Malala’s Magic Pencil – Malala Yousafzai (author), Kerascoët (illustrator)

Malala's Magic Pencil CoverFirst Published: 17th October, 2017
Genre: Children’s Memoir / Picture Book
Available: Amazon.com | Amazon UK

Malala has a comfortable life playing with her brothers and going to school, until the Taliban takes over her town.

This is not the story of a girl and her magic pencil. It’s the true story of Malala Yousafzai for younger readers. I do have some doubts about this title choice, as the context is not necessarily going to be clear for children picking this up. An adult will hopefully recognise the name and realise what it’s about.

The focus is on Malala wishing she has a magic pencil to change the world, then slowly coming to realise that she could do a similar thing through her writing. I did like the way this storyline tied together, as it makes it relatable for a younger audience. It does also highlight how reading and writing can be used in a practical way, which reluctant readers can sometimes find difficult to see.

The pictures are fairly realistic watercolour paintings with black ink outlines. The details help to make the settings clear. There are also swirly patterns in places, examples of which can be seen on the cover, which invoke a sense of imagination and creativity.

There are obviously violent aspects to the story, as Malala’s town was taken over by the Taliban and she was shot. This is handled in an age-appropriate way. There are some images with men carrying guns and it’s clear people are scared, but there are no scenes showing the guns in use. The attack on Malala is very glossed over. It cuts from saying they want to stop her to her looking out of a window with a hospital bracelet on. I do think this image could have been clearer about being a hospital, as the small details would be easy to miss, particularly if the reader hasn’t stayed in a hospital before. It wouldn’t have needed to show all the gory details of the attack to do that.

The text is better suited to older picture book readers. There are some longer paragraphs and pages with multiple paragraphs. There is also a lot to take in, even in this simplified form. That said, I think the framing of the story does make it understandable for the intended age range. It’s a difficult story to simplify and it mostly succeeds in that.

[A copy of this book was received from the publisher for review purposes]

Book Launch: Werecockroach – Science Fantasy Novella

It’s launch day for my new novella! Werecockroach is a tale of aliens and werecockroaches. I’ll talk a little bit about the book, including a few story notes with background on some of the themes. But first, here are some quick links if you want to skip all that. The book is available at Amazon US, Amazon UK and Smashwords. Other retailers are listed on the official book page. The page also has links to cover merchandise and a brief content guide.

 

Book Description

Rin moves into a new flat on the day the aliens arrive. Their new flatmates are laid-back Sanjay and conspiracy theorist Pete. It doesn’t take long to notice some oddities about the pair, like hoarding cardboard and hissing at people when they’re angry. Something strange is going on, but it’s not all due to the aliens.

The book also includes a bonus short story, from the perspective of one of the supporting characters from the novella.

 Werecockroach  Cover

 

On Cockroaches

The idea for the book came from having hissing cockroaches as pets. One of the biggest misconceptions when people find out about my pets is that they’re like the cockroaches that invade people’s kitchens. There are a lot of different species of cockroaches. Hissers aren’t one of the ones that people will see in their homes (outside of being pets).

They’re from the forests of Madagascar and eat things that have fallen to the forest floor. Pet cockroaches are fed mainly on fruit and vegetables, with a little meat protein here and there. They don’t smell strongly, they don’t fly, and they tame easily. All round, they’re very hardy and easy to keep.

They hiss in various different ways. The one people typical know is the loud disturbance hiss, but they make a number of other hisses. A common one is a soft hiss that accompanies normal daily activities. They’ll sometimes hiss to themselves and sometimes they’ll hiss back and forth with another cockroach. Some are more vocal than others. I’ve had some that hardly ever hiss to some that hiss softly for most of the time they’re awake.

The biggest thing I’ve learnt from keeping them is how much personality they have. Each cockroach is different. They like different foods and they react in different ways. They learn and remember, which is why they soon get to know that I’m not a dangerous predator who wants to eat them. They’re funny little critters, and if they could turn into humans, I’d be happy to invite them round for tea.

 

On Identity and Time

The characters in the novella share aspects of my identity, though it doesn’t mean that they have identical life experiences. One thing I had to consider was how age would change things. When I was younger, being androgynous was the only way that I’d heard to describe being non-binary, long before I’d ever heard the term non-binary. It also wasn’t uncommon for anyone who didn’t quite fit in a gay/straight divide to end up in the bisexual community, so that was primarily how I described myself when I was younger, rather than aromantic and asexual.

Rin wouldn’t have grown up with those experiences. Information has been much more available since the internet, as well as giving people better access to communities. This isn’t a bad thing, but it is a different thing, so the book was partly an exercise in considering how things might have gone differently if I’d been born a little bit later. Would I have chosen agender instead of androgynous to describe my gender? Would I have gone directly to aroace? I won’t ever really know, but it was likely enough to say that’s how it went for Rin.

My experiences of dyslexia (Rin) and sensory processing disorder (Pete) were also influenced by age. There was some awareness of dyslexia when I was younger, though it mostly didn’t go beyond maybe giving someone a bit of extra time in tests. I didn’t know SPD existed until I was well into adulthood. Before that, I was treated as being picky, because no one really acknowledged that those sensory things caused a lot of discomfort and pain.

Hidden hearing loss is probably the most influenced by time, as the studies that identified it were only in the 21st century. Even Rin would have been born before anyone knew about that. But I liked the idea of them knowing what was going on. It would have helped me to know a lot earlier than I did (I was obviously aware that I had tinnitus once I was old enough to realise that not everyone had loud sounds in their ears, but hidden hearing loss was a later thing).

What has stayed about the same is my experience of race, because people react much the same way now as they did when I was younger. Not everything is progress.

The Foxfire Lights – Elizabeth O’Connell

Foxfire Lights CoverSeries: Hal Bishop Mysteries, #2
First Published: 26th August, 2016
Genre: Historical Fantasy / Novel
Available: Amazon.com | Amazon UK

Jem and his brother Hal are called to break another curse. Lord Ransom’s youngest child is sick under strange circumstances.

The setup for this book is very similar to the first in the series. A child is cursed due to events in the family’s past. Jem and Hal have to uncover those events to understand the curse. It’s based on making deals with spirits, which is resolved in a similar way. It also repeats a fair bit of character development, as Hal goes back to not wanting to share his thoughts with Jem. This means there isn’t really any progress on the overall series story of figuring out what happened to Jem and Hal’s father.

There are some areas of improvement. In the first book, only magical disabilities were shown. In this, there is some sickness due to magic, but there’s also a disabled supporting character. Matthew, one of the sons of Lord Ransom, was born with a back injury and is non-neurotypical. There’s the suggestion that he doesn’t feel empathy (rather than just not showing empathy). It’s made very clear this isn’t magical, and a positive future is suggested for him.

Isabella, Lord Ransom’s wife, is from Argentina. She’s not particularly fleshed out as a character. I’d have liked more of her story, even if it wasn’t directly related to the local events.

A character is blinded in one eye towards the end, though it’s late enough that there’s not a lot to say about it in this book.

It isn’t a bad book and will appeal to people who enjoyed the first book. A lot of the things that stood out in the first are apparent here. The world is one where industrial magic is common. The curse breaking provides opportunities for interesting investigations. There’s folklore woven into the narrative. It just feels like it repeats too much from the first book, rather than building on that foundation.

[A copy of this book was received from the author for review purposes]

Paddington (Film)

Paddington CoverGenre: Children’s Fantasy / Film
Main Creative Team: Paul King (director, writer, story); Hamish McColl (story); David Heyman (producer)
Main Cast: Ben Whishaw; Sally Hawkins; Hugh Bonneville; Madeleine Harris; Samuel Joslin; Julie Walters; Jim Broadbent; Nicole Kidman; Peter Capaldi; Tim Downie; Michael Gambon; Imelda Staunton
First Shown: 28th November, 2014
Available: Amazon.com | Amazon UK

The original Paddington Bear books, by Michael Bond (who has a cameo in the film), began publication in the late 1950s. The film isn’t a retelling of any specific book, but follows the same basic idea. Paddington’s (Ben Whishaw) home in Peru is destroyed, so he stows away on a ship heading for London. Once there, he ends up at Paddington Station, where he meets the Brown family. But things take a sinister turn when a taxidermist (Nicole Kidman) finds out he’s arrived.

I wasn’t sure how funny I’d find the film, as some of the humour stems from Paddington not understanding what’s going on and making mistakes. However, the funny side tended to be that things turned out unexpectedly, rather than Paddington feeling embarrassed or upset. I find the former funny, but the latter makes me uncomfortable. So I was glad it focused on unexpected resolutions.

The interactions between the Browns were great. At the start, there are obviously tensions in the family. Mr Brown (Hugh Bonneville) is very serious and obsessed with trying to shield everyone from risks. Judy (Madeleine Harris) sides with him over Paddington, because she wants the family to appear normal and not be embarrassing. On the other side, there’s Mrs Brown (Sally Hawkins), who is an artist, and Jonathan (Samuel Joslin), who dreams of being an astronaut. The dreamer side of the family want to help Paddington. I liked seeing how the family came together and sorted out their differences.

However, my favourite member of the family was Mrs Bird (Julie Walters), an elderly relative. Her asides, and her practical approach to dealing with Paddington, were very funny. She knows what’s really going on, even if it takes the Browns a little longer to figure it out.

There’s a magical realism feel to the film. Paddington causes some comment, but most people either ignore that he’s a bear or accept it after an initial comment. Things shift around the characters, such as the mural changing in the Brown’s house, the band playing the background music appearing in the scene, and the dolls house in the attic becoming a tiny version of the Brown’s house. This works particularly well due to the film being live action, as it grounds the surreal elements in the real.

One possible issue is whether people will make the connection between a bear in a children’s story and real refugees. I felt this was handled reasonably well, as there are references that reinforce this connection. Paddington has a label around his neck, reminiscent of child evacuees in World War II. This is stated directly in the film by his Aunt Lucy (Imelda Staunton), who hopes it will remind people of their past kindness. Putting this into the story was a nice touch, as it’s something the author of the books said was a direct inspiration for Paddington’s label.

Some of the hostility Paddington faces is based on fears about immigrants. The Brown’s neighbour, Mr Curry (Peter Capaldi), is worried that bears will end up taking over the neighbourhood and keep him awake with their jungle music. The narrative makes it very clear that Mr Curry isn’t a nice person. In contrast, Paddington also meets Mr Gruber (Jim Broadbent), who was a Jewish child refugee. Mr Gruber is warm, kind, and everything Mr Curry isn’t.

Colonialism is tackled in the tradition of snark and sarcasm. The film opens with an old colonial explorer (Tim Downie) on an expedition to Peru. He’s taken only the essentials, which means a trail of baggage including a large clock and a piano. Later, as the bears are learning English from a recording, it announces to them that British people have numerous words for rain, in a parody of the statements made about Inuit people and snow. Peru is referred to as Darkest Peru, as it is in the book, though the repetition of this is taken to an extreme that highlights its ridiculousness. Many of these moments are subtle, but clear in their critique of colonial attitudes.

The choice of villain also reinforces an anti-colonial narrative: she’s a taxidermist working at the Natural History Museum, who wants to return to a time when the best way to deal with a new species was to kill it and mount it as a trophy. She represents the old values, with all the problems that come with them. Her scenes are particularly chilling, because she is so callous about the value of life.

Though I generally liked the film, there were moments I didn’t like. There’s a scene where Mr Brown dresses as a woman as a disguise and a security guard flirts with him. These kinds of scenes rely on the idea that a man dressing as a woman is inherently funny, and that a man flirting with another man is funny. I did like some aspects of how it was handled though. Mr Brown later comments on the clothing being liberating. The disguise represents the first risk he takes to help Paddington, stepping outside of the constrictive life he’s constructed. It’s more unusual to follow up such scenes with a positive framing (it tends to be “never again, because I’m a manly man” rather than “actually, that was fine”).

I recognise that Paddington being called Paddington is unavoidable given the source, but it does still make me wince that he gets named because his name is deemed unpronounceable. That’s always been the part of the story that doesn’t sit well with me.

Paddington is a light-hearted family film with genuinely funny moments. I enjoyed seeing the Brown family come together and loved the visual style. The topic of refugees and immigration is as relevant now as ever, and the film presents this in a positive way. I would note some of the taxidermy scenes could be frightening for younger viewers. No animals are harmed, but the intentions are clear, and there are previously stuffed animals on show.

Everybody’s Gone to the Rapture

Game LogoDeveloper: The Chinese Room
First Release: 11th August, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Everyone has disappeared in a small village in Shropshire. All that remains are the things they left behind and a mysterious light.

This is an exploration game, where the story of the apocalypse is uncovered by searching around for scenes. These act out what went on before and during the event. The people are made from light, showing it’s a memory of what’s happened, not something happening in real time. Each area is named for a person, and finding all their important scenes unlocks the finale to their story.

Though it’s a story about strange events, it focuses much more on the human side. It’s about how people in the village cope with what’s going on. It’s about their relationships and history. Tying it all together is the story of Kate and Stephen, the scientists working at the local observatory. Kate is African American, a woman with a doctorate, and kept her last name after marriage. All things that don’t go down well in an insular village. Stephen, her husband, is a local lad. He doesn’t really understand the issues Kate is facing.

I enjoyed the way the story unfolded, from finding the first blood-stained tissues to the final revelations. There are some answers, but there’s also a lot left open to interpretation.

The village is a great setting for the game. The beautiful countryside is a strong contrast to the horrors. There’s a feeling of isolation from walking around the empty houses and streets. It’s also a little surreal due to the way time moves around the player. Each area is at a different time of day, so the sun swings around quickly at the transitions. Then it waits until the player moves on. I felt as though the light was trying to explain what happened, though why remains a mystery, as the character controlled by the player is never revealed.

A farm field in the game

Image Caption: An open gate leads into a field of golden wheat, ready for harvest. Trees surround the field. A barn and a windmill are in the distance.

Accessibility is a problem, due to the terrible save system. There’s no manual save. The autosave only happens at points where the player has to tilt the controller to see a scene. Nothing else makes the save happen, including story scenes that happen when close by (the majority of them), listening to radios, and finding collectibles. As there are a limited number of tilt scenes, this means it’s very easy to lose progress. My first two goes at the game, I didn’t get very far before I had to stop due to motion sickness. My next attempt, I avoided activating the tilt story scenes. Instead, I kept a list, and only backtracked to them when I needed to stop. Being able to save frequently is really important for people who need to keep playtimes short.

There is a decent density of things to find for the size of area. There are also quick routes to previous areas if required. However, the game does have collectibles and players may need to search for missed scenes. Which means the lack of a proper run to backtrack is an issue. There is sort of a run, as holding one button down will eventually increase the speed, but it doesn’t help much. Restricting players to walking speed only really works when there’s no need to go backwards. I probably felt this more because of the need to backtrack to saves all the time (often whilst feeling sick, so getting there quickly would have made it a lot more comfortable).

I realise developers do these things because they think it helps immersion and makes the experience more magical. So to be clear, this does not make me feel immersed and does not improve my gaming experience. Nothing kills the mood more than having to keep lists of where I can save and hoping I can get there before I vomit on my PlayStation.

In terms of story and setting, it’s an interesting game. It relies on creating a chilling atmosphere, rather than jump scares and the like. There’s some blood and dead animals, but it doesn’t go heavily into gore. It’s likely to appeal to anyone who likes that quiet horror feel. I only wish some of the technical aspects, such as running and the save system, had been as carefully done. It feels like the way someone who doesn’t play games might design those features, which isn’t very practical for actually playing.