Letters to a Fungus Hunt (Second Life)

Image reads: Letters to a Fungus | A Spooky Story Hunt | Ends 10th November 2018It’s that time of year when things get spooky and people decide that bright orange is a great colour after all. The sim I live on in Second Life, Aquila III, has experienced an eldritch fungi invasion (it wasn’t me, honestly). In honour of this, I’ve put together a little story hunt. Ten letters are hidden around the area, with a few fungal prizes.

For anyone who wants to get straight to it, the slurl to the starting point and instructions is below:

Aquila III Fungus Hunt

For anyone still here, I’ll ramble a bit about what’s going on. The story is one that was published in 2012 in the Fungi anthology. “Letters to a Fungus” is exactly what it says: letters written to a fungus. I thought it’d be a fun story to turn into a hunt, as well as being an interesting way of telling the story. Each letter could be found in any order, meaning that it won’t be quite the same story to everyone reading it. The letters are also short, which is ideal for Second Life (no one really wants to read a novel in the form of Second Life notecards).

I created some new mushrooms for the event, including the orange glowing ones that mark the letter envelopes. These are prizes included with some of the letters. Finding the final letter also gives a new Shroomie (one of my tiny mushroom avatars).

The mushrooms hunt item

Image Caption: Three mushrooms are in darkness. The gills glow bright orange and the rest of the mushroom is dark. A stained envelope rest against one of the mushroom stalks and has “Dear Fungus” written in handwriting. This is the hunt item that people have to find.

The sim has been decorated, so I suggest using the region settings. It’s currently dark and a bit foggy, which is the best for finding the glowing hunt items. You can also explore and see what has befallen the non-fungal residents of the sim.

The event ends on 10th November 2018, when it’s predicted that the mushrooms will leave and the daylight will return. I hope you enjoy the story!

Crowdfunding Arrivals: Mewshrooms and Vampires

I have been known to support crowdfunding campaigns, which means I sometimes get shiny things. Or very fungusy things. Here are my crowdfunding rewards crops for the season.

First is the mewshroom by Stitchmind (Andrew E. Yang). The mewshroom is a mushroom cat toy, who quickly settled in helping with the decorations.

Mushroom cat toy with tinsel

Image Caption: A cuddly toy mushroom cat. The cat has a large red head with embroidered white spots, a white body, frill just under the cap, and a fluffy ball on the end of its tail. The mewshroom is playing with tinsel on a festive plaid backdrop (red and green with gold strands).

Mushroom cat toy with snowflake ornament

Image Caption: Mewshroom faces forwards, showing two dark eyes and an embroidered nose. It stands on a sparkly snowflake ornament.

I backed the campaign at the level for just the toy, though also got a sticker and badge thrown in. The fur is soft and it does stand up despite the huge cap. They come in other colours, but I went with traditional red. Stitchmind has a website where the toys are on sale, and a Zazzle store with related merchandise.

Second is an ebook of Certain Dark Things by Silvia Moreno-Garcia. This is a vampire novel set in Mexico City. I haven’t read it yet, but I’ll review it when I do. Tinsel probably doesn’t say horror and vampires, but it has some black in it so I’m sure that counts. I own a lot of tinsel.

Silvia has a website with more about her writing, and the book is for sale on Amazon.

Book cover on an iPad with tinsel around it

Image Caption: An iPad on a background of silver/black tinsel and cloth. The screen shows the cover of Certain Dark Things: a face in black and white, with fire and red patterns overlaid. The iPad camera is covered by a sparkly mushroom sticker.

Skeleton Man – Joseph Bruchac

Skeleton Man CoverSeries: Skeleton Man, #1
First Published: 1st August, 2001
Genre: Middle Grade Horror / Novel
Available: Amazon.com | Amazon UK

When Molly’s parents disappear, she’s sent to live with an uncle she’s never seen before. He reminds her of the story of the Skeleton Man, but will anyone believe her?

The story starts after Molly’s parents have vanished, but it flashes back to previous events such as her parents not coming home and meeting her uncle. Her uncle reminds her of the old Mohawk story of the Skeleton Man. This is about a man who likes the taste of human flesh, so eats all of his own until he’s only a skeleton. Then he starts eating his family. Her uncle is pale, thin, and she’s never seen him eat. But more importantly, she’s sure he doesn’t have good intentions towards her, whatever those might be.

I liked the theme of using stories to understand the world. Thinking about the Skeleton Man gives Molly a framework for dealing with what’s happening around her. The stories in her dreams help her decide what she’s going to do. This is also reinforced with modern stories, as Molly feels comforted by the songs from musicals sung by her teacher, Ms. Shabbas.

Though what’s happening at her uncle’s house is creepy, there’s also horror in what happens outside. Molly has her concerns dismissed by the adults who should be protecting her. Her only ally is her teacher. Ms. Shabbas believes something is wrong, without expecting Molly to be use exactly the right words. It’s clear Molly is frightened and that’s enough. But the people with the real power to act are reluctant to listen. This will be relatable for many children, who’ve tried to go to adults only to have their concerns brushed aside.

Ms. Shabbas has her own obstacles when it comes to being heard. Her concerns about Molly are not taken particularly seriously, even though she’d know the children in her class and would be in the good position to realise something isn’t right. No one outright says she’s being too imaginative, as happens to Molly, but there is that polite attempt to not listen to what she’s saying if at all possible. This is subtle, as the only indicator given is that Ms. Shabbas has an afro, but I certainly took that as being a black woman making it harder to be heard.

Race and culture is touched on in other ways. One reason Molly is sure she won’t be believed is the Skeleton Man isn’t a shared story with the adults she’s approaching. Molly takes her own dreams very seriously, but is aware that talking about them won’t go down well. She’s also very critical of her own appearance, such as finding her dark hair ugly and wanting to dye it blonde. It reminded me of wanting to straighten my hair when I was a child, because I’d already picked up on my hair not being deemed acceptable. Children shouldn’t face these pressures telling them non-white features are ugly, but they do, so Molly’s criticism of herself was unfortunately very plausible.

There is a reference to the idea of being crazy as a potential cause of the uncle’s behaviour. The adults involved make a specific link between people who are non-neurotypical and survivors of trauma as being likely to act this way. Molly pushes this aside as unlikely. But the link is still being made between evil acts and craziness, in a way that some readers will take away as being the probable cause.

Outside of my concerns on the evil and crazy link, I enjoyed the story. It creates that unsettling feel right from the start. As well as the potential supernatural angles, it also touches on some rather more everyday (if not any less horrifying) issues.

The reading difficulty of the book is aimed at lower middle grade. It’s a very short novel with relatively easy words. The edition I read had pictures by Sally Wern Comport to break up the text. Note that it does have horror themes and cannibalism references.

The Ladybird Book of the Zombie Apocalypse – Jason Hazeley, Joel Morris

Zombie Apocalypse CoverSeries: Ladybirds for Grown-Ups
First Published: 20th October, 2016
Genre: Humour / Fictional Non-Fiction
Available: Amazon UK

The old Ladybird books covered a wide range of subjects for children. They were small books with hard covers, with the general layout of a page of text opposite a full page picture. People grew up with these books, which led to the adult realisation that there were some unintentionally funny things about them. Ladybird decided to get in on the action, by producing their own satirical versions for adults. This one tells grown-ups all about the zombie apocalypse.

My reference book for this review was Life of the Honey-bee, one of the genuine old Ladybird books for children. Funnily enough, one of the bee pictures is included in The Zombie Apocalypse. The pictures all look like they’re from the original books, but with new text to put them into an apocalyptic context.

The text is in the classic cheerful tone of the books. Some pages are more general, but many focus on a character and what they say or do. The language is simple, with a few short paragraphs on each page. Ladybird books did vary in how they were written (my bee book is a little more wordy and doesn’t focus on characters), but this is a reasonable reproduction of how the books were put together.

I liked the book’s opening statement that there are still interesting things to do after the zombie apocalypse. Also, that the police may be very busy. There’s a polite optimism about the end of times, as well as educational discussions about the nature of zombies. My favourite potential zombie cause was: “It could even be a fungal infection like athlete’s foot, but one that explodes mushrooms through your face and makes you eat everybody.”

There are some other nice touches when it comes to making this look like one of the old books. There were little series within the series, which were given a number. The bee book is part of Series 651, which had four books. This information was listed on the back. The zombie book has copied this, putting itself in Series 999 with five other pretend titles. Though if they really published The Martian Invasion or Giant Underground Worms, I’d be there.

Inclusion in the art is the same as the old Ladybird books. That means it’s mostly nice middle class white families. Everyone is dressed very neatly and they’re usually smiling (or looking horrified in an over-the-top way, which was not originally because the images were intended to be people thinking about zombies). There’s usually a father, mother, one son and one daughter. Boys often have dark hair and the girls are blonde. There is one black family and also some construction workers on one page, because that was as far as diversity went in the Ladybird era. Everyone else fits into a stereotype of the perfect British family, in the sort of way where you might wonder when someone was about to get murdered in the village. Ladybird books and cozy mysteries are really the only place this family exists.

It’s also notable that the few pictures rebranded as zombies, where there are people who are either shot or attackers, have darker skin. One shows tipi frames in the background and another looks like the zombies are wearing buckskin clothing. I’d assume they were originally intended as scenes of Native Americans, which is pretty messed up considering their skin is darkened in a way that looks distinctly unnatural. They’re not brown, but more of a greyish-black. They really do look more like zombies.

As someone who grew up reading these books, I appreciated the humour. I also think there’s something here to appeal to those who’ve never read a Ladybird book, as the satire works as a general poke at the way children’s books (and the apocalypse) are presented. However, it does make me reflect on how Ladybird books were very much products of their time in a bad way. The perfect stereotype family contrasted with everyone else was a common theme of the books. The racism in the imagery went largely without comment when I was younger. This is something that works as satire for adults, but it’s something I hope we leave behind for children.

Everybody’s Gone to the Rapture

Game LogoDeveloper: The Chinese Room
First Release: 11th August, 2015
Version Played: PlayStation 4
Available: PS Store US | PS Store UK | Steam

Everyone has disappeared in a small village in Shropshire. All that remains are the things they left behind and a mysterious light.

This is an exploration game, where the story of the apocalypse is uncovered by searching around for scenes. These act out what went on before and during the event. The people are made from light, showing it’s a memory of what’s happened, not something happening in real time. Each area is named for a person, and finding all their important scenes unlocks the finale to their story.

Though it’s a story about strange events, it focuses much more on the human side. It’s about how people in the village cope with what’s going on. It’s about their relationships and history. Tying it all together is the story of Kate and Stephen, the scientists working at the local observatory. Kate is African American, a woman with a doctorate, and kept her last name after marriage. All things that don’t go down well in an insular village. Stephen, her husband, is a local lad. He doesn’t really understand the issues Kate is facing.

I enjoyed the way the story unfolded, from finding the first blood-stained tissues to the final revelations. There are some answers, but there’s also a lot left open to interpretation.

The village is a great setting for the game. The beautiful countryside is a strong contrast to the horrors. There’s a feeling of isolation from walking around the empty houses and streets. It’s also a little surreal due to the way time moves around the player. Each area is at a different time of day, so the sun swings around quickly at the transitions. Then it waits until the player moves on. I felt as though the light was trying to explain what happened, though why remains a mystery, as the character controlled by the player is never revealed.

A farm field in the game

Image Caption: An open gate leads into a field of golden wheat, ready for harvest. Trees surround the field. A barn and a windmill are in the distance.

Accessibility is a problem, due to the terrible save system. There’s no manual save. The autosave only happens at points where the player has to tilt the controller to see a scene. Nothing else makes the save happen, including story scenes that happen when close by (the majority of them), listening to radios, and finding collectibles. As there are a limited number of tilt scenes, this means it’s very easy to lose progress. My first two goes at the game, I didn’t get very far before I had to stop due to motion sickness. My next attempt, I avoided activating the tilt story scenes. Instead, I kept a list, and only backtracked to them when I needed to stop. Being able to save frequently is really important for people who need to keep playtimes short.

There is a decent density of things to find for the size of area. There are also quick routes to previous areas if required. However, the game does have collectibles and players may need to search for missed scenes. Which means the lack of a proper run to backtrack is an issue. There is sort of a run, as holding one button down will eventually increase the speed, but it doesn’t help much. Restricting players to walking speed only really works when there’s no need to go backwards. I probably felt this more because of the need to backtrack to saves all the time (often whilst feeling sick, so getting there quickly would have made it a lot more comfortable).

I realise developers do these things because they think it helps immersion and makes the experience more magical. So to be clear, this does not make me feel immersed and does not improve my gaming experience. Nothing kills the mood more than having to keep lists of where I can save and hoping I can get there before I vomit on my PlayStation.

In terms of story and setting, it’s an interesting game. It relies on creating a chilling atmosphere, rather than jump scares and the like. There’s some blood and dead animals, but it doesn’t go heavily into gore. It’s likely to appeal to anyone who likes that quiet horror feel. I only wish some of the technical aspects, such as running and the save system, had been as carefully done. It feels like the way someone who doesn’t play games might design those features, which isn’t very practical for actually playing.