to glamourising eating disorders for my liking.

One of Nancy’s new friends is Kade, who is a trans boy. He was kicked out of his world when they realised he wasn’t a girl, his parents rejected him for it, and he also faces bigoted comments at the school. The anti-trans themes weren’t unrealistic, but were rather a downer, especially considering he’s the only one who couldn’t have the happily-ever-after of going back to his perfect world.

Jack and Jill are identical twins. It avoids some tropes (they’re not telepathic linked or treated as being identical people), but does fall into others (when one twin is good the other must be bad).

There are a few non-white characters. Sumi is Japanese. Christopher is Latino. The former doesn’t get much development time, it grated that she constantly called people stupid, and I didn’t like how her story ended. The latter has some development, though I noted his world was rather Day of the Dead, linking the world to his roots in a way that doesn’t happen for the white characters. These characters exist, but it’s the white characters who are centred.

There’s an attempt to make the school mostly being girls sound less binary by blaming it on imposed gender roles, but this didn’t work for me. Nothing about “boys will be boys” would stop them disappearing through a door in an instant. It’s possible this was intended to sound ridiculous, and Kade’s experiences would suggest the portal worlds prefer girls because they’re bigots rather than there being a real gender difference. But no character challenges this at all.

Also, I never did like the trope that adults are so vastly different from children, except for old people who are just like children. This is used to justify why adults (except for old adults) can’t cope with nonsense.

I liked the concept for this a lot more than the actual story. It’s a great idea. There’s some lovely writing in places and some of the worlds were very imaginative. But it doesn’t really come together as a whole. The inclusion reads too much like it’s there to explain terms for people who don’t know them, and has some implications I don’t like very much. This is tied up in a murder mystery that isn’t very mysterious.

Fourth World – Lyssa Chiavari

Fourth World CoverSeries: The Iamos Trilogy, #1
First Published: 28th December, 2015
Genre: Young Adult Science Fiction / Novel
Available: Amazon.com | Amazon UK

Isaak lives on Mars and discovers something that hints at the history of the planet. Nadin lives on Iamos and her people are threatened with destruction.

The beginning of the book focuses on Isaak, with Nadin coming into it later on. It’s clear from the start that they’re both on Mars in different times. Isaak is literally digging up Nadin’s history, as he assists on a geology dig site.

I liked the worldbuilding of Iamos. Its culture has hints of ancient Earth civilisations, but it isn’t exactly like any one of those. There’s a strict caste system, eugenics, and other markings of a totalitarian regime presenting itself as being for the good of the people.

Mars is not so strong. It felt very present day, from pop culture references to technology. I shouldn’t be able to recognise everything in a book set in the future, because there should have been new things appearing during the passage of time. Even if that’s just a new band or book series that’s the current big thing.

I enjoyed the overall story, as it focuses on how corporations and governments keep things from people for the benefit of those at the top. It’s a slow build at first as Isaak and friends figure out what’s happening, then speeds up once Nadin’s part gets going. There are some resolutions at the end, but this isn’t really a standalone story.

The cast is generally diverse when it comes to race and sexuality. Isaak is Latino and Nadin is non-white. The supporting characters are various races, and one of Isaak’s friends has two mothers. There’s some bigotry, such as slurs aimed at one of Isaak’s friends, but mostly these things are accepted without much comment.

Isaak is demisexual, which is made clear later on as he says it directly. Given that, I did wonder at Isaak suddenly going off on love and sex being what makes people human. Nadin is asexual but is still figuring it out and thinks of herself as broken. There’s some forced intimate contact (hugs and kisses). It’s not that any of this is unrealistic, as asexual people can internalise the message that love/sex are required to be human and something is wrong with them. Sexual assault is a common risk, along with blaming the asexual person for viewing it as assault. But it’s not really a portrayal with happy endings, at least as far as this book goes. It’s possible it’ll come around in future books in the series. I hope it does, because this would be a bad place to leave things.

Disability isn’t touched on in a major way. Where it’s referenced, it isn’t positive. Words like lame, spaz and moron are used. Crazy and psycho are aimed at people who might be dangerous. Isaak’s mother has motion sickness, but it’s not described that way. Instead, “she always insisted VR gave her motion sickness.” The wording casts doubt on that, as it isn’t that she has motion sickness, it’s that she says she does. As someone who gets motion sick frequently, I can assure readers that the vomit googles really do cause issues, and motion sickness is really real.

This is an entertaining read. The plot interested me enough to want to know what happens next. However, I’m cautious about where the relationships are going. The asexual experiences weren’t unrealistic, but they were realistic in a rather sad way, so there’s a lot resting on how the series resolves that.

Dead Air – Michelle Schusterman

Dead Air CoverSeries: The Kat Sinclair Files, #1
First Published: 1st September, 2015
Genre: Middle Grade Urban Fantasy / Novel
Available: Amazon.com | Amazon UK | Penguin Random House

Kat Sinclair’s dad gets a new job presenting a ghost-hunting TV show. Kat goes with him and starts a behind-the-scenes blog, but there’s more going on than she ever imagined.

Kat is dealing with family issues. Her mother has left. This gives Kat the freedom to find her own style, such as finally being able to cut her hair and wear horror t-shirts. She also gets on a lot better with her dad and grandmother (from her mother’s side). But at the same time, she’s angry her mother left. The children Kat meets on the set also have their own family issues to face. The parents here aren’t shown as one-sided evil people or as always getting it right. They’re realistic families trying to figure things out.

The internet features prominently. Each chapter opens with things like emails, blog posts and forum comments. Kat writes her blog as well as staying in touch with friends and family. It covers the positive things, like people being able to share their interests. It also covers the darker sides, of death threats and obsessive fans. I liked that it handled those issues without making it sound like the internet was the start of them. Kat’s own grandmother had a stalker when she was younger. The tools change, but there will always be people who take it too far.

There is a dash of the supernatural here, but the heart of the story is really the people, rather than the ghosts. Kat has to deal with Oscar, who is about her age. They’re both being homeschooled by the show’s intern Mi Jin. And there’s the whole issue of why the show has such a high turnover of hosts. The mystery unfolds at a reasonable pace. It was obvious to me long before it was to Kat, but that does mean it’s something the reader can figure out.

One of the crew, Lidia, has a congenital heart condition. She has a pacemaker, takes medicine, and has seizures. I did have concerns that this might be written off as having a supernatural cause. Seizures often get shown as something mystical rather than actual seizures. That doesn’t happen here. Some things might aggravate her symptoms, but it isn’t suggested that her heart condition was due to anything other than natural causes. However, I wasn’t fond of the plot requiring the triggering of seizures, as in reality, there’s never a good reason to do this.

Kat is biracial, with a white mother and black father. Her father is the one who appears the most in the story. Mi Jin is presumably Korean American based on her name, though it isn’t stated. There’s a gay supporting character. Generally, these things are handled with a light touch. The plot isn’t focused on them, but they aren’t missable.

This is a fun ghostly adventure, with references to classic horror films, and some new creepy tales of its own. There is some discussion of death (the ghosts tend to have died in bad circumstances), death threats and related violence. It’s handled at an age-appropriate level.

[A copy of this book was received from the publisher for review purposes]

The Oddfits – Tiffany Tsao

Oddfits CoverSeries: The Oddfits Series, #1
First Published: 1st February, 2016
Genre: Fantasy / Novel
Available: Amazon.com | Amazon UK

Murgatroyd Floyd doesn’t fit in. He’s the only white child at school, has one friend, and nothing ever seems to work out for him. He’s also an Oddfit, able to visit another land called the More Known World. Once he reaches adulthood, a group who explore that world seek him out.

This is a portal story set in a person’s life before the portal. Murgatroyd sees a few glimpses of the More Known World, but it’s mainly not about that. It’s about his life growing up and living in Singapore. It’s also a story with mature themes written in a children’s book style. Both of these things made me interested in reading it. I did like the early part where Murgatroyd is befriending the ice cream seller. Unfortunately, that didn’t last.

Murgatroyd is abused right from the start. It’s not simply that he feels like he doesn’t fit in, but that the people around him actively try to harm him. This starts with his parents, who make sure his first day at school goes badly, then tell him it’s his fault. The abuse continues into adulthood, where they keep all his earnings, to be sure he doesn’t gain any independence.

The other people in his life are only marginally better. His employer sees him more as a novelty possession to make her restaurant look good, and his best friend is selfish. It only counts as better because they don’t spend as much time with Murgatroyd, so the damage they do is limited compared to his parents.

As the abuse continued, I was increasingly uncomfortable with how it was handled. At first, the tone feels as though the reader is supposed to laugh at the things happening to Murgatroyd. I wasn’t laughing. Later on, this abuse is blamed on the Known World reacting to Murgatroyd being an Oddfit. In other words, blame for the abuse is shifted away from the abusers. They couldn’t help it. Murgatroyd was just different and they had to treat him like that. Which is disturbingly close to how people try to minimise abuse against non-neurotypical children.

There are interesting elements to the story. The idea of the More Known World, and the parts shown of it, was potentially fascinating. It looks set for the series to make some different choice in terms of plot, compared to the usual portal story. Where it falls down is the challenge of making someone’s pre-portal life as exciting as the world on the other side. I don’t feel this book managed it. There wasn’t a whole lot of plot, so it was stretched very thin. There’s a lot of padding, such as the multiple paragraphs taken up listing out food items.

There are some things that may be an issue for readers. There are a few casual bigoted comments made, generally by characters (though some are in the narration). Examples are bystanders fat shaming people, Murgatroyd’s parents using binary gender assumptions as a weapon, and calling an unhealthy home environment schizophrenic. There are also some detailed descriptions of killing animals, as the restaurant where Murgatroyd works slaughters animals as a public entertainment. Basically, the book isn’t as fluffy as it might appear on a quick read of the opening, so go into it knowing that.

I liked some parts of the book enough that I might read the next one. This acted as a prologue more than anything, and it might be the aspect of abusers not being able to help abusing will be subverted later. It’s difficult to tell at this point, as a lot of the nature of the More Known World wasn’t explained. I’d also hope the next book picks up the pace, now that the world and the main players are introduced. This is a book that had potential, but never quite reached it.

[A copy of this book was received from the publisher for review purposes]

The Order: 1886

The Order: 1886 Cover

Developer: Ready At Dawn
First Release: 20th February, 2015
Version Played: PS4
Length: Medium

The Order: 1886 is a steampunk game set in London. The Order is a group of knights, named for the original knights of the round table, who prolong their lives by drinking blackwater from the grail. Their mission is to fight the half-breeds (such as the lycans… werewolves by another name).

Though the game has some shooter and stealth elements, it’s mainly about the story. That makes it a good place to start when discussing the game, as this is likely to make or break whether someone enjoys it.

Story

The story follows Sir Galahad, starting with the prologue where he’s being held prisoner by the Order, and flashing back to what led to this. In the flashback, a lot of things are happening in London. The poor are rebelling against oppression. A killer (Jack the Ripper) is targeting prostitutes. The patients of a mental asylum have broken out, and there’s suspicion of a lycan connection. The knights have a lot to deal with, but not everything is as it seems.

Anyone expecting a more common action game narrative of defeating the big bad and saving the day is likely to be disappointed, as it’s not that sort of story. It’s more about Galahad’s personal journey, as he discovers things aren’t as black and white as he assumed, and has to decide where he stands.

One thing I look for in steampunk is how colonial themes are tackled. Some stories are prone to glorifying the British Empire and all it did. The Order doesn’t. Some of the characters certainly think that way, but it’s clear to the player that the poor join the rebellion out of desperation for how they’re treated. The authorities are doing little about the murdered women, and something odd was going down at the asylum.

The supernatural elements are shown as taking advantage of the British Empire’s expansion, rather than being responsible for it. A subtle difference, but an important one, as blaming it all on magic is a common way for stories to avoid addressing history.

In terms of inclusion, there are two Indian women who are important to the story. However, I would have liked to see a wider racial mix among the inhabitants of Whitechapel. At this point in history (and there’s no suggestion that the game version is any different) people moved to London from all parts of the Empire. Few would make it into the upper classes (such as the knights), but the poor workers would be more diverse.

The biggest issue with the story was not developing some of the characters and subplots. The collectables would have been a good way to introduce more information about the things going on at the asylum and hospital. The knights visit a brothel, which makes sense as prostitutes are being targeted by Jack the Ripper. But they don’t actually talk to anyone to find out more about that, which seems like a wasted opportunity. These things could have been fleshed out without giving away everything. And in turn, a little more story in the subplots would have given more space to develop the characters.

Overall though, I enjoyed the story. It was the gameplay where my reaction was more lukewarm.

Gameplay

The shooter parts of the game were solid. It’s cover-based shooting, with a variety of weapons. There are a number of fun science weapons, designed by Tesla (though I would have liked more time to explode things with these). I also liked the tools, such as the lockpicking, morse code sender and circuit breaker. These could have been used more, such as having some puzzles that required them, but the basic mechanism for how they worked was fine. If this was all the gameplay, it would have been fun.

Unfortunately, the game also had quick time events. These can be fiddly for someone like me, as my coordination isn’t the best, and reacting quickly to onscreen prompts is difficult. I could at least retry the cutscenes with quick time events, so I got there eventually. The stopping point was the stealth takedowns. Rather than sneaking up and hitting the takedown key, it has rings around the button prompt. Only at the precise moment the rings hit the prompt, and the buttons highlights, can the takedown be performed successfully. Failure means total failure, as Galahad forgets how to fight if they turn around to face him. Which meant I failed as often as I succeeded. This was hard enough when I had to perform two takedowns in a row. But a later chapter with multiple takedowns was extremely difficult, and not in a fun challenging way. I thought I wouldn’t be able to complete the game due to that chapter. I can’t imagine why any developer would think it was fun to fail, and fail, and fail, and fail, for hours on end. So my assumption is they didn’t consider that quick time events can be a problem for people (I’d note that using an easy difficulty only seems to change the gun fights, not the reaction time for quick time events).

Subtitles

The subtitles had some issues. They were a little small for a start. Fine on the big screen I’m using, but I feel for anyone using them on a smaller screen.

I often got no subtitles for a conversation happening next to me, but at the same time I got subtitles for a conversation happened elsewhere. I would have also liked non-translated subtitles to go with dialogue in other languages (this was especially strange when the French character used the odd French word in mostly English dialogue, and the subtitles translated it… I wanted to know what he actually said).

The game was pretty free of bugs, though I did find one with the subtitles. I picked up a newspaper while a conversation was happening, and the subtitles got stuck on the screen.

It does feel like they needed a tester who uses subtitles regularly.

Graphics and Polish

The game’s graphics are as good as the promotion promised them to be. It sets a high bar for photorealistic games. Outside of my subtitle bug, I didn’t find anything else amiss. There was no getting stuck on geometry, trophies failing to award, save file corruption or other issues of that nature. It was clearly polished to a high standard.

As someone who likes collectables, I would have liked them to have more additional lore in them. I also would have liked a collectables log, so I could track them. The basic system for collectibles is really nice (Galahad can pick them up and look them over), so the potential is there.

No game is perfect, but this one certainly gives the feel of hitting what the developers set out to do.

Conclusions

The Order: 1886 is a beautiful game, with an interesting setting and storyline. It will appeal to steampunk fans, with its airships, Tesla devices and other trappings. For someone who is good at quick time events, it will be a quick play with easy trophies. However, I don’t recommend it for anyone who struggles with quick time events, as the chapters with multiple stealth takedowns will be frustratingly difficult.

I’m on the fence about whether I’d get another game in the series. The stealth takedowns were the least fun I’ve had in a game for a long while, and I’m not sure the story is going to be enough to sign up for that.